I thought that I'd give my impressions on Prototype as the community seems a little stirred up by it.
To cut to the chase:
Presentation:
It all depends on your playstyle. Some enjoy a sandbox feel, others need a linear gears of war-like driven video game. For its best aspects, I believe that Prototype shines, and the negatives leave room for improvement rather than a feeling of disatisfaction.
Plot/Characters:
The plot is interesting enough. A major city being plagued by an infection of sorts. Our protagonist anti-hero has the ability to shapeshift, and has one goal - to take down the people who did this to him, and make sure it never happens to anyone again. I find this a little humorous since undoubtedly, no matter how "safe" you play, Alex ends up murdering hundreds of civilians, and let's face it. If you could shapeshift your arms into blades, or your hands into stone fists, or fly, or run at extreme speeds, would you really be that pissed off? I mean, it's not like he's stuck in that form forever. He has the ability to shapeshift back, and from what I can tell, it's not exactly harming him unless he chooses for it to.
The characters are one of the weaker points in the game. With a handful of characters you haven't much variety to work with. Some characters are bland, and show no emotion, or at least nothing believable. Alex enters the room, Dana and him exchange glances, before initiating a conversation she sends him to another location almost immediately and says good luck. The dialogue is short, but the web of intrigue scenes largely make-up for this. There's a lot of them, and they take you into the apocalypse a little further each time.
Graphics/Models/Animations:
This is highly debatable it seems. I personally play on the PC, and I don't mind the graphics. When rendering Manhatten, you've got to expect a compromise between systems. I can personally see Queens in the distance with cars miles and miles away going on the free way. While the buildings and the city itself isn't outstanding, it works. Some have compared these graphics to "PS2 graphics", and I haven't experienced any such thing. I can't speak on behalf of the 360 or the PS3, but this is false from what I've seen. The lighting and time of day dramatically change the look of the city. Standing near the Crysler Building just before dawn looks great. Alex's animations are top-notch and only add to the devastation. Unleashing your whip at an oncoming helicopter looks great, as do bleeding hives of sheer terror.
You can't expect to render a full city, with no load times in Assassin's Creed, or Fallout 3-like quality. You could say that Assassin's Creed had amazing draw distances, which is true, or GTA 4, but these games had noticable frame drops on the 360.
The variety in models is one of the weakest points in Prototype. There's literally 6 different model types for citizens minus the military. It's a bit disappointing, but I guess there has to be some room for improvement. The same guys for enemy models.
The highest point worth mentioning is how well Manhatten is constructed. I did a little searching on Google and compared a lot of the buildings, and they're spot on for the most part. I believe Radical took over 20,000 pictures of New York to put together Manhatten as we see it.
Sound:
The sound effects work well, but the music is repetitive or non-existent at times.
Voice acting seems fair. I have no complaints.
Gameplay:
This is one of those games where if you were to describe the gameplay to a friend, they would probably criticize you and compare what you were saying to what kids would say in the playground in elementary school - it sounds entirely unrealistic and false. Body surfing on civilizations, dismembering people vertically, horizontally, spreading sinew, blood, gore and bone in every which direction. The list goes on endlessly. The destruction nature that you're capable of is what makes Prototype what it is. There's something special about throwing an SUV at a helicopter, or slamming a military tank to pieces with your bare fists that will get you happy in the pants.
There's a large variety of abilities, and as you progress the list improves. I was at a point where I got comfortable with my abilities and had accepted that there may not be more, when all of a sudden I got a message saying, 12 more upgrades unlocked, and it just continued to go this way. Abilities ranging from jumping a certain distance, or speed, or using a devastating whip to kill, or pull enemies towards you - to a blade that will slice and dice anything - to a thermal vision that will help you seek out enemies, to the ability to hijack helicopters and tanks for your own use.
The list really does go on, and it's the destructive heart of Prototype.
I could argue in disatisfaction that there's no co-op or MP, and that you're unable to travel to the other boroughs of New York, but the positives really do make up for the negatives, and it's all a room for improvement. If Radical is interested in taking Prototype to the next level, I would assume that they would release the other boroughs over time in a DLC, or expansion, and add a few new character/enemy models to add to the variety.
The missions are straight forward for the most part, but are so fun that you forget everything. Chasing down glowing orbs seeping from an infected building while fighting off hordes of hunters, and also destroying tanks and helicopters is a rush to say the least.
Replay Value:
The sandbox feel is well done, and it's satisfying just scaling buildings and exploring. The combat doesn't evade you, as there are patrols of hordes and military everywhere you look depending on how far you progress and how quickly. Collectables and events will keep you interested after the game has played out, and there should be a few upgrades to pick up as well.
A second play through offers you the ability to retain your previous ability setup, while allowing you to progress more powerful than before.
I don't think that Prototype deserves anything less than an 8.5, but exceeding a 9/10 would be cutting it. Prototype has room for improvement, but most definitely delivers to any combat-hungry gorefiend.
To compare to inFamous without playing is ignorant as well as non-credible. Do yourself a favor and play this if it appeals to you.
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