Sorry mate you're not a developer nor an engineer just a Pony fanboy wishing and grasping and trying to convince yourself it's only going to be 15%. You have ZERO credentials to claim or say it's only going to be 15% but I guarantee you saying this, Tomrnetos is surely your new best friend because he is looking for anything to stop having cold sweats at night about the XSX lol.
You are failing to accept that the 3.5 GB will be used to handle other various in game functions like physics and game play situations and that will be plenty fast enough in fact that is how fast the current X1X bandwidth is and that is already fast but their is no reason to believe MS would gimp themselves MS already knows the 10 gigs dedicated to the GPU at super fast 560 bandwidth is plenty for graphics and texture loading. again ZERO REASON for MS to gimp themselves their is not any real financial cost difference for them to not of just gone will a full memory at 560 but MS already knows that 10 at the super fast 560 for the GPU is plenty and they can still have 3.5 at fast speed comparable to the current X1X to use for other in game assets.
No developer thinks it's only a 15% XSX advantage just you mate just you a Pony fanboy with no credentials but actual developers have already said in most cases you can see a 30+% advantage with the XSX over the PS5.
an SSD does not magically all the sudden make graphics and resolutions way better SSD's have been around for years on PC it's always going to come down to CPU/GPU and how fast the memory bandwidth is including the software architecture that pushes these processes.
Oh by the way i'm not pretending anything Velocity and the texture pack pipeline is the real deal and it's a monster and extremely credible developers even say so just like Concertmasters working on Dirt 5. Developers are saying Kraken can speed things up about 20-30% meanwhile the Velocity pipeline in the XSX is said to be at 50+% on speeding up the process flow of streaming assets and texture packs and loading of assets.
Sorry mate you lose this is what actual developers are saying your keyboard Pony damage control does not pass the seal of development approval.
By the way I read all these articles but again at the end of the day the CPU/GPU with the most power and best architecture pushing those to pieces of hardware will always win, and the XSX has the PS5 beat in that pretty easy. The SSD in the PS5 is impressive but a super fast SSD will not make a weaker CPU/GPU all the sudden out perform a better CPU/GPU.
Simple math below
PS5 SSD >>> XSX SSD
Loading times PS5 >>> XSX
XSX CPU/GPU >>> PS5 CPU/GPU
Velocity texture streaming pipeline at 50+% speeds that pushes the CPU/GPU >>> Kraken at 20-30% speeds in the PS5.
PS5 has faster loading times between game screen loading and boot up times.
XSX has better frame rates better resolutions and graphics fidelity, why still offering great fast loading times.
Winner XSX
Actually, I am a software developer and work for a major Cloud provider, so I have some clue when it comes to software development and computing hardware. Admittedly not a game developer, but this discussion is hardly a deep dive on low level API development or hardware design.
As for being a 'Pony' fanboy, I actually own a PS4 PRO, Xbox Series X, Gaming PC, and a Switch. However, I will freely admit the Xbox Series X was a shit purchase as everything on it I can play on my PC. However it is by far the best console in terms of hardware design. Microsoft really needs to push console exclusives for next-gen for me to bother with the Xbox Series X.
You are correct that the 3.5 GB would likely be used for functions that do not require higher memory bandwidth, but this fails to account for the fact that PS5 has no such limitation, and that the 3.5 GB will still be slower. What happens if a game requires 12GB of really high speed memory for it's engine? 2GB of that will then be faster on the PS5. That all being said, Xbox Series X is obviously the faster solution, as I even mentioned in my original post, however it would be dishonest to claim that the Xbox Series X has always the faster memory.
The reason I claim that the difference between the two in regular graphics rasterization is that we have the numbers right before us. We don't have to guess anything. The Xbox Series X has no "secret sauce" that will allow it to perform better then the raw numbers indicate. We have the specs right in front of us, performing performance differential calculations between the two is hardly rocket science.
As for developers claiming 30% difference, how about you back that statement up? This is the second time I am asking you.
As for SSD performance, the difference between Kraken and Velocity is meaningless as we have the performance numbers for post compression for both. It's a 70/80% advantage to the PS5. This is not up for debate. Velocity might very well be the better software compression, but that hardly matters when the PS5 SSD hardware itself is more then twice as fast as the Xbox SSD. Software cannot make up that difference itself.
I have always claimed the Xbox Series X is the faster console (other then SSD), but the difference is smaller then previous consoles and is hardly going to make a difference.
Please post any evidence of developers claiming otherwise. Oh look a developer just stated they see little difference between the two:
https://wccftech.com/keoken-on-next-gen-we-dont-see-many-differences-between-ps5-tempest-will-free-cpu-resources/
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