I've long been one of the harshest critics of (a great many things, including) gaming. I hate Nintendo, I hate MMOs, and I have particular hate for a number of specific developers, many of them among the most popular developers in the world; Blizzard and Square Enix spring to mind, as well as the aforementioned Nintendo.
A common fear among us game cynics is that gaming is dying, but I wanted to actually sit down and wonder out loud whether it really is. And if it is, how, and why.
Now, of course, most people will argue that it is not dying. Most people think the Wii is paving the road for all kinds of new things. Most people think World of Warcraft is a fantastic game, let down only by how addictive it is, which is more of a compliment than anything else. Most people think accessability is a good thing.
A more accurate but less succinct title for this journal, then, might be 'Is niche gaming dying?'.
The major problem here is that games have just become so damn expensive to make. Even a simple game can take millions upon millions of dollars, and very few publishers are willing to fund something that everyone knows is going to be a cult hit at best. Even if they do manage to find a publisher, there are just so many games, and they're so expensive; people won't shell out $60 for a game in the hope that it'll be good like they'll shell out $14 for a movie, or $20 for a book. The small guys can't afford advertisement.
In particular I'd like to highlight a semi-recent game release called Nier.
For those not in the know, I'll try to make it quick despite my usually long-winded self. Nier is an action-RPG developed by Cavia and published and licensed by Square Enix. It touted itself as a departure from J-RPG archetypes and formulas, challenging players with unique ideas, realistically tragic themes and very alternative music.
However, while it succeeded with these claims, it failed to sell. Even in the RPG motherland of Japan, sales were small. In Japan - where sales were highest - it sold under 200,000 copies within its first two months on shelves.
Comparatively, Final Fantasy XIII sold over a million copies on its first day in Japan, and went on to sell over 5.5 million worldwide.
Nier failed in sales so thoroughly, in fact, that Cavia has since been absorbed and subsequently disbanded by AQ Interactive.
So we have an interesting little example of whether gaming is dying or not, here.
On the one hand, even in this era of extremely expensive games where niche simply can't survive, we have a clearly niche game.
On the other hand, the creator of this niche game may as well have gone bankrupt as a result.
To make things worse, Cavia practically had to sell the game to Square Enix - the game box has a single mention of the game's actual creator in the smallest font on the bottom of the back of the box, the intro sequence shows their name third, the end credits have 'SQUARE ENIX' printed in giant text and are far more eager to tell you all of Square Enix's QA Testers than Cavia's coders, graphics designers and planners. Square even owns the license despite the idea coming from Cavia.
Despite this utter abuse from the larger company, they still did not have the money to give the game cutting-edge graphics, nor to save themselves from death.
So is this what we can expect? Is the only way we can get a beautiful game, through the sacrifice of a developer's pockets and pride? I almost feel guilty, that this developer essentially martyrd itself purely to create a wonderful game. More guilt when I realize that my purchase sent no money to the now-defunct Cavia, but instead the large company that absorbed and then disbanded them, and the other large company that effectively stole their work.
Can we really blame anyone but ourselves? Look at the reviews for Nier. Look at the general reception. Look at the message boards leading up to its release. The graphics had a huge role in killing that game - in killing Cavia - but did they have a choice? Even knowing that dated graphics is the only option for niche games, are the people who enjoy niche games still going to demand cutting-edge?
Looking further through comments, most people seemed to find the game boring. The plot, the characters did not engage them. People seemed unable to associate with he main character, a 40-something not-attractive father, and a massive departure for gaming obviously.
Why?
I'm 21, I haven't had a girlfriend in 7 years and the idea of having a child makes me want to buy a rifle, I'm jobless and have no desire to enter the 9-5 workforce. I'm as immature and un-adult as they come, and yet I can still associate with this character, I can still understand the love it takes him to eat his daughter's awful uncooked food that she made because she loves him, I can still understand his heartbreak and fury as she's carried off by the antagonist.
So, to put it bluntly, are people just too stupid? Even people into RPGs - a genre that is openly supposed to be about storytelling - seem incapable of accepting anything new, instead running back to their angsty effeminate 19-year-old protagonists.
