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Sammi_Costello

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#1 Sammi_Costello
Member since 2010 • 27 Posts

[QUOTE="Sammi_Costello"][QUOTE="SteveTabernacle"]I actually think the game looks decent, that's just a bad video.BSte2952

That's probably the main thing, actually. Most current-gen games that are shown on YouTube look a little bit dated, I think.

Here. This one's a lot better.There's even high res option.

Graphics wise, it look fine. There's a certain graphical style to it that I like (Cel-shading, maybe?). Gameplay wise, I was never a fan of the DW games (or WO), so I doubt this'll be my cup of tea, if it ever gets a PAL release. Still, I know one guy who would be amazed by this.
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Sammi_Costello

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#2 Sammi_Costello
Member since 2010 • 27 Posts
[QUOTE="Sammi_Costello"]I'm not discussing a "minority of a minority". I brought up shooter as an example. But my gripe comes with "realistic" games; games that are designed with realism at the forefront of their concept.SteveTabernacle
If you are discussing "realistic" and thus very likely rated M shooters then yes, you are in fact discussing a minority of a minority of the games released each year on every platform. Even if your gripe lies solely with games that have realism at the core of their design, you're still discussing a minority of games released each year on each platform. Either way, it isn't the overwhelming numbers you've made them out to be.

I've never made out that they have overwhelming numbers. You're missing my point. My point is that, while there are a modest handful of realistic games released each year, any released past the first 2 or 3 in a year come off as "done before" and "stale". My point is that realistic games can be good, and indeed, an absolute joy to play, when the "realistic" thing is used sparingly. As it stands, realistic games just all feel like they've "been done before" is some sense to me.
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Sammi_Costello

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#3 Sammi_Costello
Member since 2010 • 27 Posts
[QUOTE="CarnageHeart"][QUOTE="Sammi_Costello"][QUOTE="CarnageHeart"] Modern Warfare 2's ridiculous plotline (which would embarass the writers of Invasion USA), infinitely respawning enemies and magically healing soldiers are pretty far from realisitic. Similar (though not exactly the same criticisms) can be leveled at MW1 and BC2. All of the stuff I mentioned isn't necessarily horrible from a game design perspective (well, I dislike infinite respawns, but many don't have a problem with it) but its all far from realism. There's nothing realistic about GTA4 aside from maybe the vehicle physics. The over the top characters, the light hand of the law and the fact one can heal shotgun blasts to the chest with fast food puts its pretty far reality. And Splinter Cell Conviction is just as action packed and just as realistic as a Jason Bourne movie (incidentally, the designers have cited the Bourne movies as a big influence on Conviction). Skate I'll give you, but given how long sports sims have existed, I don't see how it supports your argument that there has been a big move towards realism in games. As for Operation Flashpoint, well, it is realistic (AI issues notwithstanding) but does it support your argument? How many games like it are out there? To sum up, as I alluded to by citing the Matrix, some people have a ridiculously low bar for realism. If they were viewing movies, they'd think everything that wasn't a Disney Cartoon was realistic, whether that movie was X-men 2 or Black Hawk Down.

Ah right, I see, so I have to give a list of games based on what you believe to be realistic? There's just one problem with that, you haven't stated your defination of realistic. But, from what I can see, anything with a health system, anything with a lot of enemies or anything with a plot that you define as "ridiculous" is not realistic, as you define it. Wonderful. Sorry, but you don't get to define "realistic" in this instance. Nor, for that matter, do you get to define "ridiculous". The games I listed where designed with realism at the forefront of their design and development processes; it's obvious. Gamist mechanics that have been placed in the game in order to make it accessable or playable, or tweak the difficulty, or whatever, do not nessesarily mean that it isn't realistic. Over the top characters do not mean a game isn't realistic, nor does the gamist mechanic of "healing". A game being "action packed" does not mean it isn't realistic, or would you rather have a game where you spend 30 minutes doing stuff, and then 5 and a half hours going through a de-briefing and relocation, before being assigned your next mission, only to go through the whole debriefing process again in another half an hour. Yes, of course certain elements are added to games. They have to be, in order to make those games playable at all. I mean, how long do you think it takes a granade to go off in real life? 5 seconds. In video games, the standard is 2 seconds. Does that mean that any game with granades that go off in under 5 seconds isn't realistic? Hardware is also going to be an issue, though not so much in the days of current-gen technology, and this particular problem is only going to get smaller as time goes on, probably. The fact remains, that while there are a number of games out there that do come up with creative new worlds that eschew realism (if not throw it out the window altogether), there are still a fair number of games with realism at their heart, and while a few are fine, the amount of games out there that are adopting this mantra is making the whole concept of a "realistic game" a complete and utter bore, because I've seen it all before.

You just established your definition of reality is anything that isn't Disneyesque. Thanks for the support.

I think I hear the good train Ad Hominem coming into the station! If you can't answer the points that I've put to you, fine, but don't try and make your own (flawed) argument look stronger by flinging personal attacks and logical fallicies around.
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Sammi_Costello

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#4 Sammi_Costello
Member since 2010 • 27 Posts
[QUOTE="SteveTabernacle"][QUOTE="Sammi_Costello"][QUOTE="SteveTabernacle"] Again, hyperbole. Such games make up the minority of titles released every year, on each system. You're making a mountain out of a molehill. Just because they get the most attention, doesn't mean that is all their is out there.

There's only so much you can do with "realistic shooter". After a certain small amount each year, they begin to feel stale to me. So no, it isn't really hyperbole, at least, not in my opinion.

Shooters also make up a minority of games released each year, so you're actually discussing a minority of a minority here. Not exactly the overwhelming onslaught of identical photo realistic M rated games I'm being led to believe are flooding the market.

