Seraphimon's forum posts

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Seraphimon
Member since 2003 • 89 Posts
new ips mean little when those ips are reminiscent of another title. Uncharted...echoes of Gears and Tomb Raider. Resistance....COD. KZ....Halo. Infamous.....Crackdown. LBP....Great presentation, but the game mechanics underneath it all are subpar. Great feature set tho. I did forget about GT5. Admitted. And Nuts and Bolts did contain mechanical stumbles, but the uniqueness of the title was great. And if a more competent developer had handled the same concept, it would've been a tentpole release.
Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Seraphimon
Member since 2003 • 89 Posts

in terms of game mechanics.

Now, razzle dazzle they've got in spades. But in actual gameplay, they appeal to the lowest common denominator.

With the exception of Team Ico.

If your game can be described by comparing it to another game, you're game probably lacks ambition.

Same reason why while i did enjoy B:AA, i didn't rate it as high as others.

It lifted its game mechanics from metroid, and the reason why it was so beloved is because the bar is historically so low.

The Sony AAA first party scene has dropped some really enjoyable games these past 5 years.

But coming from last gen, the games that are now considered tentpole releases, would've been considered library padding last generation.

Microsoft and Nintendo are in the same boat, but i've not heard the people championing their first parties this gen the way the faithful have for sony.

However, the most ambitious game i can think of this gen came from Microsoft, in Banjo. Too bad that ambition was met with crickets.

Failures all around. Lets hope next gen is better.

P.S. If someone could post this thread on neogaf.com, it'd be greatly appreciated.

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Seraphimon
Member since 2003 • 89 Posts
Can't speak on Uncharted, but Ratchet and Resistance are mediocre from design choices made. Pretty but uninteractive backgrounds with lots going on? Mediocre way of masking corridor level design.
Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Seraphimon
Member since 2003 • 89 Posts
I partially agree with the threadstarter, though way too much vitriol was present in the op. And they're in no way the two worst developers, just two of the most middling in my eyes. Insomniac, aside from maybe the original Spyro(which i suspect i only remember fondly for going to the highest point in a level and gliding to another cliff) has always been a lesser developement house imo. Any company that makes platformers with invisible walls and areas which can't be reached or interacted with is making a poor effort to my eyes. Resistances only claim to fame is the amount of people they've put online in matches. That's it. Everything else is of a lesser quality.... Art design, level design, enemy design, musical design, AI. All of it is subpar to the competition. Their entire work ethic reeks of focus testing and creating what seems to be me-too ips. From platformers, to tps(third person shooters) to fps, everything they create seems to be coated in popular juice, as if they read industry sales figures and then create the ips. I never liked Crash, from the camera(or lack thereof) viewpoint to the anthromorphic holderover from the 90's humanoid animal craze art design. Never played Jak, but i liked the sly cooper games for their uniqueness(if not the animal buddies). Worst, no, but the most average to be overrated, surely. Team Ico is the best exclusive developer Sony has, by far. A league and a legion stand between them and the rest of the first party crop. Santa Monica isn't my favorite, but i can at least respect the effort of the GOW series, even if the gameplay isn't my cup of tea.
Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Seraphimon
Member since 2003 • 89 Posts

Each poster should give at least one rule that should be industry standard.

Since one of my favorite genres is platforming, i'll outline one rule that should be standard for all games in this category.

If you see it, it can be reached. I've been hard on some developers for their games, and it mostly stems from this not too often respected, and way to often ignored standard.

I was playing R&C at my cousins house on her daughters ps3, and the fact that invisible walls were in play even in 2007, is basically inexcusable.

Sunshine might not have been the best thing Nintendo ever did, but at least in that game, if you saw it, you could reach it.

Nothing worse than a whole lot of pretty background that can't be interacted with.

Rule - No more invisible walls!

Next - No more tank controlling characters. If you're character isn't fluid, why are you making a platformer with a guy who controls like a lego?

Momentum is key in this genre, so employ it. If not, you're game will always be substandard to the true greats.

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Seraphimon
Member since 2003 • 89 Posts
Seven Months later, and the release of Quest for Booty and Resistance 2 passing, can anyone refute my point. http://www.neogaf.com/forum/showthread.php?t=346575 In the thread above, you have a Insomniac employee basically doing internet focus testing to try to improve their product. And many people in that thread, parrot my point to the word. Insomniac games are serviceable, but they aren't the gems. The industry knows it, and so do the consumers(see sale charts), and now it appears Insomniac knows it too. Truth hurts boys and gels.
Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Seraphimon
Member since 2003 • 89 Posts

Both titles came out at similar times in their respective consoles lifetimes.

They were THE title showcases for the second christmas of underperforming consoles, with hopes of turning the tide....Graphical showpieces both, with heralded gameplay and production values.

Which game was successful in the goals set out, and which game did you enjoy more(if you've played both). Which do you think time will remember with more fondness?

Uncharted(PS3)

Metroid Prime(GC)

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Seraphimon
Member since 2003 • 89 Posts
[QUOTE="Seraphimon"]

Old thread.13 million would earn them a spot on the best selling franchises list, just below Metroid. I find that extremely hard to believe.

Whats more likely, is that Insomniac used shipped numbers in the press release, becuase Ratchet has never been one of the bigger titles on ps2. People don't go to gamestop to buy Ratchet, they go to GS to buy a gem, and pull Ratchet out the bargain bin as an impulse buy title.carljohnson3456

What are you talking about??? Ratchet wasnt one of the bigger titles on the PS2? Are you kidding me?

No, i'm not.

Ratchet didn't get the four page spreads in GameInformer, Gamepro or EGM. For me, i couldn't tell the difference between this series and Metal arms/small arms,(sp?) due to how generic they looked.

MGS, GTA, FF, GOW, SOTC, OKAMI, DMC, RE, Those were the monster titles that got insane coverage from the press.

Sly Cooper, Jak and Dexter, R&C.....These were the Sony branded platformers, which while good, didn't exactly set the world on fire(only Jak can make any such claim.)in terms of moving units.

People have said it for a while now all over the internet.

R&C looked most appealing as a 20$ greatest hit in the bin.

The pressure put on it as a ps3 game was way more than it ever had to deal with on ps2.

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Seraphimon
Member since 2003 • 89 Posts

Old thread.

I find it hard to believe Ratchet and Clank actually sold 13 million copies into the hands of consumers, and not retail shelving.

13 million would earn them a spot on the best selling franchises list, just below Metroid. I find that extremely hard to believe.

Whats more likely, is that Insomniac used shipped numbers in the press release, becuase Ratchet has never been one of the bigger titles on ps2. People don't go to gamestop to buy Ratchet, they go to GS to buy a gem, and pull Ratchet out the bargain bin as an impulse buy title.

Only on ps3 has a title as middle of the road safe like Ratchet, been bigged up to be a monster mover, and we saw how reality dealt with the hyerbole.

Avatar image for Seraphimon
Seraphimon

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Seraphimon
Member since 2003 • 89 Posts

Nintendo used to have the largest first party in the industry, but that now goes to Sony.

But they still have the strongest first party in the biz, as evidenced by the success of both the DS and the Wii.

Quality vs quantity.....

Sony has many different ips, but so many of them are just there to be there.

Quality ips under the Sony label? The Team Ico games, GT series, Jak(first one, newayz) and GOW(If you don't mind qtes).

So people, continue to hype the quantity, while ignoring the all important quality.

Nintendo E3 may have disappointed many, but they still wait with baited breath for the inevitable mainstay and new core ip annoucments.