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Speed_Player

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#1 Speed_Player
Member since 2006 • 52 Posts
[QUOTE="Speed_Player"]You know how it's possible to have better quality gameplay on a new system than an old one? Like between the Dreamcast and Saturn, that's what I mean. The system's power is used to calculate the many variables used in playing the game, and the gameplay can be better and more refined the more power is available for it.DoctorEggman
So, when you say "refined", you're saying Sonic games on a more powerful system like Xbox360 can be more glitch-free than a Sonic game on Wii or GameCube?


They can be equally glitch-free, as the power doesn't have much significance if any when it comes to those. Glitches and bugs are just errors in programming, which is evident if you compare Sonic games from different generations.

However, for a Sonic game more power won't mean significantly better. Yes, more power means better graphics, and, most importantly, better AI, but since when did a Sonic game have anyhthing in the way of AI besides targeting?sonicphc

I'm not saying that the gameplay in Sonic games would be vastly better on the Xbox 360, but merely that the gameplay engine can be refined to a greater degree. The power isn't only used for the AI, but also to calculate in-game movement of the character, along with the gameplay physics and collision handling. There's also less lag between loadings as you pointed out, and more objects can be processed at once. The problem was that STH was rushed for the end of the year, and thus had many unnecessary flaws.

I think Sonic should stay on Nintendo so we do not get rushed games and bad ports, but that is only my opinion. DoctorEggman

You really do expect me to answer to that, don't you?
Shadow the Hedgehog and Sonic Riders for Xbox wasn't any more rushed or worse than the other versions were, so if anything that means they can do equally well on both consoles. Your opinion in this case is unfounded, really.

Also, the engine used in Shadow The Hedgehog was an improvement over the Sonic Heroes engine, which meant that they had time to work out the flaws as all the basics were already there. They obviously didn't have this advantage with Sonic 06 as they decided to redo it without taking their time to make it perfect.
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#2 Speed_Player
Member since 2006 • 52 Posts
[QUOTE="Speed_Player"]About that, there are more technical features that can be used in the games thanks to the systems high power. The games can also have good online play, even though that can be done on the Wii. I find it very disappointing how there is never any online multiplayer for Sonic games, as I can only play the games alone because of that.DoctorEggman
Yes, but what "features" are you speaking of? You mentioned online gameplay, but all consoles of this generation can now do that. (including Wii)


You know how it's possible to have better quality gameplay on a new system than an old one? Like between the Dreamcast and Saturn, that's what I mean. The system's power is used to calculate the many variables used in playing the game, and the gameplay can be better and more refined the more power is available for it.

I don't see why you mentioned the Wii having online play particularly when I already said that in the post you quoted.
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#3 Speed_Player
Member since 2006 • 52 Posts
Yes, I can understand what you're saying! But what about the PS3? I mean, I think it's a bit (or equally) more powerful than the Xbox 360 and it has a traditional controller (except for that Sixasis motion sensing thingy where you twist and turn the controller, it looks wrist hurting...:( ) so I can't see as to why you don't support it.Platyphyllum

The PS3 is much more expensive than the 360, and the controller is worse for that system. It's also quite harder to develop good games for the PS3, so they would be wasting time and effort by making Sonic games for it. This is why they shouldn't have made the port of Sonic 06 and instead focused on the 360 version.

[QUOTE="Speed_Player"]Sonic games can be made better on the Xbox 360, as it's the most powerful console available, and it has a better traditional controller. The games can have more features and higher quality graphics thanks to it's power, and the Wii doesn't have any useful features for Sonic games that the 360 doesn't. Motion sensing isn't really that useful for Sonic games now is it?DoctorEggman

I say it is. Motion-sensing games can be addictingly fun, so implementing it into good Sonic games could be a great idea.
Also, when you say "The games can have more features", what features are you speaking of?


Yes, motion-sensing games can be fun, which will hopefully be proven by SSR. But traditional Sonic games in the style of Sonic Adventure can't make much use of that, and many of those motion-sensing games will be present in SSR. So I see no reason why they should be in other Sonic games.

About that, there are more technical features that can be used in the games thanks to the systems high power. The games can also have good online play, even though that can be done on the Wii. I find it very disappointing how there is never any online multiplayer for Sonic games, as I can only play the games alone because of that.
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#4 Speed_Player
Member since 2006 • 52 Posts
^I can agree with quite a lot of your points! The one I don't really agree in is that Sonic games are best suited for the Xbox 360. I can't really see how...Platyphyllum

Sonic games can be made better on the Xbox 360, as it's the most powerful console available, and it has a better traditional controller. The games can have more features and higher quality graphics thanks to it's power, and the Wii doesn't have any useful features for Sonic games that the 360 doesn't. Motion sensing isn't really that useful for Sonic games now is it?

