@Planeforger said:
Bayonetta is a great game, but Bayonetta 2 is significantly better in every way. They looked at everything that was wrong with the first game (QTEs, long cutscenes, repetitive environments, limited enemy variety, etc. etc.) and fixed it, while improving on the overall combat system and replayability.
Bayonetta 1 has objectively deeper combat in high level play. In Bayonetta 2 they reduced air juggle properties and the overall amount of moves that can be linked mid air. They also made the game overly reliant on witch time to deal out any real damage while making Umbran Climax the go-to payout, pretty much strangling the wide variety of options the first game offered (while also making the hardest difficulty far less of a challenge). Mechanically speaking, the game has been simplified and has less depth to its combat as a result.
Then you have enemies who don't play by the games rules, similar to NG2 bosses compared to NGB. Enemies who can auto cancel themselves out of your combo string, artificially limiting what the player can do. For example, this is why you see tons of sick combo videos for a boss like Bayonetta 1s Jeane, but not so much for Bayonetta 2s Lumen Sage. Jeane makes for a very dynamic fight, utilizing all of the games tools, while the Lumen Sage constantly stifles the games systems and the player in return.
And not the biggest deal, but enemy weapon drops in Bayonetta 2 are far more limited in their move set than their Bayonetta 1 counterparts.
I do prefer the weapons of Bayonetta 2 as well as the enemy variety. I think the chapter quality is more consistent. And I think the improved animation gives the combat some better game feel for some of the meatier attacks. It's a fantastic game.
But it's really roughly the same about cutscenes and QTEs and the combat most definitely took a step backwards. This is what much of the fanbase is hoping to see addressed for Bayonetta 3.
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