[QUOTE="Sammi_Costello"]
I found myself wondering about the state of videogames and the stories that they tell. Usually, a videogame is around £40 (I believe $60), and generally gives you 10 to 20 hours of gameplay. Portal, on the other hand, gives around 4 to 6 hours, but only cost £20 when it was released.
Should more games do this? Release a shorter game that costs less? It would allow game designers to explore other story areas and use more gimmicks that might become boring and stale after 15 hours, but that remain fresh for 6 hours.
I understand they already try to do this with DLC and some Indie games, but I'd like to see bigger developers get in on the action too, just to see what they can come up with.
What's your opinion?Hexagon_777
You provide an interesting notion and I would definitely like to see it explored further. I doubt this will work with existing IPs, however.
It's something that excisting IPs would have to think very carefully about. I personally think ODST would have been better recieved if it had no multiplayer, but was only have the cost of a "full length" video game. Though, I agree that this type of video game would lend itself better to new IPs, or possibly reboots of old IPs.
I'm particuarly interested in the stories that could arise from this. Some stories just can't be stretched to 10 hours (like Portal). Interestingly, I'm not sure that Portal's gameplay mechanics would have been fun for 10 or more hours.
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