Surprisingly Sonic always does better on Nintendo consoles, the GameCube versions of Sonic Heroes, Sonic Riders, and Shadow the Hedgehog have gotten higher reviews than the Xbox and PS2 versions. Also it's kinda ironic how Sonic used to be Nintendo's arch rival and now he's doing great on all Nintendo consoles.xdude85

The reason those games have better user reviews on average is because most fans have a Gamecube. Go look for yourself, it's obvious. Sonic Riders and Shadow the Hedgehog have equal reviews on both the Gamecube and Xbox, and both versions are equally good, so saying that GC is always better is not true. Sonic Heroes is the exception because it was the first Sonic game made for the new generation and Sonic Team focused the development on the Gamecube version, the others were just quick ports. This isn't about Sonic Team being bad with other systems, it's about them choosing not to spend the effort on those in this particular case.
Sonic will not rise again unless Sonic Team stops rushing out every game before it's finished, and incidentally the only 3D Sonic games that hasn't been very rushed is Shadow the Hedgehog and Sonic Riders.Speed_Player

Is it just a coincidence that the only games that weren't rushed was equally good on Xbox? They work just as well on both consoles, and there are always reasons why a game wasn't as good on one console as it should've been.

I'm saying I've seen that most really good Sonic games are on Nintendo. Sonic Team happens to work best with Nintendo. If Sonic Team makes an Xbox360 Sonic game, they are gonna be dumb enough to rush it, so they can port it to PS3. I'm not saying really good Sonic games cannot be made on other consoles besides Nintendo, I just mean that Nintendo usually gets the best of Sonic games, so Nintendo would be Sonic's safest bet. DoctorEggman

As I've already stated, Sonic Riders and Shadow the Hedgehog were equally good on both the Gamecube and Xbox. Sonic 06 for Xbox 360 was in fact not a pure lack of effort like the ports of Sonic Heroes were. Sonic Team weren't "dumb enough to rush it" when they made Sonic 06, but they were forced to do so in order to release it for the 2006 dead-line. Though it certainly helped that they wasted effort on the PS3 port.
Sonic 06 is in concept a much better Sonic game than Secret Rings, but Sonic Team tried to do too much with too little time. This ended up with Sonic 06 being unfinished and hardly worthy of being called a complete game. That is the main reason Sonic games have gone downhill and continues to do so, this isn't about the consoles being better or worse. It's about Sonic Team's failed development strategy and them not taking the necessary time to perfect the games and work out all the flaws.Speed_Player

Sonic 06 was advertised as the celebration of Sonic's 15th anniversary, correct? If they first released the game in 07 then that point would be a complete lie, so they were practically forced to release it near the end of 06. There is no way at all that they would have delayed the initial release for the 360 because of this. They couldn't properly finish the game in time of the dead-line, so they had no choice but to rush the game for the 4th quarter.


Speed_Player, you treat me as though I state everything as fact, when this title has the word "think" in it. Everything in this topic is implied as OPINION, and I explicitly use the words "I think" and "I believe" in places to emplasize this point. You're never going to prove someone's opinion is wrong, because an opinion can't be proven right or wrong, period.sonicphc

Actually, I'm not accusing you directly. When I say "you" I often times mean the plural form, which is many people. Even if you yourself doesn't state everything as fact, there are many other people who do so, and I'm also responding to those and not only you. The problem is that people doesn't realise that I'm not only responding to them, but also the other people who have similar arguments. It isn't really an opinion which system is the one best suited for Sonic games. When you use an argument to prove a point, if the arguments are faulty then the opinion is wrong. I'm proving the arguments wrong which in turn renders the opinions untruthful.

I noticed I was going overboard with some of my mistakes, and so I've corrected most of them in my previous post. It should be less offensive now.

I don't know if I want to bother arguing this point anymore. I fear I may spew "mindless dribble," as you have so called it. You sound a little defensive as if I'm attacking YOU personally somehow.sonicphc

I'm not saying that you have attacked me, but in the same post I've also been responding to other people who actually have offended me. If you fear arguing because you think I'm being so offended by you, then you shouldn't be, as I also answered to people with worse arguments than you in the same post and not only you specifically. You do admit that some other people do have less than worthy arguments, and it's those that I'm offended by. I don't have that much against you, but bigmouthkid and some others are annoyingly blind.