Anything with something new just gets shot down, awaiting bankruptcy. But this generation, things are even worse.
Last generation, a game developer had a choice. Make something niche and unpopular, make something cheap and unpopular, or make something expensive and popular. But now, thanks to both the Wii and the surge of XBLA/PSN games, we have games with incredibly simple development selling millions of copies. So now companies have the option of not only making something expensive and popular, they have the option of making something cheap and popular.
Franchises have already succumbed to this; Monster Hunter 3 was a Wii-exclusive title, the obscenely-rich Monster Hunter branch of Capcom citing development costs as their reason to opt as Wii exclusive, while on paper, the 'sequel' had immensely less content than its predecessor and only marginally more content than the franchise's beginning on the PS2. And yet, it sold more than any previous entry.
Less work for more profit? This is annoying because Monster Hunter Freedom 2 was one of my last examples of another kind of game; a game that had an immense amount of niche properties, but various additions that made it accessible to the mainstream. In the case of Monster Hunter, it was its brutal, unrelenting difficulty in solo play and its comparatively accessible difficulty when in multiplayer.
What little niche games are popular, they always seem to succumb in just a short number of titles. Bioshock was immensely popular despite being a very different and very idealogical game. While I had hoped for a storyline more original than the close formula of System Shock 2 that Bioshock followed after the game's success and thus the lining of the developers' pockets, we instead saw Bioshock 2 become something that followed the original like a shadow, terrified of losing whatever element had secured the mainstream purchase.
Do I think gaming is dying?
Not really. I think it's in an intense recession. I think we're in the dark ages.
Years ago, game development was cheap, which made up for the niche audience. Things were simpler. I don't think games were better back then, in fact I think they were significantly worse. But it was still easier for developers.
The PS2 was the era of great gaming. As much as I loved my Xbox, the PS2's low specs and ease of development saw rise to so many niche games, it was wonderful. For every predictable, formulaic RPG, there was another one to fill its place, to create a complicated plot, to create some art.
Now though, we've almost peaked graphics, and that's expected of games. Photorealism is almost possible even in gameplay, but it's still amazingly expensive to do anything even remotely modern.
A few consoles down the track, top-of-the-line graphics will be easy, and cheap. The Unreal engine for example is moving in leaps and bounds, and just constantly makes game development easier and easier, cheaper and cheaper; even Square are using it nowadays.
But for now, it's depressing. I feel for Cavia because they were people, same as anyone else. Somewhere out there is a person - a genius - who thought up that game's plot, who designed that game's characters. He put his success on the line - he had money, he had contacts, he had workmates, and he had a choice, between making predictable rubbish or taking a risk. For this fantastic, beautiful gift that he has given everyone who loved Nier, he has been rewarded, with the dissolution of his company and probably the loss of his job, not to mention a general public response that everything he did was crap.
No matter how angry I am at crap like Nintendo and Capcom wasting their development skills on the Wii, it doesn't come close to how sad I am, that the person who thought up Nier - and the people who thought up every other risky game that prioritized what they thought was great over making money - has been screwed.
So I'm going to - for once willingly and consciously - completely derail my own topic. Far more important than whether gaming is dying, is my thanks to every developer - whether you be the producer, or a lowly graphics designer or writer - who has made a decision that they consciously knew would make their game less likely to sell. To the person who decided to make God Hand hard as all hell. To Daisuke Ishiwatari for Guilty Gear 2, no matter how much I hated it. To Molyneux, for basically everything he does that the public loathes him for. To whoever insisted that, no matter how much people whine, a lock-on feature will never be added to Monster Hunter. To some guy at Capcom, for making Chris and Wesker the new flagship characters of Resident Evil even though RE5 bombed compared to RE4.
Just... Thank you. Without these people, gaming would be dead.
And just to keep up my cynicism, a gigantic, polar-opposite **** you to every developer who made a decision that prioritized money over making something great, even when they had enough money to not need to. I've already mentioned the companies responsible for this crap so you can work that one out yourselves.
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