(NOTE: Wow, this rant has gotten a surprisingly large amount of traffic. I figured I should update it since I wrote it quite a while ago. Most people who insult it like to skip over the entire argument, ignoring every single point I have, in favour of, say, picking on the fact that I accused the Wiimote of not having infrared, which I realized not long after writing this originally is wrong. I'm not re-writing this because my opinion has changed; it hasn't. I'm re-writing this because, thanks to small technical errors that I got wrong, people are ignoring the entire POINT of my opinion in favour of calling out technicalities and errors, as if not knowing the specs of the Wii makes my point any less potent. So, onwards.)
A lot of people have been taking the Wii with open arms because... To be honest, I have no freaking idea. People are so desperate these days to distance themselves from old stereotyes like masculinity and being shallow and, in this case, graphics being more important than gameplay, so much that people are doing everything they can to pretend that graphics don't matter, even going as far as, it seems in the case of the Wii, embracing BAD graphics. Kind of like how people refuse to admit Halo wasn't horrible. It wasn't great, sure, but it wasn't horrible. But no, people accuse it of being the worst game ever made just to distance themselves.
But that's social commentary and is irrelevant to why I hate the Wii. So! Moving on.
The Wii is... Horrible. To sum it up effectively, it's anti-complexity, and pro-simplicity. Its entire marketting ploy is to appeal to 'everyone'. It's kind of the console variant of Mario Kart or Smash Bros. It wants anyone to be able to pick it up and, within a minute, be able to play it easily. It then wants anyone who's been playing for 10 minutes to be able to beat anyone who's been playing for any amount of time. Skill? No, that's a way of the past; the future is skill being irrelevant because people want to win.
Perhaps in that regard it's popular for the same reason as WoW. People don't want to spend all this effort getting good at a game; they want to be able to pick it up and win, much like how so many people who play WoW only do so because you need equipment and levels, instead of reflexes and strategy, to succeed. In that way, the Wii appealed to a big chunk of the gaming market; those that just, pure and simple, want to win. This is not me.
The other people are those that are desperate to escape not only the graphics rush, but also the gameplay rush. Apparently all games play the same (As opposed to the Wii, which TOTALLY isn't a library of 30 games, wherein each of which 60-70% of the game's function is achieved by waving the control left to right and vice versa). You know, now that they mention it, they're SO right. Halo and God of War played COMPLETELY the same. F-Zero may as well've been called Final Fantasy XIV. Yup.
Just to point out, the above was sarcasm. I dunno if Wii fans understand what irony is, since apparently they don't see the humour in calling Nintendo, the company responsible for 238 Mario games, innovative. Yes, I counted.
So, apparently waving your arm back and forth is innovative and fresh. Well, yeah, it is, but it's also stupid. "I'm too tired of clothes all looking the same, I'm going to wear a garbage bag because it's innovative." It's a mis-use of the word. While DIFFERENT, it is not a step FORWARD, and is thus not innovative.
Me? I'm a competetive gamer. My ideal game is something that takes as much skill as possible, is very difficult to play in general, has a big learning curve, and lots of really technical things that you need to remember. Such as Guilty Gear. My ideal scenario in a game is either:
1) Fighting some regular old "I want to win" type gamer who thinks he's God because he's gone online and found out who the strongest character is, and picked him. He has no idea about the game, and ****-talks incessantly because he uses the strongest character. Because the game is unforgiving and doesn't take that crap, I annihilate him and he goes away sulking.
or 2) Fighting someone who's worked just as hard as me to get just as good as me. We have a fair fight where neither of us uses any stupid cheap tactics, just pure skill. I don't care who wins, because if I lose, I've lost to a better player. Good on him. If I win, I hope it's a close fight. If it's not, I'll probably give him some advice after the match for him to improve, because he's a good player and I'm happy to share my knowledge.
I just put that in to make sure you were all aware that, no, being a competetive gamer doesn't mean that winning is my only motive. I know PLENTY of people who're like that, and I'm not one of them.
Want to know my absolute biggest NIGHTMARE of a scenario?
-I'm in first place by miles because I'm the better player. Sensing this 'unfair advantage' of skill and hard work that I have, the computer gives my opponent, who is in dead-last,a power-up of some kind which he proceeds to beat the crap out of me with.
Where have I heard this scenario before, hmm? That'll be happening a lot on the Wii, I can absolutely promise it. Because it's a family-based console.
