after many months of dispute for the xbox 360 My xbox 360 is gone:cry: my grandma has decided to give the xbox 360 to my cousin
my dreams are gone.. :cry::cry:
after many months of dispute for the xbox 360 My xbox 360 is gone:cry: my grandma has decided to give the xbox 360 to my cousin
my dreams are gone.. :cry::cry:
had a chance to sit down with Nintendo of America president and chief operating officer Reggie Fils-Aime during last week's press event in New York announcing the launch date and price of Nintendo's new console, the Wii.
Fils-Aime, a former senior vice president of marketing at VH1, had just spent an hour pitching his company's new console to a room full of newspaper, television and gaming magazine journalists.
The console, he told them, would cost about $250 and hit stores just two days after the Playstation 3 starts selling for $500 to $600.
I asked Fils-Aime about that cost. Many had speculated that the console, which pushes for innovation over processor power or over-the-top graphics, would sell for less or perhaps include more.
There was even a strong feeling, helped in part by Microsoft vice president Peter Moore, that the console would be so cheap that gamers could buy both it and an Xbox 360 for less than the cost of the PS3.
The dual purchase quickly got the nickname the Wii60.
But Fils-Aime made it clear that Nintendo was not in the console war to be a glorified accessory to someone else's console.
"The consumer is going to do what they are going to do," Fils-Aime said. "The Wii represents fantastic innovation and fantastic value.
"I'm friendly with Peter Moore and I know he's talked up the Wii60. Don't take this the wrong way, but if the consumer wants other experiences, let them buy a Nintendo DS.
"I'm a greedy individual."
I pressed Fils-Aime on the cost of the Wii and asked why it was that if Nintendo was pushing for family experiences they didn't include two remote controllers.
Fils-Aime said that while he welcomes a direct comparison between the Playstation 3 and the Wii, that's not what motivated the timing of the launch date.
"Our issue isn't about trying to launch the Wii two days after the PS3, our issue is launching the Wii for the kick-off of the Thanksgiving holiday weekend," he said. "We had to make sure we have enough to fulfill demand. Our concern has always been that we have enough consoles in stores."
But Fils-Aime acknowledges that with the launches so close together it will certainly elicit some comparisons.
"Do I think they are going to walk in and look at (Sony's) value equation and compare it to ours?" he asked. "Yes, I do.
"We have been saying all along that our strategy is based on innovation, our competitor's is based on a pretty picture and more power."
"They can go take out a second mortgage and buy our competitors' console or they can buy ours."
While Sony has announced that they will have 400,000 Playstation 3s in stores for launch day in the U.S., Fils-Aime declined to talk specific numbers for the Wii.
"We are not giving out that number, but the America's are going to be getting the largest percentage before launch," he said. "We are working toward consistency of flow. We know it is important to be able to find a new console. So we are making sure we are making enough and shipping them properly."
"Our biggest concern is that we can't anticipate demand."
One of the more interesting aspects of the Wii, outside of it's new way of interacting with games, is its virtual console.
The virtual console will allow gamers to purchase games from Nintendo's vast library of games designed for the console maker's previous systems. Those games will be downloaded directly to the console's 512 megs of flash memory and stored directly on the system.
While the Wii's storage capacity is much smaller than its competition, Fils-Aime said it's more than enough.
"With 512 megs of flash memory, and NES games being 8-bit, you could easily download all of the games for the virtual console and still have lots and lots of space left over," he said. "Let's say you buy all of the downloadable content eight times over and fill up the flash memory, you can delete programs and then later go back and download them without paying a second time."
Fils-Aime sort of danced around the question of why the Wii is going to sell for $250 and not less, and why only one controller, now an industry standard, instead of two.
Fils-Aime defended the price of the remote and its nunchuk attachment, which combined will sell for about $60. He pointed out that the remote, which will cost about $40, has memory, a speaker, motion sensing and a rumble feature built into it.
"It's is an incredible value," he said.
He also said that while an extra remote will be an important purchase for people who want to play multiplayer games, the nunchuk isn't required for that many multiplayer games.
"You don't need the nunchuk for that many games," he said.
Fils-Aime was also cagey on the Wii's future plans for online play.
He said Nintendo hasn't decided yet exactly when multiplayer online gaming will come to the Wii in North America, but that it will likely use the same matchmaking system currently employed for the company's portable the DS.
"We believe that the friend's code approach is consistent with our whole strategy," he said. "Will we take a similar approach for the Wii? Yes."
The Wii will have the capabilities to support online gaming at launch, he added, and in Japan Pokemon Battle Revolution, a launch title, will support a form of online play.
He added that the Wii will also support free online internet browsing, though Nintendo hasn't decided yet how much or if to charge for the browsing software.