The thing is that being a fanboy is offensive to me, because it's stupid and selfish. When I call someone a fanboy, I do so only because I'm offended by their fanboyness, as it's a not a good thing to be a blind fanboy in my logic. Though only because I say that a particular action is fanboyish doesn't automatically mean that I think of you as one, I'm not saying that most people are fanboys.
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#5 Speed_Player
Member since 2006 • 52 Posts
sonicphc, what you say about kids is completely true, so I edited my previous post to better reflect whom I mean.

I don't believe that because a system is more powerful better games can be made for it. Graphics and sound quality would be better, sure, but that doesn't mean the games made for it are any fun. That is completely based on the competence of the designers and programmers working on the game itself.sonicphc

This is almost exactly what I've been saying the entire time, ever since my first post in this topic I've been repeatedly saying those things. Yet people keep denying it and thinks that Nintendo systems automatically makes every game good. How did you get the idea to use my own arguments against me, when it only serve to strengthen my argument? They can infact make equally fun games on both the Wii and Xbox 360, but the 360 version would have the same gameplay with better Graphics and a better controller than the Wii one would. It's extremely annoying how I'm using the Gameplay as my own argument, and that you try to use the exact same argument against me, only because I said that a console is more powerful and thus implied graphical superiority. This simple-mindedness forces me to repeat my points, because you don't read everything I say and instead try to find flaws within individual sentences, while not considering the other things I've written. Do you understand what I'm complaining about here? Many people aren't listening, but simply argue in defense of their favorite system without any actual good reasoning to back them up.

"Graphics and sound quality would be better, sure, but that doesn't mean the games made for it are any fun."
I care absolutely about the gameplay, and just because I said that one console is more powerful, you decide to completely ignore my stance on that and make it look like I'm some 'eye-candy' loving casual. Don't you remember that in my second post, I explained exactly the reasons why Sonic 06 had better Gameplay than SSR, and why I would enjoy playing it more? Yet you neglected my Gameplay arguments simply because I also care about Sonic getting the highest quality games he can get.

Please, if they give me a truly fast and enjoyable Sonic game at once then I won't complain, regardless of graphical quality. Remember what I wrote about this?
I don't primarily play them for the story, but I play Sonic games for the speedy gameplay just as any real Sonic fan does.Speed_Player

Following my numerous statements saying that it's infact the Gameplay that matters and that it's what I care most about, you take a turn and use the very same argument about Gameplay against me, annoying. How can you keep thinking that the games on Xbox 360 'have better graphics but boring gameplay', and that 'Wii always has fun games'. Those stereotypes are extremely annoying and untrue, and I don't like how people throw me into one of those just because I state something truthful about the systems strength.

I'll quote what I wrote about the Gameplay, and you can tell me I care so much about graphics.
Sonic 06 was a better concept because you can wander around the levels as you wish, and you're not restricted to constantly moving in only two directions at a time. I'm not saying that all of the added ideas are good, as I'm not really looking forward to the town stages and I'm unsure about Silver as well. But this game would display the fast gameplay that prevailed in SA1 and 2's speed stages, and I would take that over on-track running any day. It's just much more satisfying when you can fully control the character's movements, as I don't want to be running on a straight and simply switching between paths every now and then.Speed_Player

In all of my posts I've made it a point that I care most about the gameplay, not graphics, and yet you respond with this:
I am a firm believer in both Gameplay > Graphics and Innovation > Power. You can do so much more with the wiimote than you can with a standard controller unless you keep adding buttons, which just confuses people. Simple, fun gameplay is what Sonic's about, and simple, fun gameplay = wii.sonicphc

Claiming that "fun gameplay = Wii" is just plain insulting, this only proves that you bought into the mindless PR of Nintendo. Fun games are not exclusive to Nintendo in any way, shape, or form.

When did I ever claim that Graphics > Gameplay? I never did, yet you use that against me. I value Gameplay over Graphics, while I am a firm believer in Gameplay+Power > Gameplay. They can make exactly the same Sonic games on both 360 and Wii, which means that the gameplay would be equally fun. The Wii controller doesn't have anything for the gameplay in Sonic games that the 360 doesn't, and I can't understand why you need more buttons to keep the simple and fun gameplay for Xbox 360. You don't need to add any buttons at all to have simple, fun gameplay, but the opposite as you only need a few buttons for it. Responding to those faulty arguments is getting repetitive.

