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#1 Star0
Member since 2012 • 451 Posts

@wiouds:

True, and like I said, "you can have different levels of innovation", but sometimes it's nice to see something totally unexpected. Developers have the power to do that.

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#2  Edited By Star0
Member since 2012 • 451 Posts

@loafofgame:

I'm trying to nudge people into explaining what they value and find innovative in those games, but it's proving quite arduous. Innovation in of itself cannot be subjective. You either like it or you don't, but it's still termed as innovative and will be an improvement if only on a technical level.

What would I like to see innovated? Gameplay mechanics. I'm tired of the same old, same old formula that most, let's say, first person shooters follow, for example. There hasn't been anything truly innovative in an FPS game as far as I can tell in aeons. An FPS title with a Day-Z framework, Fallout-style RPG elements, procedural missions and a day and night cycle would be great. It would be like Elite/Star Citizen, but in FPS form. Now that's something I would call innovative in concept. It hasn't been done before. It doesn't necessarily have to be something we haven't seen before, but packaged in a fresh way. From what I've been reading and watching it seems like H1Z1 and possibly The Division might be close to what I'm looking for.

I'd like to see more situational attacks from enemies in adventure RPGs based on certain armour you have equipped perhaps, maybe dynamic enemy health and damage as the player's EXP increases could also be something more games include.

I like the idea of a big open world with giant beasts. I'd like to see a developer retell Greek mythology in a steam-punk vision of ancient Greece. I was thinking that the main character could be a little Astro Boy-like kid and he'd control a massive creature after passing some kind of test or reaching a certain age, kind of like Olimar controls Pikmin, the difference being that the boy can also wield steam-punk weapons/projectiles etc. The creature could act on its own accord and the protagonist could upgrade both the creature's and his own 'powers' collecting parts from defeated enemies and exploring the Metroidvania-like open world to find secrets.

Moreover, an open world Minecraft/Delver-esque RPG with whimsical creatures and surreal structures is another idea I have. You'd play as an young sentient being of a telekinetic alien tribe who is tired of the monotony of his early life and decides to go on a journey of growth and self-discovery which effectively makes him an outcast. Many pixels later, an evil tribe from another land is shown to invade the planet and seizes control of all resources and enslaves your tribe. A telekinetic messenger relays this to you. It's up to you to develop and gain skills through heavily unguided exploration as well as key telekinetic messages from members of your tribe to progress and become powerful enough to defeat monsters, big and small, and save your family. Hefty list of obtainable items/weapons and skills, leveling up system, ability to leave notes for other players, ability to craft new weapons and items [e.g. potions] as well as structures such as bridges and cabins to more elaborate creations too. There would be an an online 'playbox' where you could meet other members of your 'tribe' with a 'play share create' system so you can save almost anything and import them into your own world. The game would show the struggle of going through adolescence and taking on responsibility, meeting different tribes [communities] and being diplomatic for the greater good and uniting everyone against a common enemy.

Going on, I've always wanted someone to make an underwater horror-survival game. If Soma manages to combine some elements from Half-life/Tomb Raider/Resident Evil/The Abyss/Event Horizon/Virus in an underwater setting bristling with weird docile and aggressive life forms both big and small then it will be stellar. Perhaps you've been modified by a malevolent machine that becomes sentient through some other worldly organisms, but your soul breaks the connection and you're left in both a familiar [fish, coral, plant-life etc.] and alien environment with the ability to sponge temporary 'powers' from various bacterium. The game would encompass puzzles, exploration and encounters with the main types of enemy - amalgamations of organic and synthetic beings providing a constant and increasing threat.

Lastly, I've always thought a procedural game where you could experience the challenges faced by different animals would be quite fun. You'd be able to switch into the leader of different species at any given time and perform objectives. It would be inspired by Shelter, but with many more animal types and perma-death. So you could be a deer one minute, let it be for a few seconds and then possess a snow leopard the next minute, come back and find that the deer is being attacked or is dead. It needs some fleshing out as a concept, but I reckon it could be quite cool, especially if it had Morpheus or Oculus Rift compatibility. Essentially it would be an eco-system management/adventure game...

