Seraphimon's forum posts
in terms of game mechanics.
Now, razzle dazzle they've got in spades. But in actual gameplay, they appeal to the lowest common denominator.
With the exception of Team Ico.
If your game can be described by comparing it to another game, you're game probably lacks ambition.
Same reason why while i did enjoy B:AA, i didn't rate it as high as others.
It lifted its game mechanics from metroid, and the reason why it was so beloved is because the bar is historically so low.
The Sony AAA first party scene has dropped some really enjoyable games these past 5 years.
But coming from last gen, the games that are now considered tentpole releases, would've been considered library padding last generation.
Microsoft and Nintendo are in the same boat, but i've not heard the people championing their first parties this gen the way the faithful have for sony.
However, the most ambitious game i can think of this gen came from Microsoft, in Banjo. Too bad that ambition was met with crickets.
Failures all around. Lets hope next gen is better.
P.S. If someone could post this thread on neogaf.com, it'd be greatly appreciated.
Each poster should give at least one rule that should be industry standard.
Since one of my favorite genres is platforming, i'll outline one rule that should be standard for all games in this category.
If you see it, it can be reached. I've been hard on some developers for their games, and it mostly stems from this not too often respected, and way to often ignored standard.
I was playing R&C at my cousins house on her daughters ps3, and the fact that invisible walls were in play even in 2007, is basically inexcusable.
Sunshine might not have been the best thing Nintendo ever did, but at least in that game, if you saw it, you could reach it.
Nothing worse than a whole lot of pretty background that can't be interacted with.
Rule - No more invisible walls!
Next - No more tank controlling characters. If you're character isn't fluid, why are you making a platformer with a guy who controls like a lego?
Momentum is key in this genre, so employ it. If not, you're game will always be substandard to the true greats.
Both titles came out at similar times in their respective consoles lifetimes.
They were THE title showcases for the second christmas of underperforming consoles, with hopes of turning the tide....Graphical showpieces both, with heralded gameplay and production values.
Which game was successful in the goals set out, and which game did you enjoy more(if you've played both). Which do you think time will remember with more fondness?
Uncharted(PS3)
Metroid Prime(GC)
[QUOTE="Seraphimon"]Old thread.13 million would earn them a spot on the best selling franchises list, just below Metroid. I find that extremely hard to believe.
Whats more likely, is that Insomniac used shipped numbers in the press release, becuase Ratchet has never been one of the bigger titles on ps2. People don't go to gamestop to buy Ratchet, they go to GS to buy a gem, and pull Ratchet out the bargain bin as an impulse buy title.carljohnson3456
What are you talking about??? Ratchet wasnt one of the bigger titles on the PS2? Are you kidding me?
No, i'm not.
Ratchet didn't get the four page spreads in GameInformer, Gamepro or EGM. For me, i couldn't tell the difference between this series and Metal arms/small arms,(sp?) due to how generic they looked.
MGS, GTA, FF, GOW, SOTC, OKAMI, DMC, RE, Those were the monster titles that got insane coverage from the press.
Sly Cooper, Jak and Dexter, R&C.....These were the Sony branded platformers, which while good, didn't exactly set the world on fire(only Jak can make any such claim.)in terms of moving units.
People have said it for a while now all over the internet.
R&C looked most appealing as a 20$ greatest hit in the bin.
The pressure put on it as a ps3 game was way more than it ever had to deal with on ps2.
Old thread.
I find it hard to believe Ratchet and Clank actually sold 13 million copies into the hands of consumers, and not retail shelving.
13 million would earn them a spot on the best selling franchises list, just below Metroid. I find that extremely hard to believe.
Whats more likely, is that Insomniac used shipped numbers in the press release, becuase Ratchet has never been one of the bigger titles on ps2. People don't go to gamestop to buy Ratchet, they go to GS to buy a gem, and pull Ratchet out the bargain bin as an impulse buy title.
Only on ps3 has a title as middle of the road safe like Ratchet, been bigged up to be a monster mover, and we saw how reality dealt with the hyerbole.
Nintendo used to have the largest first party in the industry, but that now goes to Sony.
But they still have the strongest first party in the biz, as evidenced by the success of both the DS and the Wii.
Quality vs quantity.....
Sony has many different ips, but so many of them are just there to be there.
Quality ips under the Sony label? The Team Ico games, GT series, Jak(first one, newayz) and GOW(If you don't mind qtes).
So people, continue to hype the quantity, while ignoring the all important quality.
Nintendo E3 may have disappointed many, but they still wait with baited breath for the inevitable mainstay and new core ip annoucments.
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