You still haven't answered to this claim you made: If the Sonic series stayed exclusive to Xbox 360, then why would there be money wasted on porting, as opposed to on the Wii? I really don't see the logic.

Expansive, open worlds for exploration do belong on the Xbox360, but Sonic =/= Expansive, open worlds. I never found myself too hyped for the last Sonic game, but SSR really has me excited for it's release, and I don't even own the system.sonicphc

The thing I want from Sonic is fast and fun gameplay, and it's possible for large stages to promote that by having many varying and challenging sections one after another. I don't care much about open worlds, nor have I ever claimed to, but it's the pure gameplay that I want Sonic games for. The fast gameplay isn't lessened in anyway by having larger levels.

Yes you're excited about SSR, but that's only because it probably will be a good game. No one is too thrilled by Sonic 06 because Sonic Team screwed the game up, but that doesn't mean that it shouldn't have been better than SSR is going to be. This isn't an error of the Xbox 360 system, but it's entirely the fault of Sonic Team. Something that various people refuse to believe.

You can't use the "Sonic Team screwed up Sonic for Xbox 360 by doing many mistakes therefore the 360 is a worse system" logic as an argument, as it's just ridiculous to put the blame on the system and not the developers (unless ofcourse the system is screwy like the PS2/3 are).

I don't know if all Sonic games should be like SSR, but I feel more could be done for Sonic on the wii. Now in the very next generation of gaming, who knows? Maybe Microsoft will have something incredibly fantastic that surpasses in innovation and power what Nintendo puts out, but for now I feel the wii does more for Sonic. I don't think Master Cheif belongs on GC, and Sonic doesn't belong on Xbox360.sonicphc

Saying that Sonic shouldn't be on the 360 because "he doesn't belong on it" is insulting to say the least, do you not realise that you're being a fanboy by saying those things? Or do you not care?

To repeat myself once more, the exact same Sonic games can be made for Wii and 360, but they can be done better on the 360. This isn't about the company behind the console, it's about which console is technically best suited for Sonic games. The Wii motion-sensing controller doesn't add anything to Sonic games, the best gameplay of Sonic games is done with traditional controllers, as they have all the functions that are needed in a Sonic game. The 360 has the better normal controller.

Note however that SSR is an exception because it was made specifically to make use of the motion sensing controller.

[QUOTE="sonicphc"]*Quotes the entirety of the previous post*bigmouthkid

I couldn't have said it better myself. Which is why I still think that Sonic should stay exclusive to Nintendo. Because all Sony and Microsoft are doing with their controllers is just adding buttons while Nintendo is always changing up the forbidden and that's pretty much a good thing because it makes gameplay in the games more interesting and fun.


No, I'm so very tired of your completely blind fanboyness already. It's annoying how these fanboys always keep telling non-sensical lies like this, and they simply refuse to actually read the points I make.

See the point here: Those fanboys doesn't come to forums to learn from and communicate with others, they only come here to state their steady-fast opinion and to claim the superiority of their chosen system. They choose to never learn from facts and instead push their own stupid arguments because they feel the need to be right, and they enjoy the social establishment created by agreement with other fanboys of the same system.

Sonc is about simple fun. And so is Nintendo. Therefore, Sonic games are best on Nintendo. Sonic games always have a level of childish elements and activity (ShtH excluded) because they are designed to appeal to all audiances. Same goes for Nintendo. Personally, I couldn't care less about Xbox360&PS3's eye-candy like "Photo realism", as long as I can actually see what I'm doing in the game. It's all about fun. And fun can be a matter of opinion. Don't get me wrong; I like Xbox360, but I'd rather see Sonic make excellent, simple games on Nintendo.DoctorEggman

What prevents them from making excellent, simple games on Xbox 360 only with better graphics? So far your arguments for Sonic series being exclusive to Nintendo are based around "Nintendo plays and sells VERY well!!", but the thing is, it's not the console at all that determines how good the game is. Sonic games are not magically better on Nintendos consoles, which is what you make them out to be.

It's incredible nice that simply because I mention the 360 being more powerful, everyone looks at me like I only care about the graphics... How can you people seriously believe that I don't primarily play Sonic for the gameplay after all the things I said in my previous posts, have you even looked at my username?