Currently, there is only one good game slated for the Wii; that game is Guilty Gear X2: Accent Core. Possibly my favourite game of all time, while this game will make use of the remote, it'll mainly be using the standard controls.
So, people will be making normal games for the Wii, right? I should still get one even if I don't like the remote, right?
Nope. Obviously, without the remote, you have two choices; the weird-ass, tiny, pathetic control shipped for the Wii, or using an old Gamecube control, which is just as horrible and uncomfortable. The fact that the entire right side of the control REVOLVES around the A button is testament to how simplistic Nintendo like their games. Not only that but they wear easily, the analogue stick is horrible, there's a lack of accessible buttons compared to the PS3 and X360... You can't dignify the Wii with the Gamecube control because it's not even that much better.
Okay, that's an exaggeration, but it's still uncomfortable as hell.
But why put Accent Core on the Wii? Why not put it on other consoles? Well, it's on the PS2, I guess that's a start. But the point of fighting games is multiplayer. Guess which console is the best for multiplayer? The 360, of course. A fast-as-hell Online service could just turn Guilty Gear on its head and 100% refresh the game. Maybe even get it out of its niche audience. But, no. Because the Japanese are nationalistic idiots, they refuse to even ACKNOWLEDGE either of Microsoft's consoles. Damn morons.
(Note: Since writing this, Japan are GRADUALLY beginning to TEST the 360. As much as I loathe Squaresoft, with any luck them releasing FFXIII on the 360 will help Japan recognize the 360 as well, and maybe actually put some of the few good Japanese games that come out on it. Like Disgaea.)
One of the major problems of games has always been giving the player access to everything they need to be able to access, at once. Often this has meant frequent menu screens, switching movelists mid-battle, and having to go through a lot of awkward menus in the heat of a rough fight that could end up losing you the duel. This is one of the most frustrating things for a gamer, because it reminds us that we're playing a game. We haven't lost because we missed with that critical last bullet, or because we tried a risky attack and left ourselves wide open for retaliation; we've lost because we pressed the wrong button, went into the wrong menu, and had to get out again, all the while trying to dodge the onslaught of the opponent, or because the only half-translucent menu gave us a big glaring blind spot. Oh yeah, Perfect Dark was great, but that gigantic Weapon Select screen that came up when you held the button, which then took you precious seconds to find the weapon you actually want to use, all the while with about 10 orange boxes floating around the screen? Yeah. That wasn't great.
The Playstation 2 control had 10 buttons, as did the XBox control. Many more technical games made full use of the entire control.
Phantom Crash comes to mind:
-Left Weapon
-Right Weapon
-Left Shoulder Weapon
-Right Shoulder Weapon
-Optic Camo
-Jump
-Dash Left
-Dash Right
-Reset Reticle
-Instant Run
Not having any one of these would have led to a weapon menu, OC being in the pause menu, or any other number of stupid things. Being unable to reset the aiming reticle would have cost me many deaths, and the lack of instant-run would have made jumping in the game useless. Changing the acceleration mechanics to make instant-run unecessary would have greatly changed the way the game played.
So how in the hell are you going to play a game as beautiful and complex as Phantom Crash using only what is effectively two analogues, two buttons and a D-pad? The simple answer is that you WON'T. All of the games on the Wii are going to be simple. Basic. And in the end, while I can enjoy the occasional simple game, I'll always prefer a complicated one. Budokai3 is one of my favourite fighting games, but not AS a fighting game. To me, Budokai3 is just a way of re-enacting the awesome style of DBZ fighting that, where others have tried to rip off, they've all failed. I could never take it seriously because there's just too many exploits, abuses, and bugs. The hitboxing is horrible, there's far too many invincibility periods in it, half the cast is either ridiculously overpowered (Broly, SS4 Gogeta, etc) or depressingly underpowered (everyone else) and if I try to take it seriously it just ends up frustrating me.
And that pretty much just summed up the Wii. It might be fun as a gimmick, but if you try to take it seriously at all, it'll just frustrate you.
But no, that's not all I have against the Wii. If the Wii was just another DS, I could deal with it just fine. Some dumb gimmick that I'll never really go near.
Unfortunately, due to the whole 'anti-stereotypes' thing I was talking about before (what's so wrong about a male being MALE anyway, you damn emos?), the Wii has... Sky-rocketted in popularity.
It's barely been out long at all, and has already sold half as many consoles as the 360.
As of my update of this blog entry, it's actually sold quite a few more units than the 360.
Every moron who, even after the Gamecube, still isn't convinced that Nintendo can't make consoles anymore, is getting one.
