Soldi3r1stClass' forum posts

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Soldi3r1stClass

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#1 Soldi3r1stClass
Member since 2006 • 205 Posts

if microsoft got its hands on almost every other worthwhile title that was previously ps3 only... imo assassin's creed, gta iv and haze which were all previously ps3.... then it would take a miracle for mgs4 to not jump on the band wagon.

And yes... id buy it... and then love it.

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#2 Soldi3r1stClass
Member since 2006 • 205 Posts

I'd rather play chess than Halo.BounceDK

HHHAHAHAHAHA right on brother

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#3 Soldi3r1stClass
Member since 2006 • 205 Posts

does that appear at the bottom right with tthe character names orrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr?

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#4 Soldi3r1stClass
Member since 2006 • 205 Posts

So i read that you can pair up ever more powerful quickenings to achieve attacks like the easy inferno all the way up to the black hole. Here's my question. The fourth quickening combo ive seen says you need five level 2 quickenings: How is that even possible. 3 characters per party, mine all over level 30 and all have 3 mist charges and 3 quickenings. 3 level 2 quickenings leave me with 1 charge each.

How do you perfom stronger combos? Do i get more mist charges the more i level up or what?

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#5 Soldi3r1stClass
Member since 2006 • 205 Posts

thanks a lot to everyone. ill get shopping. ;)

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#6 Soldi3r1stClass
Member since 2006 • 205 Posts

I justgot a ps2.... yeah... a LIIITTLE late to the game... Anyway i wanted to justify the now guitly purchase to myself so if anyone reading this could give me their top tenfavourites id be very grateful. Gamespot and IGN only gave me the most recent ones and I feel like id lose out if they werent the old and the new. Much appreciated. xx

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#7 Soldi3r1stClass
Member since 2006 • 205 Posts

bubble gun from earthworm jim. i mean come on. alll it did was blow little happy bubbles that couldnt kill ANYONE

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#8 Soldi3r1stClass
Member since 2006 • 205 Posts

I remember games like STALKER (prob a bad example but its the first one that comes to mind) talking about the many brilliant nuances of their game. How combat takes different turns and evolves. They promised time actually affecting the world and other characters acting independently. Then the delivery ended up being a light show with little or nothing of what they talked about. In C&C3 they said there would be combat adaptive AI that would change to suit your style. In other words the constant onslaught of forces would change a path when approaching your base.

Anyway what im getting at is that, while Bioshock does look like itll be a really fun game, im really sick of hearing them talk about all of this breaking new stuff that when you play the game you see its System Shock 2 with a new shine and nothing else. Honestly they are describing their AI like it is someautonomous self awaresuper computer while id bet my car that if youre put inthe sameroom with the same guy twice all he'd do different is run in a different direction than before. The restll be clever scripting.

Anybody else think that there's a little too much being promised that just wont be delivered?

No fanboy-love-bioshock-or-die please.

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#9 Soldi3r1stClass
Member since 2006 • 205 Posts
[QUOTE="Soldi3r1stClass"][QUOTE="Alaris83"][QUOTE="Soldi3r1stClass"]

360 = £200.... Alienware monster rig = £2500... quality difference... marginal... gameplay= THE SAME

d_agra

Get a clue, buddy. The difference is in the complexity of gameplay when compared to previous games in the series.  Play Daggerfall or Morrowind, then play Oblivion and tell me Oblivion isn't dumbed down. 

Okay genius explain to me how that disproves my point about price and enjoyment? We're talking about the sky and youre describing your feet to me. Plus how is oblivion dumbed down? The combat was more complex, the world ten times bigger, physics based traps... whereas morrowing was a slapfest where even if you could SEE the sword connect it didnt coz the stupid STATISTICS said it couldnt... coff coff

First of all i :lol:. Second you seem to compare the price of Xbox to the price of a overpriced rig, you can build a rig for £500!!Alienware is overprice pc for anal people who like cool looking case. So you price argument is worthless. Further more by the time Fallout 3 comes out(knowing oblivion they will take their time)PC will be/are more powerful than the 360

Thirdly, i will be here all day explaining to you how oblivion was dumb down..i will give you a few observations

