For most of the last year, I found myself completely disinterested in video games, for the first time since I was thirteen and my NES was new. I definitely couldn't convince myself that there were any games for me on the "next generation" of consoles. After getting lured back to games by God of War II, I've been wondering what it was that chased me away in the first place. For me, the answer comes down to two little words: Online Multiplayer.
See, here's the thing: I am an introvert. That is to say, I happen to be one of those people that want my recreational activities to be solo affairs. We aren't uncommon; studies show that 25% to 50% of people are introverts. And given a choice between a single-player game where it's just you against the machine, or an online game where a bunch of total strangers are involved, the introvert will always choose offline play. Our idea of fun involves getting away from other people, not getting together with them. No offense meant.
I remember when I got started on video games back in '86--they were the answer to everything! No opponent required... the game is the opponent! I could play at my own pace, by myself, and yet the games were complex enough to hold attention. There were some games that were better with two, like Contra for one example, but you could still play by yourself if you wanted, and it's not like the fellow sitting by you with the other controller was a total stranger. Flash forward to the present day, and games aren't just for introverts anymore. The "new" Xbox 360 is practically built around online play. And the other guys at work are telling me that online play is "where it's at," that I'm missing out if I just play games against the computer. And to be sure, most of the new releases helped to reinforce that idea, with all the FPS's and their online free-for-all's and online team play scenarios and stuff. It's probably great stuff, but I know from experience that it isn't for me. It's for all the extroverts, whose motto is "The More, the Merrier."
God of War II lured me back by being a great, single-player, offline adventure... in other words, by being a game for me. And it's about that time that I really came to realize that there's no shame in wanting to play a game by myself, instead of playing it with a "clan" online. Now that I'm back, I see other games in the works that I'm excited about. Heck, one of these days, I might even give a FPS a chance. I hear the single-player campaign in Halo was actually pretty good. Just don't expect to see me online.
Lastly, if GameSpot wants to help make introverts feel welcome, here's a simple way to do so, which would forever earn my gratitude: For games that include a major online-multiplayer component, include a separate rating that is strictly for the offline, single-player experience. Take Halo 2, for example. It got a 9.4, but the review says that the single-player campaign is disappointing and the online multiplayer is revolutionary. Great, but I'm never going to play the online multiplayer. So what would the single-player game have earned alone? A 7.0? An 8.0? Just make sure I can see how the single-player game stacks up, and you'll make me (and all the other introverts) very satisfied. In short, just try to remember that there are lots of people out there who think that one is the best number when it comes to games.
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