And every idiot who just wants to seem open-minded and deep, is getting one.
Nearly every single gamer is getting one, and a lot of people who aren't gamers are getting one. Hospitals buy them for patients. Primary Schools buy them to reward kids who're done with their work early, while of course making sure to have only the educational or fitness games on there.
This, alone, would annoy me greatly.
Unfortunately, Microsoft and Sony are large companies and will do whatever they think will get more people interested/make more money. Don't get me wrong, I actually like Microsoft as a company, I'm a big supporter of them, but they're a business, and the point of any business is to make money. Let's go back to some Basic Mathematics here.
Unpopular Company + Stupid Gimmick Console = Popular.
Popular company + Stupid Gimmick Console = $$$$$$$.
(Note: Before anyone calls me out on this one, yes, I did say unpopular company. People were ready to dump Nintendo on their ass after the Wii flopped so badly, and each and every one of you knows it. The Gamecube was barely even popular in JAPAN. That's saying something.)
Do you see what I'm getting at, yet? If the Wii keeps this crap up and emerges in blatant victory of this generation's console wars, Sony and Microsoft will follow suit, and make stupid gimmick consoles.
Nintendo are on the precipice of absolutely destroying gaming.
In a way, this upsets me deeply. But in another, it doesn't.
Games have the potential to be an incredible media. Over the years they've steadily built up a reputation, from being 'just for kids' to now being for anyone of any age. Originally they were only about stupid plumbers and fast, talking animals. Now? Now games can be about anything from building and racing your own cars to fishing to being a citizen in medieval times. Simulations to fighting games to futuristic racers to re-enactments of history. Some of the more experimental developers have produced games purely based around storylines. Others have made games attempting to convey political or philosophical messages.
Gaming had almost become serious, almost been looked at as as much of a normal media as movies or music, where you can make a game about absolutely anything, provided you have the money to make it happen.
And now, Nintendo is proving that gaming isn't ready for that. That we should keep making games about plumbers and hedgehogs and stupid androgynous emo idiots.
The main thing, the final, main thing I hate about the Wii, is that it very much has the potential to ruin the progress that gaming has made over the last 15+ years. To turn it from the completely open media outlet that it was so close to becoming, back into a toy made only for children. When I first heard about the Wii, I half expected to see it not in the electronics department of a store, but instead among the RC cars and Tamagochi clones.
By the sound of things though, when the PS4 rocks up, ALL consoles will be out of the Electronics department.
And to all the people ranting about 'virtual reality': Not only is the Wii about as close to virtual reality as thePoint Blank arcade game, but if anything, it'll SLOW the production of actual VR because developers are too busy adjusting to all these stupid other gimmicks.
... Does it help that the Wii's graphics are just an overclocked Gamecube? Of course not. Budokai Tenkaichi 3 is due out on the PS3 and Wii. If Atari weren't retarded and/or the Wii wasn't popular, it would be on the PS3 and maybe 360, and it would have nice, shiney new graphics. (This point is a bit null since Burst Limit was released and Atari managed to make it suck arse.) Yes, graphics aren't everything, but they are most definately something no matter how much you clowns argue. And if anyone pulls that "You wouldn't know what graphics could do if the companies hadn't told you" crap on me again I'll scream, because it's stupid. It's like saying technology should halt because if we halt, we'll always be at the front. As far as I'm concerned, until graphics are so good that the Unreal Engine allows you to easily create a photo-realistic game, then we're most definately not at the top.
I'm not against casual games. I think hospitals being able to buy fun, silly stuff for patients, to give them something to do, that even the young and elderly can have fun with, is a pretty good idea. Charity foundations buying consoles for the less fortunate, just to give them that bit of cheer. All good ideas. But there's no reason they can't do this with the 360 or PS3. They both have plenty of silly casual games, and buying an Xbox 360 Arcade edition along with one of those dumb karaoke or webcam games is almost as cheap as the Wii. It might actually be cheaper, I dunno. Either way it's cheap, and it has the upside of not being a console that you absolutely can't play more serious or hardcore games on, and it doesn't have terrible graphics for the games that actually need them.
There's nothing the Wii can do that the Xbox360 can't do. The Wii just has more games with silly, simplistic minigames. There is, however, a crap of a lot that the XBox can do that the Wii can't. Good luck getting Bioshock working on the Wii.
If you buy the Wii, as far as I'm concerned you may as well be the Osama Bin Laden of the gaming world... Only, retarded. You're ruining the art and I hope you're proud.
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