"Internet browsing will require getting an Opera browser for the Wii," he said. "In Japan they announced that they will make it free for a limited time, but we're not sure what we are going to do here yet."
Fils-Aime remained upbeat throughout the interview about Nintendo's decision to take a different path to reach consumers, one driven by a console that some have branded a bit of disruptive technology.
He realizes that this could be a defining moment in gaming, one that changes how the industry and gamers judge what next-generation means.
"In the next leap in gaming the tale will be told not after the first holiday, but after the first year," he said. "In the end we will all look back and see whose business strategy worked."
This is what video games should be: fun for everyone. Wii Sports offers five distinct sports experiences, each using the Wii Remote controller to provide a natural, intuitive and realistic feel. To play a Wii Sports game, all you need to do is pick up a controller and get ready for the pitch, serve or that right hook. If you've played any of these sports before, you're ready for fun!
Features
Play Tennis, Baseball, Golf, Bowling and Boxing in the comfort of one's living room. No ball boys scurrying about, no oil from the alleys to get players dirty and no rain to keep anyone from a day at the court, park or course. Use the Wii Remote controller to mimic the actions of swinging a racket, bat or club, roll a ball down an alley or bring the left jab. Players can use their own Mii caricatures in the game and play them against their friends' Miis for a more personalized experience. As players improve, their Miis' skill levels will increase, so that they can see exactly how much better they've become. People of all skill levels can pick up and play any of the games in the unprecedented Wii Sports package, making this truly a title for everyone!
When Nintendo said that one of its goals with Wii was to create an environment in which smaller, simpler games were nurtured, we had no idea that it was creating the environment for itself. But with Nintendo Sports Tennis, a title whose graphics border on the side of shareware demo and far away from the realm of next generation, it has done just that. This is exactly the type of simple tennis game that is sure to appeal to the mainstream crowd and just as likely to bore the hardcore one. We think, though, that whether you're the type who ultimately sticks with the game or alternatively tries it and moves on, you're sure to have fun while your attention is held.
Nintendo Sports Tennis is designed, according to Nintendo, to show off how the Wii-mote might be used in certain situations. The game doesn't use the nunchuck attachment at all. Neither does it use any buttons on the Wii-mote. Rather, all control operations are handled by the Wii-mote's accelerometer. And that's it.
How's that possible? Well, for starters, in Nintendo Sports Tennis, you don't actually control the generic tennis players that run around the courts. All on-court movement is handled automatically by the game. You merely control the swing of your athlete's tennis racket. Not a lot to think about, we know, but strangely it's somehow enough. This is because Nintendo and co-developer Intelligent Systems have created some compelling control mechanics that link the Wii-remote with various racket swings in the game of tennis.
This is a game best played with two or more players and that being true that's exactly how it was demoed to us. In our demos, two of us played doubles - we each controlled one person on a team and the other was handled by through artificial intelligence. The screen splits down the middle and you always see the behind-the-back view of your team. All you need do is hit the ball when it comes your way. But within those parameters there's a surprising amount of options and freedom, all made possible, of course, with the flexibility of the Wii-remote. Gesture a forehand and your character will forehand. Gesture a backhand and they'll backhand instead. You can lob the ball, add spin, or send powerful shots over the net, and it's all done with the motion of the controller.
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
The characters in the game are fairly basic. Plain, even. And the animation needs work. At times, it was difficult for us to tell if we were delivering a forehanded or backhanded shot because of the primitive graphics, which seemed to negate our attempts at trying different moves with the controller. On the other hand, we found ourselves intrigued by the fact that you can direct the ball on-screen simply by arching your shots in one direction - a highly intuitive mechanic that cannot easily be duplicated by analog stick configurations.
It's fun. Not brilliant. Nintendo Sports Tennis lacks depth on every level and what's there will, we think, eventually wear thin, but that noted we also believe that a game like this will perfectly capture the non-gamers the Big N is chasing nowadays. If a game like this were to ship with Wii as a demo, it'd make a ton of sense.
NOTE: During this hands-on session, it was unknown that Nintendo Sports Tennis would be part of the Wii Sports compilation game. Included sports are Tennis, Golf, and Baseball, all with a stylized look that's designed after 8-bit game design but with full 3D technology.
look a this...
It all began one day that my granny won an xbox 360
i live at the same building as my granny, so my cousins said it was for me and became jellous... they said that i was "more loved" than them, they all wanted to take it home. some said to sell it. some tried to take it, and one of my cousins turn it on and make it fall. he bought the faceplate for my granny not to sell it but know she will sell it for my cousins not to be jealous:cry: but she will give money in equal amount. know i am saving for my future new xbox 360, wii, or play station 3
look a this during 30 seconds, then go to a white wall and close and open your eyes very quickly and say what do you see
ONLY FOR CATHOLIC PEOPLE!!
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