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The article I'm talking about starts with "SPOILER WARNING: This feature discusses major plot details of The Last of Us."
http://uk.gamespot.com/features/the-last-of-us-and-grading-on-the-gender-curve-6411051/
I'm not sure the industry needs 'a justification' to be honest as that implies that the current state of things is somehow inexcusable simply because it is androcentric (look at my literary critic example to see why that line of thinking is actually destructive and disrespectful). Can there be more variety? Sure, but Carolyn is looking for it in the wrong place (games made largely by and for men) and then taking issue with it;Articuno76
Perhaps I phrased that badly. Game companies are private businesses and it's up to them what games they choose to make, but the gaming community is far more diverse than the games that are being made for them and there seems to be no good reason for this. It's not game designers or buyers that are keeping it this way, but rather a small group of company execs that decide what gets made and what doesn't. They're not making androcentric games because they enjoy them or even care about games at all, they're making them because that's what they think we're most likely to buy. This attitude is clearly demonstrated by their attempts to remove Ellie from the cover of TLOU, and we need to let them know we want other types of games too. They could be making more money and widening their consumer base, so I do think they need to justify themselves, at least to their shareholders.Â
that comes across as destructive rather than constructive criticism because Carolyn sounds like she is asking for the eradication (change) of these games to suit her needs rather than a widening of the types of games out there to suit everyones' (constructive criticism). Articuno76
I can see how it could be interpated that way but I also think she might just be saying that she's still waiting for a game that goes further than the last of us. That doesn't necessarily imply that games like TLOU shouldn't be made.
Again, I haven't read the article in a long time so I could be off here but I do recall thinking that when I read it. The game isn't being showered for praise just for portraying women as people, but all characters as people. This is a big deal and IMO very praise-worthy when you consider the following; games normally treat characters either as a narrative device or a gameplay function; rarely as a cognizant whole. Remember unlike movies where characters only have to fulfil a narrative function, in games they also have to fulfil a gameplay one and have their personality and experiences reflect their in-game actions. For that reason what TLoU does with it's characters is indeed praiseworthy.When Carolyn zooms in to exclusively look just at the female characters in the game she ignores all the above and so her comments come off as if uttered in a vacuum where videogame characterisation and narrative integration are far more advanced than they really are. I seriously think Carolyn should step back and ask herself what the state of narrative and character integration in mass-market games as a whole is like before deciding it is already a given and that only women are the exception.Articuno76
I agree with the bolded part, but TLOU did get a lot of attention for its female characters so I think it's quite reasonable to write a piece that focuses on its portrayal of women. Yes, there is room for improvement elsewhere as well, but I do think that the portrayal of women is generally even worse than the portrayal of men.
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