Digital Download is the future.I've got a pretty nice laptop and want to be able to buy some good games for it but BOTH of my GameStop stores have like one little section in the middle of the store...and thats it.
Where does the PC gaming community go to buy their games?
I know I can find most games online but I'd prefer to have a hard copy.
Infinite_Access
Revan_911's forum posts
Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.[QUOTE="Revan_911"][QUOTE="dreman999"]I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is?dreman999
We would like that Definition, please?
Google it.nice summary
one thing i really liked about ME2 is that Bioware didn't make ME1 irrelevant
ie: when i finished my first playthrough of ME2 and decided i wanted to start another character, rather than just starting an ME2 character i started in ME1 again as everything flows into ME2 nicely, unlocking extra content was a very nice benefit
i fully expect when ME3 comes out, consequences from your decisions in ME1 and ME2 will be fully realized leading to some players literally going back and replaying from the very beginning, that imo is the mark of a damn good video game trilogy if you ask me
i also really liked how they fleshed out character personalities in ME2, in ME1 as different as everybody was, they were all also somewhat too similar... many NPC's throughout the game had similar personalities, even members of your crew had similar gung-ho personalities, and the method for recruiting your allies was pretty shallow, and the few sub-quests for your allies were very simplistic as well... in ME2, the characters carried over from ME1 really come out of their shell (especially Tali)... the characters you meet have flaws, and the loyalty missions feel appropriate too
NPC's are also really well done too, in ME1 many NPC's were sterile and population centers like Noveria or the Citadel were lifeless, in ME2 they're fully realized and have their own personality that isn't skin-deep, NPC's in ME2 are way better written too
there's also simply a lot better dialogue in ME2 than in ME1, a lot more humor as well
finally, one major flaw that ME1 had as far as writing does was always Virmire and having to choose who dies... the fact that it was so binary removed any oomph from that mission on any later playthrough, i thought they wrote the suicide mission in ME2 far better
as far as the overarching story goes, i think people tend to forget the beginning of ME2, Shepard dying and being revived by Cerberus is just as big a part of the overall story as is taking on the collectors, imo i think people had tunnel vision from ME1 and wanted to take on the reapers immediately and let's be honest, it's pretty satisfying to finally stomp out Saren and Sovereign at the end of ME1... having ME2 start off with you dying and the total lack of reapers is like having to play as Raiden in MGS2, it's unexpected
except unlike MGS2, ME2 sets up really nicely for ME3, although i do have to admit that ME2 does have a sort of anti-climactic ending, that's probably the game's only real fault imo (besides scanning)
as for side quests they really fleshed those out in ME2, in ME1 they were basically rooms with some random enemies to shoot, after which you read a console and then you goto another planet and rinse/repeat
i guess in ME2 they should've had some longer side quests where saving a ship then leads to something else, but to be fair in many ways the loyalty missions are the real side quest meat of the game
combat wise i totally agree, ME2 is so much tighter and so much more fun to play, and as much as people miss the mako they also forget that every mission had it, it got old after awhile to do a main mission where 50% is in the mako then have to do a side quest where 75% is in the mako then back to a main mission where 50% is in the mako (again)... Bioware did the right thing by ditching the vehicle altogether and focusing on combat, it needed the help
........Someone....read ...the topic...... . . . Joygasm!!!!! I read the topic...But i told you the truth ME is not worth discussing.[QUOTE="Revan_911"]No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.I made this thread to discuss something else.....But even I want to know what Raven's definition of what a rpg is? Irrelevant. You can stretch out the definition of RPG as much as you want, ME2 still plays like Gears of War, with good/bad dialogue option.[QUOTE="skinny_man_69"] Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer? dreman999
[QUOTE="Revan_911"][QUOTE="skinny_man_69"]I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill. Uhm yes it does depend on the stats and skills of your character AS WELL as your aiming skill. If you don't put your skill points in the right slots and upgrade your abilities, you will not be able to defeat your tougher enemies. Are you not going to discuss it with me because you don't have an answer? No that's wrong. How can you put skill in the wrong slots, when there are ONLY FOUR slots. I've seen better character upgrade in Prototype and The Saboteur. I can go trough the game without putting any skill points at all, at least at normal difficulty.So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG
skinny_man_69
I am not it turning into one of those threads. TC wanted to discuss something else.[QUOTE="Revan_911"][QUOTE="skinny_man_69"] Then what makes a game an RPG then? skinny_man_69
So you are avoiding the question then? You didn't seem to have any problems turning this into a Mass Effect hate thread. Now I am asking you what makes an RPG
I told you i am not going to discuss it. Suffice to say that ME2 doesn't play like an RPG it plays like GeoW, the outcome of the battle doesn't depend on the stats and skills of your character it depends on your aiming skill.[QUOTE="Revan_911"]It is not up for discussion. Riddick had dialogue options. Not an RPG. Then what makes a game an RPG then? I am not it turning into one of those threads. TC wanted to discuss something else.[QUOTE="skinny_man_69"] Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right? skinny_man_69
You can't log on to EA servers with a pirated copy as your key is linked to your EA account.[QUOTE="Instashot"][QUOTE="Senor_Kami"]More playing, less payingadamosmaki
Not always true but yes thanks to your key linked to EA is hard to use a pirated copy to play online and although probably there are some pirates there number must be minimal as opposed to legal owners who play online
Also although this is not much to on about but in Amazon.De the best selling game is the pc version of BC2
Even more reason for DICE to ditch the consoles for BF3, who are just holding gaming back.[QUOTE="Revan_911"][QUOTE="BioShockOwnz"]Whatever. Dialogue options don't make an RPG. Does a convoluted inventory system make an RPG? Or how about piles and piles of useless weapons and armor? That MUST make an RPG right? It is not up for discussion. Riddick had dialogue options. Not an RPG.Dude, but you don't spend hours bogged down in teh menus! No RPG!
skinny_man_69
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