Soulglove's forum posts

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Soulglove

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#1 Soulglove
Member since 2006 • 95 Posts

It should take place in a war-torn city, about the size of one of the areas in GTA IV, and Colossi pop up in different areas one-by-one. You could get picked up and dropped over locations by helicopter, or by foot. No guns, but for coop I would like to see one guy with a b*st*rd sword, and the other with like a hand-held ballista. I would like to see the guys running thru nearly hollowed out buildings and timing their jumps onto the Colossi. Some of the Colossus would even climb high buildings or burrow under the sewer system, etc. For coop, the other person would find a vantage point and use something to reveal the weakness from afar. Things would be destructible, giving each encounter a difference in how to take them down and from where. Just a couple ideas.

Edit: Oh, and I would like to see some kind of co-op traps.

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Soulglove

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#2 Soulglove
Member since 2006 • 95 Posts
I think some of you are overreacted just a bit. This censorship was for like a poster, marketing in North America. They more than likely can't make that kind of change within the next few months in-game. It takes a long time to animate those characters, especially rendering. Someone can't poke their head in the dev company and say, "I know it took you weeks to animate and render that person, but we want you to do it again, but with more clothes, since our people don't know what self-control is." Even better? They should slap an M rating on there so we won't have to hear any complaints by parents (minimally). But about the overreaction, you do know this country has a terrible problem of self-control, right? Of all the females I know, there is only one...ONE who has not had a kid. Everyone else is single mothers. We can all blame the media for the constant images we see every day, but only are the one who makes your own decisions.
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Soulglove

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#3 Soulglove
Member since 2006 • 95 Posts
If its anything like Battlefield 2 for PC, hell ya.
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Soulglove

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#4 Soulglove
Member since 2006 • 95 Posts
Instead of trophies, I would rather want an achievment system that crosses over into PS Home. Instead of costing real money to improve a person's Home area, completing games should earn you 1000 points that you can spend in Home. The economy is bad enough already, people don't want to spend more money than they should, especially in a virtual world. Trophies have no use for people who don't care what other people think....
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Soulglove

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#5 Soulglove
Member since 2006 • 95 Posts
I asked someone from work to describe what was so great about COD4 to me since I never played it. He said the multiplayer was unique because of the playibility value, like experience and all that. From the details, it sounds just like Battlefield 2 for the PC...PC, not the console Battlefields. Battlefield has become so streamlined now for the average gamer that everyone has forgotten the aspects of 64-player deathmatches, improving your weapon-cl@sses from experience, and the medals, and taking over any vehicle, and the huge maps, and so on. COD4 doesn't have huge maps, does it? Or vehicles? You can play for a few days and max out your exp, right? It takes months to do that in Battlefield 2. Battlefield: Bad Company, looks like another mainstream experience, but I guess we will see. Graphics doesn't matter when you are experiencing an all-out war, but console-players have yet to experience that. I recently purchased a PS3, but I am picky with anything with a $60 price tag on it.
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Soulglove

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#6 Soulglove
Member since 2006 • 95 Posts
Jeff, if you're reading this, I wanted you to know that I'm going to school to be a game designer so I can make that bank-robbing game we both expected K&L to really be. You know, where you actually rob a bank and not just look for a briefcase. But I know how you feel otherwise, man. I was fired from two places because I didn't accept "advances" from married women in the workplace, so they sent the Harassment Calvary after me, and I couldn't get them to believe what I said. But, being canned for pretty much doing the right thing doesn't feel good. It took me a year to get back to work, but it's alright now. I know it will take a hell of a lot sooner for you to bounce back. Good luck, I always enjoyed your input on the site.
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Soulglove

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#7 Soulglove
Member since 2006 • 95 Posts
Bounce, I can sell you mine if you really want it, I don't need it anymore.
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#8 Soulglove
Member since 2006 • 95 Posts

Starcraft: Generals (where the maps are planet-sized)

B.C. (bring it back as an MMO please)

Need For Speed: Traffic (as in drug traffic between borders so you could have different police forces after you, or more like Transporter)

Equilibrium MMO

Carmageddon: Last Run (houses are destructible now)

Crusader: No Reason (No Regret and No Remorse were the other two)

SimStuntman (haha)

A First-Person Medieval Siege MMO

Monster Tycoon

Swat 5: Organized Crime Team

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Soulglove

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#9 Soulglove
Member since 2006 • 95 Posts
aw cmon, Trespasser was pretty good, lol. The only game that you had to look down on Minnie Driver's breasts to view your health, seriously.
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#10 Soulglove
Member since 2006 • 95 Posts

Silkroad is pretty good if you don't mind the lag from PC vendors scattered all over cities. It is grinding, but what MMO isn't.  Its good because although not every character may look different, their skill and weapon choices are all up to personal styles.

9Dragons I have just played this week and I really like it.  It is totally just grinding and simple quests, but its true strong point is the kung fu.  You may start as any clan of kung fu, and all differ in martial arts styles and weaponry.  So you don't just level up, your skill and how you choose your path is whats important.  Its pretty new still, only one server, and there will be clan battles later on.  There is already a bond among clan members, which is good because in the long run, you should all want to stick together. Its free now, but it could be worth something later.  As long as nobody ruins the game from within, 9Dragons is worthy of being an MMO.

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