From watching Lewis's actions, I don't believe he was getting the proper help, and therefore he fell faster than anyone could anything to stop him. The firearm incident should have been enough of an episode for a psych analyst to step in, but that didn't happen. The support group wasn't enough, and it only further pushed him away when he felt the only person listening was O'Connor, who simply used him for fake ideals and didn't have his back when he needed it. In the end, he felt like he couldn't trust anyone-- O'Connor, the police (getting handcuffed during a peaceful protest will do that), or even himself, as evident of him nearly shooting himself.
He had a lapse in judgement, and to narrate what is happening in a mind of a vet who has PTSD we cannot. He became what the public assumed what The Punisher was, a radical extremist. And I don't think he was following O'Connor's ideals. I think he had multiple paths in his head already and he chose the one he was pulled onto first. In the end, when you're thanked by civilians after leaving a profession which involved taking orders to murder others, you have a hard time believing your own voice, or thoughts, ever mattered.
@Dragon_Nexus: I'm responding to everyone here, but the uruks in the game and open world, just like the first game, are random. So is the loot they drop, though you can alter the loot based on how they die. That's why the contents of the loot boxes are random, because everything else is. Some people with too much money to spend and very little time will buy these loot boxes because they don't care what they get, they don't want to customize their army or earn anything themselves. Some people, like myself, will adapt to what random drops I earn, and have no need to purchase microtransactions. Grinding is simply playing the game to those who don't enjoy the gameplay.
The real question should go to those who purchase a game at full price, don't have time to play it, and spend more to play less. Maybe they should get another hobby? I'm not one to ask; people can do whatever they like with their time and money. It's the same as paying to earn all the unlocks in Battlefield. Publishers put a price on it because they can. Those who can afford it and gladly appreciate the offer don't require anyone's empathy. They have too much money to care. They don't have the time to read in any forums or respond to them as you try to talk for them.
I'm not going to backseat game here; I like you guys doing this. You're right, there are several mechanics that the game never tells you about. When the waiting-for-Player pops up in-between transitions, it means other online players using different characters can join your game if they are on at the same time at that point of the level. There is a one-button parry: If you melee at the right time before you are hit, you can parry several of the humanoid enemies and even kill them, depending on who they are. And yes, there were other ways other than brute force to defeat the Nemesis boss alongside Sherry and Jake; some of the bosses are like this.
Oh, and back when you were underground lowering the ridiculously long, co-op draw bridge, it was meant to be a joke. You were never intended to fill the entire QTE circle. The suicide-zombie was going to trigger the collapse, but you reacted to it, making the sequence more painful than intended. Thanks for doing this series.
@Geocross: It's not hypocrisy and it's not making "more" money. It's making money. When they put titles on PSNow, they make money. When a developer puts their PS2 title on PS4, or develops a remake, they make money. No one makes money from backwards compatibility. Not the developers, not the publishers, not the console manufacturers. It's a waste of time, money, and resources for a developer to try to get their old games to work with newer hardware and they get nothing in return. People could just get their old games from a used games shop and put the disc in, and guess what, they don't get that money, either. Microsoft did it because they didn't have the customer base they wanted and they have money to burn. It's not being lazy if you don't want to work for free.
There doesn't need to be more female character role models, there needs to be more female role models. People need to stop aspiring to live in fantasy worlds. Video game characters aren't real and the people creating them never make them as such.
Soulglove's comments