I'm not discussing a "minority of a minority". I brought up shooter as an example. But my gripe comes with "realistic" games; games that are designed with realism at the forefront of their concept.
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Sammi_Costello

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#5 Sammi_Costello
Member since 2010 • 27 Posts
I actually think the game looks decent, that's just a bad video.SteveTabernacle
That's probably the main thing, actually. Most current-gen games that are shown on YouTube look a little bit dated, I think.
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Sammi_Costello

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#6 Sammi_Costello
Member since 2010 • 27 Posts
At the very least $5 is better than $10. This is so stupid. dvader654
Eh, it's only really an issue if you want to play online. If not, then it doesn't reall affect anything you do.
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Sammi_Costello

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#7 Sammi_Costello
Member since 2010 • 27 Posts
Ok so LOST, INCREDIBLE. One of the best episodes of the season, it was an epic setup for the finale. Jack is now Jacob, the plan is all set, Desmond is the key to everything, major showdown coming. Plus we still have the mystery of the flashsideways, that is wildcard of the finale. One more episode left. :(dvader654
And then they'll abandon everything because, "It's pedantic". XP. I like season 1 of Lost, but, like 24, it was really only good for 1 season in my opinion.
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Sammi_Costello

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#8 Sammi_Costello
Member since 2010 • 27 Posts
[QUOTE="Sammi_Costello"]the amount of games out there that are adopting this mantra is making the whole concept of a "realistic game" a complete and utter bore, because I've seen it all before.SteveTabernacle
Again, hyperbole. Such games make up the minority of titles released every year, on each system. You're making a mountain out of a molehill. Just because they get the most attention, doesn't mean that is all their is out there.

There's only so much you can do with "realistic shooter". After a certain small amount each year, they begin to feel stale to me. So no, it isn't really hyperbole, at least, not in my opinion.
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Sammi_Costello

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#9 Sammi_Costello
Member since 2010 • 27 Posts

Look at the gameplay and try to comprehend what the title of my post says.

http://www.youtube.com/watch?v=7CejpMhC1M4&feature=related

Yes it's true. Initially i thought it was on PS2 or PSP. But no, it'sPS3/XBOX.

Why? Apparently it's from an anime, but... why?!?!

dimis_
Because graphics aren't everything.
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Sammi_Costello

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#10 Sammi_Costello
Member since 2010 • 27 Posts
[QUOTE="CarnageHeart"][QUOTE="Sammi_Costello"][QUOTE="CarnageHeart"] Really? Name them.

Well, there's: Modern Warfare Modern Warfare 2 Operation Flashpoint: Dragon Rising Bad Company 2 And that's just games that I've played recently. You can throw a fair amount of the WW2 games into that mix as well. And if we move away from the FPS genre, we see a few other realistic games, like the Skate series and Splinter Cell Conviction (to a point). GTA 4 has a fair amount of realism as well, and by extension, all of its expansion packs. That's a fairly big list, for something I thought about for 5 minutes.

Modern Warfare 2's ridiculous plotline (which would embarass the writers of Invasion USA), infinitely respawning enemies and magically healing soldiers are pretty far from realisitic. Similar (though not exactly the same criticisms) can be leveled at MW1 and BC2. All of the stuff I mentioned isn't necessarily horrible from a game design perspective (well, I dislike infinite respawns, but many don't have a problem with it) but its all far from realism. There's nothing realistic about GTA4 aside from maybe the vehicle physics. The over the top characters, the light hand of the law and the fact one can heal shotgun blasts to the chest with fast food puts its pretty far reality. And Splinter Cell Conviction is just as action packed and just as realistic as a Jason Bourne movie (incidentally, the designers have cited the Bourne movies as a big influence on Conviction). Skate I'll give you, but given how long sports sims have existed, I don't see how it supports your argument that there has been a big move towards realism in games. As for Operation Flashpoint, well, it is realistic (AI issues notwithstanding) but does it support your argument? How many games like it are out there? To sum up, as I alluded to by citing the Matrix, some people have a ridiculously low bar for realism. If they were viewing movies, they'd think everything that wasn't a Disney Cartoon was realistic, whether that movie was X-men 2 or Black Hawk Down.

Ah right, I see, so I have to give a list of games based on what you believe to be realistic? There's just one problem with that, you haven't stated your defination of realistic. But, from what I can see, anything with a health system, anything with a lot of enemies or anything with a plot that you define as "ridiculous" is not realistic, as you define it. Wonderful. Sorry, but you don't get to define "realistic" in this instance. Nor, for that matter, do you get to define "ridiculous". The games I listed where designed with realism at the forefront of their design and development processes; it's obvious. Gamist mechanics that have been placed in the game in order to make it accessable or playable, or tweak the difficulty, or whatever, do not nessesarily mean that it isn't realistic. Over the top characters do not mean a game isn't realistic, nor does the gamist mechanic of "healing". A game being "action packed" does not mean it isn't realistic, or would you rather have a game where you spend 30 minutes doing stuff, and then 5 and a half hours going through a de-briefing and relocation, before being assigned your next mission, only to go through the whole debriefing process again in another half an hour. Yes, of course certain elements are added to games. They have to be, in order to make those games playable at all. I mean, how long do you think it takes a granade to go off in real life? 5 seconds. In video games, the standard is 2 seconds. Does that mean that any game with granades that go off in under 5 seconds isn't realistic? Hardware is also going to be an issue, though not so much in the days of current-gen technology, and this particular problem is only going to get smaller as time goes on, probably. The fact remains, that while there are a number of games out there that do come up with creative new worlds that eschew realism (if not throw it out the window altogether), there are still a fair number of games with realism at their heart, and while a few are fine, the amount of games out there that are adopting this mantra is making the whole concept of a "realistic game" a complete and utter bore, because I've seen it all before.
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