I think Sonic games should stay on Nintendo, so we don't need to worry about rushed games and bad ports. Remember, Nintendo plays and sells VERY well, so putting Sonic on Nintendo could save him.DoctorEggman

This is nothing but fanboyish drivel. If Sonic games stay on Nintendo, then we won't need to worry about rushed games and bad ports? I think you forgot the part where Nintendo is not the ones developing Sonic games. Sonic game aren't automatically better on their consoles, and that Nintendo magically makes the games good by it's very presence is just some smug lie that the fanboys come up with. It's all about the actual developers how good a game is, not the console. If Sonic Team doesn't stop rushing out games before they're finished, then it doesn't matter which console any Sonic game come to. Putting Sonic on Nintendo consoles does not save him from any of those things you claim that it would, nor could they possible.

To quote what I said in my first post in this topic:
[QUOTE="bigmouthkid"]I think if you keep him exclusive to only one console then he'll rise again. Just like when Dreamcast was still alive and the Sonic Adventure series hit the plat-form. Those games got excellent reviews. So when you kinda think about it Sonic should stay exclusive to Nintendo since they are getting the best reviews there.Speed_Player

Let's set everything straight. Sonic will not rise again unless Sonic Team stops rushing out every game before it's finished, and incidentally the only 3D Sonic games that hasn't been very rushed is Shadow the Hedgehog and Sonic Riders.


I already addressed this in my first damn post, and yet you continue to ignore the points I've made and make up such lies. Is it really that hard to listen, do you not even care about the truth? Well you should be if you care about Sonic.

I've basically been iterating the same points ever since my initial post, in particular this, regarding how it is not the console that is the main concern here but Sonic Team's (dis)ability to make proper games:
Sonic 06 is in concept a much better Sonic game than Secret Rings, but Sonic Team tried to do too much with too little time. This ended up with Sonic 06 being unfinished and hardly worthy of being called a complete game. That is the main reason Sonic games have gone downhill and continues to do so, this isn't about the consoles being better or worse. It's about Sonic Team's failed development strategy and them not taking the necessary time to perfect the games and work out all the flaws.Speed_Player


Now let me tell you the truth, the Sonic series will never become exclusive to a single system. Sonic Team only cares about the specifics of the console when they determine which game goes to which, and it's the console best suited for the task that gets the game. See: Sonic 06 for Xbox 360 (and sadly PS3), SSR for Wii.

Anyhow, the console that is best suited for Sonic games is the Xbox 360 when you consider the facts, and this 'innovation' of the Wii controller doesn't help the gameplay in Sonic games the least bit, or make them more fun. Not that I care which other console it's made for as long as it's present on the best system available.
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#6 Speed_Player
Member since 2006 • 52 Posts
[This message was not actually deleted because it contained truthful words of dismissal towards Sonic haters and Nintendo fanboys]
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#7 Speed_Player
Member since 2006 • 52 Posts
And more of me and my position on the issue:

Again, I'm not saying Sonic is BAD on other consoles. I'm looking further than the gameplay and considering what is best for Sonic Team and SEGA's pocketbook, because if Sonic is costing too much money, we won't exactly see much more of him. There has to be a balance between profit and product, though better product does mean better profit in the future. The problem is that the overall Sonic fanbase doesn't know what it wants, especially since many have come in watching Sonic X and then playing the more recent games, while many long time fans have played all of the past games and want games more like those. However, the majority of Sonic's incoming fanbase is the younger kids, and younger kids' parents are more likely to buy Nintendo because: 1. It's cheaper and 2. it's overall more kid friendly with its content. I believe SEGA should stick to Nintendo both for the quality, as less development time to port and more on the game, and profit, less money wasted on porting.sonicphc

Note that I'm only talking about those who fit the criteria of 'fanboy' and 'hater', as there's nothing wrong with just owning a Nintendo console, or being a kid.

Yes, what you say is true. But I don't want Sonic games to come out exclusively on the Wii because it isn't as good a system as the Xbox 360. The 360 is much more powerful and exactly the same Sonic games can be made for it, only better. And to be completely honest I'm disgusted by those kids and fanboys who are cherished by Nintendo's kid-friendliness. Those fanboys and haters can't play Sonic games properly, and many of them make up stupid complaints about Sonic games because it's too difficult for them, they simply fail at playing Sonic games. Can you see my point when I say that those fanboys doesn't deserve Sonic in the first place? They choose the kid-friendly Nintendo, but Sonic is not about friendliness towards the feeble, it's about breaking the laws of physics with unadulterated speed.

