To save time, I will just use the word Achievements.
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The idea of Achievements is a good one, reward the player for doing something. However, somewhere along the line, this got confused with 'reward the player for doing anything'.

Games like Assassin's Creed 2 are a prime example of this. You will unlock your first achievement simply by watching a few cutscenes, walking Desmond from one room into the next and moving Ezio's limbs and head. Wow, I can see you worked really hard for that one!
Call of Duty: Black Ops has some fairly decent Achievements such as Light Foot, where the player must escape a ship with 2:15 left on the timer. That involves going out of your way to do something that isn't required to complete the level.
Gears of War 2's Pound of Flesh Achvievement has the player using an enemy as a meatshield to save your life 10 times. I went through the entire game never needing to use a meatshield and only doing it once because I could. But doing it again and again is not achieving anything, it just means you've done the same thing over and over again, something you never need to do in the first place.
Now you might be thinking 'what's the difference between that and the Black Ops Achievement?' Well, while they both make you go out of your way for something you don't need to do, the difference is that Light Foot challenges you. When you complete it, you have actually achieved something, not just repeated the same simple process 10 times.
Batman: Arkham Asylum has an achievement that requires you to complete a predator challenge by only using silent takedowns and without being detected at all. It's not required to complete the challenge but it does add more of a challenge to it, so it is Achievement worthy.
A lot of the Fallout 3 Achievements are completing main and side quests. Then there are the ones that are just about reaching certain levels and then doing it again with different Karma. So if you want to unlock all the Achievements, you have to play until you reach level 30 3 times.
Making you play the game twice for an achievement is pretty cheap way of trying to extend the games longevity and so 3 is much worse but a lot of people have done that more than 3 times with this game, so in some cases it may not be too big of a deal. If it's about a harder difficulty then sure, because it is an achievement to beat a game on the hardest difficulty setting. But if the game isn't harder or not really all that different, then maybe the developers need to think of something else to to reward gamers for doing. Because in Fallout 3, they're really only asking you to do the same thing another 2 times and it's not like you can do it in 5 minutes or anything.
Prototype's Web of Knowledge, asks you to acquire all nodes of the Web of Intrigue. This is not required to beat any part of the game but it does require to go out of your way so much that after finding all of these, it's nice to be rewarded. Another one requires you to 'Patsy 5 miltary personnel' which is another one that wants you to do something you don't have to do and really have no use for in the entire game. Although it is useful, there isn't much point in doing it. You aren't achieving anything at all, so it's just another 'do this a certain number of times'.

I can see that some achievements are fun to do and it's great to be rewarded when you go out of your way to do something that requires extra effort.
However, I often find these to be pointless. Some gamers even get so caught up in them that they judge everyones skills based on their Gamerscore or Trophy collection. The ones you get for beating the game are fine, of course. Though most Achievements say nothing about your true level of skill. Not beating a game on the highest difficulty setting might mean you couldn't do it, or it could just be you don't want to. Some meaningless points aren't going to make me play through a game any more than I would if there were no Achievements.
So yeah, I'm not the biggest fan of Achievements but some of them are ok. It's just a shame that most developers don't asking you to really achieve much in order to unlock them. Getting through required parts of the story shouldn't count, though I can forgive that if the other achievements are reasonable, because I dknow they have to get to that 1000 points mark somehow.
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