With all the bad press games have been getting....
by Sagacious_Tien on Comments
1. I have a 2 year old nephew who has already shown an interest in gaming. Wanting to encourage this, I bought him a PC game for 2-5 year olds, called The Book of Pooh: A Story with a Tail, (no Gamespot Gamespace), which coupled with the other limited education I am helping with has helped him; Spell, Count, do basic Mathematics, Say the Alphabet, learn musical patterns and rythmns, read - and helped hand/eye co-ordination. This isn't the only form of education he is recieving - but it is easily his favorite form and the one he looks forward to most.
2. I recently played a good deal of the Xbox racing title Forza Motorsport, a game that has helped me appreciate vehicles more, and get a better understanding of them. Through it I have been able to communicate with car enthusiasts and learn more about my own car, and given help about tuning, alignments and basic repair. All this I would not have recieved without this game.
3. A friend of mine has a young daughter aged 9. They live in an apartment building where the only pets allowed are of the swimming in the bowl tank variety. The young girl, Melissa, desperately wants a dog. As a present, her mother gave her a Nintendo DS console and a copy of the Nintendogs DS game (which incidentally, is number 1 and 2 seller in the charts currently). Through it, she has delighted in the ability to feed, train and show off her virtual pet that she helps raise and looks after. This is an ideal solution for Melissa, and it also helps guage how responsible she could be, if ever they had the opportunity to buy a real Dog.
4. There are many other titles which have frings benefits - whose only purpose when designed were to be entertaining. PS2 game Crazy Taxi helped in memory and time management - I had to focus on utilising the best shortcuts, and had to memorise the layout of the city, and the best patrons to use to rack up the highest points. This was effectively a good tool for time management - as with the tight time periods and ever present danger of pedestrians and traffic. There was some mild violence and cussing in the game - but was rated T for Teen and I would personally allow someone younger to play it, as it was very tame.
5. There is also another game which helps, if anything in else, in time management, depth perception and the ideals of running a succesful railway. This is Australia's own game, Trainz Railroad Simulator 2004. Nearby where I live is a Railway Museum which has the game available to play in an actual model of a Locomotive. Specially designed railroad controls which feel and look realistic to belong in an actual Electric locomotive are also available to provide a sense of true reality. It's also a chramingly fun game, and if anything is well worth a try.
6. One of my favorite series of games are Civilisation. Owning only a Playstation, I became hooked on Civilisation 2 (no Gamespot Gamespace for Playstation version) - which at face value is a boring, ugly game with far too long between gameplay sets. It was certainly different than my other Playstation games, and remained nestled at the bottom of a pile of games like Tekken 2 and Resident Evil. However, upon playing, you are given a choice of civilisations which you help expand and grow. As their leader, you guide them through the ages, learning technologies, building wonders, trading with neighbours, using diplomacy or war to get what you want, and amassing an army. You are given a great deal of variety and choice in how you go about conquering the world and beyond, and through it I learnt more about the definition of several Religions, and the reasoning behind many World Wonders. Through this game, I looked at different religions as I questioned my beliefs, as well as expanded outside of my habitual safety and looked at visiting exotic areas I wouldn't have really known about as well as they had been interpreted through this game. That series has continued now, with the 4th game just being released.
7. A title I got hooked on when it came out and one of the free demos I recieved as part of a Computer Showbag I recieved at the Queensland Show, Rollercoaster Tycoon became a quick favorite. This is one of the first games I owned and played on PC, and through it I learn lessons such as Finance and resource management. Levels required you to be creative in your designs of Theme Parks, as well as crete rides that park guests would want to ride again on. You were sometimes asked to have a certain amount of guests by a due date, or keep everyones happiness optimum, by hiring additional Security and Entertainers. Keeping outgoing costs at a minimum, while dealing with loans and finiances, as well as buid a park that was enjoyable was a good experierence, and the game remains to be as playable today as it was all those years ago.
These are just some of the examples that I have personally witnessed or have taken part in for why gaming can actually be a positive and learning experience. It has the ability to bring people closer, be competitive or co-operative, and best of all, have fun. I still remember my young years at various Arcades playing Pinball against my parents. It was something we could enjoy together. Not all games are murder simulators and indeed, some of the highest selling games are those which aren't violent at all, like The Sims and Super Mario Bros. Gaming has become cinematic, and through it the medium has beome much closer to the movie industry in both it's taste and audience, but also in the genres represented. However, gaming can be seen as a positive way for children and even adults to learn passive and reactive skills which are a core for our being. And as well , they can entertain.
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