Sonic games are both much more cynical and the gameplay is way more acute than the fanboys and haters can handle, and I know what I'm talking about when it comes to quickness in Sonic games. I don't primarily play them for the story, but I play Sonic games for the speedy gameplay just as any real Sonic fan does. The fanboys that buy Nintendo consoles and get Sonic games only so they can miserably fail at them are not true Sonic fans and doesn't deserve Sonic at all, because they aren't capable of handling Sonic's speed. SSR is an attempt at making it much easier for people to control the speed by making Sonic move forward on tracks and limiting his movements for simplicity. This will please the fanboys and haters very much as they get all the velocity fed to them, read my second post in this topic to see my full view on this.

I'm not saying that SSR is a bad game, in fact I hope it to be good. However, the gameplay doesn't fully allow players to control Sonic's actions, and the potential to skillfully speed through stages in your own way is lessened when you're just running on tracks. To answer all of those who claim that SSR has gameplay like the original Sonic games:

The gameplay in SSR is not like the original Sonic's at all, as in those games you aren't automatically moving forward all the time. There's also much less vertical climbing in SSR than the old Sonic games, if the straightforward gameplay is any indication. Vertical movement and platforming aren't bad things for Sonic games, because they allow you to do many more things than simple running does. Gaining altitude and jumping between platforms doesn't detract from the experience as long as you don't need to slow down while doing so, but they do the very opposite by making the game more challenging.

The problem with Sonic 06 was not development costs, it was that they wasted too much effort on porting it to PS3 and that the game was rushed for the end of '06. It's a good thing if they use the power of the 360 to make a great Sonic game, and it does have a better controller than the Wii.

I don't really follow you at the end. If Sonic stayed exclusive to the Xbox 360 then why would there be money wasted on porting, as opposed to on the Wii?
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#8 Speed_Player
Member since 2006 • 52 Posts
[QUOTE="Speed_Player"]

...But this game (Sonic 06)would display the fast gameplay that prevailed in SA1 and 2's speed stages ...

DoctorEggman


Fast? Normal gameplay is hardly fast at all. Yeah, there are some fast moments and mach-speed areas, but as far normal gameplay goes, Sonic doesn't run very fast compared to SA and even SA2.


I said that Sonic 06 would display the fast gameplay from SA and SA2, not that it actually does. That is one of the reasons I'm so disappointed by the game compared to what it could have been.

If you say that Sonic should stay exclusive to the 360 because it's more powerful. That's like saying that It should stay exclusive to the PS3 because the 360 and PS3 pretty much are equally matched.bigmouthkid

The Xbox 360 is heaps better than PS3 as a gaming console, and if you'd cared to read what I said here:
To be completely honest, the Sonic series shouldn't be limited to a single console, but they should use the effort on the system that's best suited for the purpose.Speed_Player

I don't think that Sonic should be exclusive to any system at all, just that the game should be developed for the system that has the best potential to express the game. However, Sonic games should not be made on any console if Sonic Team continues to mess up the games like they did with Sonic 06.
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#9 Speed_Player
Member since 2006 • 52 Posts

Now hang on there. Sony consoles are not the worst of the three. Despite the fact that I like Nintendo, I have to admit that the GC was the worst console in the last generation.

Also, the point about Sonic going downhill since multi-platform is valid in a sense. Porting games between systems takes a lot of extra time and effort, time and effort that could be better spent making a game perfect for a single system.sonicphc

Gamecube is a much better console than PS2, how can anyone say that the PS2 versions are better when they have worse graphics, frame-rate, and controls compared to the other ones?

I actually do agree that games can be made better for a single system if they aren't multiplatform, and it was a complete waste of their funds and effort to port Sonic 06 to PS3. I was just responding to the contradiction he made in his first post. If Sonic will only be kept to a single platform then it should definitely be the Xbox 360, because it's more powerful than the Wii and have a standard controller more suited for Sonic games. The Wii is a weaker console and there isn't any real reasons why Sonic should stay exclusive to it, except for the fact that most of the buyers are present there... As I said, it's not the console that determines how good the game is, but it's how Sonic Team handle the development of the game. Saying that the series will magically become better on Nintendo's console is simply untruthful.

To be completely honest, the Sonic series shouldn't be limited to a single console, but they should use the effort on the system that's best suited for the purpose.