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#3  Edited By Star0
Member since 2012 • 451 Posts

@jer_1 said:

@Star0 said:

@jer_1:

Okay, that's one game. Good. Now, what makes it brilliant?

Geesuzchrist, watch some freakin' lets play's you lazy ass. The game is pretty damn amazing, and it's quite easily the best RPG of the year.

Let me get that for you...

Google is your friend.

The thing with empty statements is that the receiver usually queries the sender for some sort of rationale, but in this case, I think I'll spare myself the patronisation.

Google is my friend. Indeed.

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#4  Edited By Star0
Member since 2012 • 451 Posts
@KBFloYd said:

@Star0 said:

I'd buy this if Nintendo had a unified account system. Too bad. Maybe it'll be ported over to the next Nintendo system. My actual NES will suffice until that day comes. I've made the conscious decision to boycott the eShop because it's simply not worth it.

whats the point of a unified account anyway?

look at sony....they are charging you to play all your games over again with playstation now subsciption.

all the psn indie games from the ps3 arent even playable on your ps4.

they are charging you for the same games over and over. no different from nintendo.

What's the point? The point is I'm sick of being forced to re-buy games I've already purchased so I will stop buying eShop games altogether. If you're happy with that then all power to you, but I think most folk aren't.

I don't understand why whenever someone criticises Nintendo for bending customers over the table they just can't help themselves but to mention Sony's practices.

Is this some sort of reflex action? Is it contagious?

PS Now is brilliant. You pay a monthly fee, but it's immeasurably much more value so I do not see how you can criticise it. It's cheaper to pay the monthly fee and likely get a whole lot more games through top-up packs than to re-buy the individual titles as per their regular PSN prices.

I don't know about you, but I'd prefer that than continually having to re-buy single titles again and again which would wind up costing MORE.

Either Nintendo should buck up and adopt a free PSN style account system or introduce a pay monthly Nintendo+ streaming service for their classic games. Why do they have to be stuck in the past?

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#5  Edited By Star0
Member since 2012 • 451 Posts

@jer_1:

Okay, that's one game. Good. Now, what makes it brilliant?

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#6 Star0
Member since 2012 • 451 Posts

@theothernormal:

I'd only re-play Watch Dogs if there was a zombie apocalypse and there was nothing else I could play.

It's that bad.

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#7  Edited By Star0
Member since 2012 • 451 Posts

@Minishdriveby:

No, I anticipated the response because I wanted to distinguish between artistic expression and innovation.

Now I'll pose the question -

Which of those games mentioned or any others you've played recently do you think are 'innovative' and why?

You can't have "innovation for innovations sake", you can have different levels of innovation in terms of the impact they have in whatever field, but by definition they're always going to be better than what's gone before. If not, then they can no longer be innovations. Expression is one thing, but innovative expression is something completely different. That's what I feel the industry is lacking.

@jer_1

There's no need to make this personal. Why are those games excellent and good for the industry?

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#8  Edited By Star0
Member since 2012 • 451 Posts

@Minishdriveby:

Martin Luther King? Really? He tackled the issue face on without having to tie it to some faceless hobby that has no bias and doesn't feel anything to 'yearn' acceptance.

This is a serious topic which should be discussed in a much more formal setting

"How do you know they're so opposed to others?"

Frivolous question considering I didn't imply or state that they were opposed to anyone. +10 for effort, but you're reaching.

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#9  Edited By Star0
Member since 2012 • 451 Posts

Watch Dogs is zombie apocalypse gaming.

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#10  Edited By Star0
Member since 2012 • 451 Posts

@Minishdriveby: Yes and I was referring to my original point because I don't believe those games are innovative. Expression for expression's sake does not make for good games.