To me, Halo 3 is more than just a disappointment. Halo 2 was better in every way. I loved it. For that matter, I liked San Andreas better than GTA 4. Hell, I seemed to have more fun with the previous generation than this one.
But anyway. To me, Halo 3 is a broken, unfinished, short game that disappoints on a game series I literally grew up with. I've been through many many little details about what aggravates me so much about Halo 3. To explain it in an easy way.... after playing Halo for a round or two, I'm aggravated that no one seems to be noticing the obvious problems with the game that I do. It's almost to the point that I think it's MY XBOX ONLY that's causing it. Basically, you die for untold reasons and can never explain how you did in Halo 3. In Halo 2, when I died, I could explain it. In COD4, when you die, you generally understand why, learn from it, and feel better for the experience. In Halo 3, at least for me, I spend my time trying to just get a grasp of it. It's really a poorly made FPS, with bad controls, and maybe it's just that I've played so many games, including basically ALL the best PC shooters -- which might be leaving me (and none of the other non-PC enthusiast gamers) asking WTF, naming ways that other shooters have done things better that Bungie should have encorporated, and dieing with boredom and aggravation. It makes me crave playing COD4. Not to mention, the community and *ahem* age range Halo 3 attracts..... is a fierce turn-off to anyone who has already passed puberty themselves. Games like Rainbow Six Vegas and COD4... those are great communities. At the time of me writing this, Halo Wars is out, and I'm impressed with it. It rejuvenates my Halo experience. But I really had hoped for something better than Halo 3 to end the series on.
I'm also one of those people that think the graphics in Halo 3 aren't the leap they should've been. Halo 2 was INCREDIBLE. But. I'm also one of those few people that understand hardware limitations and that to implement the live video recording that Bungie has done, and to have the game play so smoothly, that graphics had to be sacrificed. The map sizes are certainly bigger and better than the first Gears of War game - to which I blame whoever is responsible for engineering console hardware that spend millions on developing great new processors (like the Cell processor) or GPU units (Xbox 360 and PS3 had incredible graphics units when they were released) ....... BUT SKIMPING ON THE CHEAPEST COMPONENT, THE RAM. Seriously. RAM is much cheaper than other components. And if they wouldn't try to cut it short on every console to date, we might have enough RAM to design maps more to the sizes of Battlefield 2142 maps - and give those nice triple core processors and GPUs something to work with.
Sorry. Back to the point. I love Halo, always have. But I wish someone could explain to me what's wrong or at least different from Halo 2. Is it a faster frame rate, HD tv, and different controller that are messing me up? I know if the game employed some type of lag compensation, like Enemy Territory for the PC, then I'd be a much happier person. I have a very beefy cable connection, and fantastic ping. That's not the problem. When I shoot someone on my screen, I want that to count. I don't wan to "lead my shots" because in this modern day of games, I shouln't have to. This is not 1999 Unreal Tournament on a 56k aol dialup connection, trying to hit a guy with rockets while running about 5 times as fast as you do in Halo. Which is another thing - you run too slow in Halo. It's boring. It puts me to sleep. Halo is not a tactical game like Rainbow Six, and should not have the run speed as such.
Still though, I'll be trying to like Halo 3, hard. Especially since Halo Wars came out, I really miss the good old days. It sounds nerdy, I know. But if you're reading this, then you're already in that same position.
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