Oh, and I do not agree that Sonic '06 was a better concept than SSR is. Honestly, when I saw it I immediately knew that they were going about it wrong by using the town stages and with Silver. Sonic Adventures 1 and 2 were fun, yes, but they don't carry much replay value beyond tha game's objectives, that is once you've done everything there is to do, you don't come back to them much. Now I know that sounds stupid, but I find that my favorite Sonic games I come back to just because I want to blast through the levels again, (Sonic 3 & Knuckles, Sonic 2). SSR looks like it will provide that.sonicphc

Sonic 06 was a better concept because you can wander around the levels as you wish, and you're not restricted to constantly moving in only two directions at a time. I'm not saying that all of the added ideas are good, as I'm not really looking forward to the town stages and I'm unsure about Silver as well. But this game would display the fast gameplay that prevailed in SA1 and 2's speed stages, and I would take that over on-track running any day. It's just much more satisfying when you can fully control the character's movements, as I don't want to be running on a straight and simply switching between paths every now and then. Sonic 06 have larger levels and different playable characters, superior graphics and faster gameplay, that is a better Sonic game than SSR. Considering this, it's just disheartening how they had to mess up the final product so much.

I think that a fair amount of people will like the gameplay in SSR more. Not because it's better, but because not as much skill is needed when you're running on tracks and have less directions to control the character in. SSR is much simpler to play than normal 3D Sonic's tend to be, and some people will be pleased by that as a dumb mistake on their part won't automatically send them to their doom. The game won't punish players for not keeping up with its speed, but will instead force you to do so by making movement straightforward and lending part of the control to itself. It's an easier game to play, and I'm fairly certain that SSR is going to be liked more than the previous Sonic games were because of that.

[slightly edited by sonicphc for content some may find offensive]

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Speed_Player

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#10 Speed_Player
Member since 2006 • 52 Posts
Sonic games are always bad on Sony's consoles because they have the worst systems. There is nothing wrong with Xbox though, and I don't see any reason why Sonic games should not be on that console considering how powerful the Xbox 360 is.

I think so. When come to think of it all of the Sonic games are always better on the Nintendo consoles. I mean look at Sonic Rush and the Sonic Advance Series and Sonic Heroes on the gamecube. Eversince Sonic hit Multi-Platform he's been going down hill.bigmouthkid

Sonic Rush and Sonic Advance didn't have any competing systems to be on. Sonic games are not better on Nintendo's consoles, but they are the only handheld consoles that can handle those Sonic games in the first place. So it's a given that the only version of those games are the best, is it not?

The Sonic series went multiplatform when Sonic Heroes was released for gamecube. You're claiming that the Sonic series went down-hill when the game came out, but at the same time you say that Sonic games became better because Sonic Heroes existed on gamecube?

This is a huge contradiction you make in that post alone.

I think if you keep him exclusive to only one console then he'll rise again. Just like when Dreamcast was still alive and the Sonic Adventure series hit the plat-form. Those games got excellent reviews. So when you kinda think about it Sonic should stay exclusive to Nintendo since they are getting the best reviews there.bigmouthkid

Let's set everything straight. Sonic will not rise again unless Sonic Team stops rushing out every game before it's finished, and incidentally the only 3D Sonic games that hasn't been very rushed is Shadow the Hedgehog and Sonic Riders.

If, and hopefully when Sonic and the Secret Rings turns out to be a good game, that would be because they have less things to work on with the game and therefore more time to make each and every part of it function correctly.

Now, consider that Sonic 06 has higher quality graphics, many different playable characters, large open levels that aren't limited to tracks, and is generally a much bigger game than S:SR. Sonic 06 is in concept a much better Sonic game than Secret Rings, but Sonic Team tried to do too much with too little time. This ended up with Sonic 06 being unfinished and hardly worthy of being called a complete game. That is the main reason Sonic games have gone downhill and continues to do so, this isn't about the consoles being better or worse. It's about Sonic Team's failed development strategy and them not taking the necessary time to perfect the games and work out all the flaws.

As for the last point, while the original Sonic Adventures for Dreamcast received excellent reviews all around, the Gamecube ports of the same games are thrashed by many players despite being improvements on the originals. So claiming that Nintendo gets the best reviews is very untrue. Though, this only goes to show that the haters fail at playing Sonic games properly, and will thus start bashing Sonic games when they repeatedly dash straight into gaps... they never seem to learn.
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