Its a solid game with a lot of money thrown into its story telling elements and motion capture. However the level design, environment art and gameplay/challenge mechanics are far from perfect.
There are really only a very few enemy types in the entire game, even fewer npc models for those enemies. This results in limited strategy and tactical response. Most of the challenge mechanic was about being aware of your surrounding and picking your fights, thats about it.
As far as realism goes, I wouldnt say the speed is realistic but rather they chose to slow down the pace as a trick to make the levels and gameplay seem larger and longer than they really are. Its a common trick used by designers.
Game world assets are often scaled funny... like you have tables on their sides than when upright would come up to a mans head (tables for giants) or massive vending machines and tiny cars.
There is certainly oversight and flaws found within the game. Its good, it deserves a good score, but we have to make sure that we reserve perfection for perfect games and those are hard to acheive.
If you are not aware of designer tricks and the art assets as well as how they are made, or comparible to PC graphics, then sure it may seem better than it actually is.
I do however have to say....if you think this game is great, then keep it. Dont trade it into a used game store, as all that does is hurt the developers. Encourage people to buy the new ones and keep the shelves from getting flooded by used.
Shiftfallout's forum posts
[QUOTE="Shiftfallout"]PC gaming. The only reason Sony is getting attention is because their marketing people capitalized on the fact a large group of gamers feel entitled to used games, which are arguably worse than piracy. Sony has not only chosen to take a bigger hit on selling their consoles (for a loss) but also for hurting their own game profits and development studios. Third party publishers will not be happy with Sony since they hurt the most from the used game problem. Sony on the other hand can try to milk back lost profit via services and other market place sales (movies, tv and music). So PC gaming won this round and it many of you will feel it even more when steam starts hitting that tv screen gaming market with their console.PedroThe mass amount of BS you passionately spewed is amazing. Such rare a talent. Please stay away from nonsensical comments like used games worse than piracy.
Its BS because you dont want to believe it? Quite a confirmation bias you have there. Just because theres inconvenient information doesnt make it false.
It is a fact, the used game industry is worse than piracy. The numbers show this, the developers continuously state this, logic should make it self evident. Pirates are not consumers and most piracy occurs in where? Regions in which the games are not readily available for purchase. So no serious losses occur. ON the flip side, used games exist in regions where games ARE readily available for purchase, and by puchasing a used game you are making the statement that you are a consumer. So by giving money to someone else who has nothing to do with the games development, a third party, you making the statement that you are willing to spend money but not give it to the people who made it or contributing to their success. It is far worse to be buying used than it is to pirate, because you also send the message that the third parties can get away with it and build up the industry that cannibalizes and exploits games put out by developers and or their publishers. You have no moral ground, none at all. It may be inconvenient to you because its never occured to you how bad it is, but that doesnt change any of the objective information taking place.
[QUOTE="Shiftfallout"]PC gaming. The only reason Sony is getting attention is because their marketing people capitalized on the fact a large group of gamers feel entitled to used games, which are arguably worse than piracy. Sony has not only chosen to take a bigger hit on selling their consoles (for a loss) but also for hurting their own game profits and development studios. Third party publishers will not be happy with Sony since they hurt the most from the used game problem. Sony on the other hand can try to milk back lost profit via services and other market place sales (movies, tv and music). So PC gaming won this round and it many of you will feel it even more when steam starts hitting that tv screen gaming market with their console.The_Last_RideNo it's not. Consumers have the right when they bought a copy for a console. It's been this way for over 30 years. It's bs to block it No its not the same as it has been over the last 20+ years. Whats changed is both consumer buying habits and retailers building their primary revenue stream around used games. Where before you were lucky to find a retailer selling used games, now used games take up over 70% of the retail space in a store. Games cost more to make than they did previously as well. So you would be fool if you think its even remotely the same as it was years ago. Buying, selling and trading used games is factually worse than piracy. It not only damages the industry but has what some would consider severe anti-consumer effects, such as missing content in the form of DLC, nickle and diming of services, and less interest in developing games single player games and those with artistic undertones such as Heavy Rain (which took a huge hit due to used games). Games are not cinema where you watch it once and then toss it off to someone else... games are software. If you know the difference you will understand why software is based around license agreements, not ownership. You will never own a game, only the right to run it as software. But hey, if you want to keep damaging the industry and hurting the developers who make games while pretending you are doing something good, then go for it. It just means that you are the greedy one, not the publishers.
xbox one pulls from more retro designs. I like it far more than the PS4 in terms of design.
Also dont write off one over the other in terms of hardware quality and internal performance. That is something that has to be tested. Remember, the 360 had great specs but they cheaped out on the motherboard and cooling mechanism which resulted in the red ring of death. Sony's PS3 fat model had bluray readers failing due to having mixed manufacturing parts (some ps3s had different brands, some inferior than the others).
In terms of performance, microsoft owns directx, which is superior to OpenGL. The PS4 will be relying on OpenGL. So its entirely possible to have better performance with DX11 even though the hardware might be seen as less powerful. Hyperthreading is more important than the number of cores when it comes to CPUs.
All that said, All Sony did was a pull a fast marketing move which is to allow the used game problem to continue. Many of you wouldnt be giving it two licks if it wasnt for that strategically timed corporate move, and now many are just riding off the hype train that followed. Sony will be selling their console for a huge loss, that either means worse parts or that they will try to get their money back in other ways...less consumer friendly ways.
Dont fall for the marketing hype, know exactly what they are doing. Right now both next gen consoles are less than stellar when you look past all the BS.