1)jack of all trades-If you are master of blade, that means you can easily use dagger as well a two handed sword. How does that make sense

2)There is no point choosing what class you are because in this game, you can level up to be fighter/thief/wizard/!!there is no restrictions at all

3)less weapons,less magic, less interesting quests,less dialogue

etc etc..i could be here all day

 

[QUOTE="Soldi3r1stClass"][QUOTE="Alaris83"][QUOTE="Soldi3r1stClass"]

360 = £200.... Alienware monster rig = £2500... quality difference... marginal... gameplay= THE SAME

d_agra

Get a clue, buddy. The difference is in the complexity of gameplay when compared to previous games in the series.  Play Daggerfall or Morrowind, then play Oblivion and tell me Oblivion isn't dumbed down. 

Okay genius explain to me how that disproves my point about price and enjoyment? We're talking about the sky and youre describing your feet to me. Plus how is oblivion dumbed down? The combat was more complex, the world ten times bigger, physics based traps... whereas morrowing was a slapfest where even if you could SEE the sword connect it didnt coz the stupid STATISTICS said it couldnt... coff coff

First of all i :lol:. Second you seem to compare the price of Xbox to the price of a overpriced rig, you can build a rig for £500!!Alienware is overprice pc for anal people who like cool looking case. So you price argument is worthless. Further more by the time Fallout 3 comes out(knowing oblivion they will take their time)PC will be/are more powerful than the 360

Thirdly, i will be here all day explaining to you how oblivion was dumb down..i will give you a few observations

1)jack of all trades-If you are master of blade, that means you can easily use dagger as well a two handed sword. How does that make sense

2)There is no point choosing what class you are because in this game, you can level up to be fighter/thief/wizard/!!there is no restrictions at all

3)less weapons,less magic, less interesting quests,less dialogue

etc etc..i could be here all day

Yeah shame on me for enjoying my "dumbed" down console. A Pc can be £500 eh? Wow that totally defeats my argument. Yeah the xbox being £200 gets totally shot down by your brilliant deductions......... yeah. Also aww no restrictions on oblivion? That means i dont have to restart the game so i can be a different class? sweet! And jack of all trades? Learn by doing? Whereas clicking points into your skills makes sense. Let me see i want to get fit for my upcoming swimming tryouts. Do i do it by A swimming? Or b allocating the skills i picked up fixing my bike so that i can swim better?.............................................................. Even if it is dumbed down. It was still fun. It was still a good game. It was probably made like that to take the stress out of gaming for people with not so much time on their hands. People paying their way though law school who enjoy a half hour of gaming that doesnt involve learning a whole other trade so that he can build his own cool "rig". People who get interesting quests every day and complex dialogue trees with actual people. Soooooo you could be here all day eh? Good for you.

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#10 Soldi3r1stClass
Member since 2006 • 205 Posts
[QUOTE="Soldi3r1stClass"]

Okay genius explain to me how that disproves my point about price and enjoyment? We're talking about the sky and youre describing your feet to me. Plus how is oblivion dumbed down? The combat was more complex, the world ten times bigger, physics based traps... whereas morrowing was a slapfest where even if you could SEE the sword connect it didnt coz the stupid STATISTICS said it couldnt... coff coff

Alaris83

 

The big red quest compass to ensure you never have to think too hard about where to go, maybe? How about the removal and/or streamlining of skills and items? There's always the awesome and total deep dialogue trees that amount to "Grey Fox." Level scaled monsters and items EVERYWHERE that defeat the purpose of leveling up and removes character progression from the game. A lack of any real choice in the game. All these things and more add up to one shallow and ultimately dissappointing gameplay experience.

You talk of Oblivion being ten times bigger than Morrowind. Well that's nice, too bad the game world of Daggerfall is roughly 6000 times bigger than that of Oblivion. Also, your derision of "stupid STATISTICS" pretty much show that you don't have any grasp of what an RPG is. It's no wonder you enjoyed Oblivion so much, that game was hand made for you.

Ah, finally a real tounge lashing. Points all well argued and true geekness beaming. Thank you. *puts a cotton ball in his bloodied nose and walks off into the sunset... stops... turns

Now give me some more of that for fallout 3. Dyu think itll be any good?