[QUOTE="Shiftfallout"] The only reason Sony is getting attention is because their marketing people capitalized on the fact a large group of gamers feel entitled to used games, which are arguably worse than piracy.Vatusus
lol such bullsh!t
Hermits tell themselves bs like this so they can sleep calmly at night I see
Sony won, if only for the $399 pricetag. Wasnt really expecting. Also, even though it showed less exclusives than the x1, they were still more interesting to me
No you tell yourself that so you can feel good when you do something thats harmful to the industry. In the behavioral sciences its called a confirmation bias.
Buying and selling used games IS worse than piracy. This isn not an opinion, its a fact. There is a reason many very well known game developers and those who employ developers have come out to oppose the used game industry. Dont forget games are software and software has a license agreement. You accept that EULA (license agreement) upon running the said software. Most license agreements do not allow the trade or sale of the license without express permission from the license giver.
That said, piracy is made up of non consumers who are mostly in regions where the game is either not sold or insanely overpriced (new zealand for example). North America actually has some of the least amount of game pricy compared to certain parts of Europe, Asia and south america. Now the problem with used games is that they are sold in a localized region. This means the option to buy new exists for that area. The consumer then does exist and is willing to give money to someone who had nothing to do with the development or production of the software. Retailers (and this is a fact you can easily look up) will not restock new titles when they have used on hand. Used games bring them more money. By not restocking or focusing on new titles, the publishers and developers dont get paid, where as the retailer can get paid 5-10 times for one game alone. As a result, some games are more risky than others. Single player titles are not as popular with publishers because they end up on teh used game shelf faster. More mulitplayer games are made to decrease chances of being resold or traded. DLC is created from the beginning as a means to offset the losses faced by used games, and often that DLC content already exists on the game disc you buy. So you have already developed content thats locked until you pay much more for it. Is that pro consumer? I think not. Heavy Rain developers took a huge hit when over a million players bought and or were traded t heir game without paying for it. It was all over used game shelves very quickly. What message does that send to them? That they have to have smaller teams and that they shouldnt make those single player narrative driven stories that can be beaten in a day or two.
Here is a fact. Game retailers fill up more retail space with used games than they do with new and or PC titles. It used to be when you went to a game retailer like BestBuy or GameStop (EB games), you would have a small bin for used games and the rest of the store was all new titles and PC games. Now you are lucky if you see even 20% of the store dedicated to displaying and selling new games, much less PC games. You can barely find PC games new anymore. You have to buy from Steam or online sources.
So in short, you have no idea what you are talking about. If you think used games are good for the industry, and if you think publishers and developers are over reacting, then you are the problem. You cant have games without the people who make it. People who work 10 plus hours a day after learning a highly technical skill set and rarely get quality family time to make the products you feel entitled to. They are hurting the most. Maybe you want them all to go to Singapore or China where the cost of living is lower? Used games are far far worse than piracy and the cannibalizing of games via this recently developed industry is a serious problem. It is why the xbox one focused on limiting used games. Publishers and developers needed the used game exploitation to stop and for sony to turn around and embrace the used game market at E3 says they were thinking in terms of marketing potential, not financial potential. It will hurt them in the end, and it will hurt you the consumer when they have to find ways to off set their losses.
-Sincerely a game artist.
When a game is about playing a 'role', the game with the most 'role' varieties is superior. Skyrim wins this one handily.donalbaneHuge misconception. RPG is short for role playing game, but that is not supposed to be taken literally. As a genre, certain properties and challenge mechanics must exist. Most games are role playing games (since you play the roll of some character, with out a linear narrative). So the first thing we need to do is make sure we dont associate role playing game with RPG as a genre. That said, japanese rpgs are more about tactics and stat building, they require resource management to be mostly about health and mana like points. Generally they are very weak with character development which is also very linear by nature. Western rpgs embrace more of the action element with greater character development, the stats are usually more around modifiers and they put greater importance in itemization as a means of establishing a resource management challenge. Often they require far less tactics and more reaction based challenges. Both are technically RPGs but their focuses are highly specialized. Personally I believe Skryim is far more empowering to the player via character development, where as the jrpg is more about a linear narrative filled with tactics.
Why not release games as digital copies only, and then a few weeks later release them in physical form? Wouldn't this give developers a few week window where they don't have to worry about losing money to used games or piracy, and then when the physical copy comes out, they will get a second wave of interest for their games?
This seems to at least address both developers and consumers concerns over used games, without using heavy handed tactics like preventing them all together.
Is it a perfect method? No, but then again a prefect method doesn't exist. In addition, this will require next to know additional effort to implement, making it an easy solution for publishers to at least try and see if it has a positive effect.
xxxLUGZxxx
Not a perfect method for the consumer. I oppose used game sales but also remember that these games, especially next gen ones, will take up gigs of space. Now imagine how long it will take to download 15+ gigabyte games (bluray can hold up to 80 gigs at the moment I think) and also imagine how much HD space will be required for the said games.
As a result developer would opt to go with smaller less next gen quality games. Everyone loses out.
The best thing to do would be go after the legality of the used game industry or tie every game to a game key and account.
Dont be so sure about that.
PS4 will sell at a loss. Third party publishers and developers will be less interested in making games for the PS4. Why? Because used games hurt them...it hurts them bad. Retailers do not restock new copies when they can just put up more used games and make more profit for themselves. No restocking of new games = no profit for the publisher/developer.
So now what happens when the Xbox one or even the steambox start looking more appealing for those developers who are interested in not getting screwed over by the used game industry? Games are software, dont forget. Software is intellectual property and there are limitations tied to the sale and resale of software....and rightfully so.
IN the long term, Sony not only hurt themselves but they kept alive the very type of cannibalization the industry was trying to join hands to stop. When gamers are pro-used game, they are in essense anti-developer. Think about that for a second. Gamers rely on the developer to "feed" them games, yet oppose the very thing that keeps the game development going strong. Now that, my friend, is not very smart. It is ignorance at its best.
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