Odd Ducks of the Industry that I Enjoy
10) Harvest Moon: Friends of Mineral Town (GBA 2004)
This one kicks off my list. While Harvest Moon may be well known by name, I really think its an under appreciated gem in this industry. Particularly Friends of Mineral Town, which is considered by many to be the best entry in the series.
Harvest Moon relies heavily on monotonous tasks like farming, hoeing, planting seeds, watering, etc day by day in order to make money so that you can do X, Y, and Z. Harvest Moon is like real life - its accumulative. If you do enough of something, then you'll get an end result that corresponds with your effort. Putting in lots of time growing crops and shipping them can be incredibly addictive - in particular because you get to watch your wallet size increase day by day. And then with that bigger wallet you can expand your house, buy cool stuff, etc.
But the real draw of Harvest Moon goes beyond money making and into character relationships. While not as fully fleshed out as they could be (Developer Natsume is known for their lazy game design and poor translations) each character is a unique individual who has a lot to offer to you if you're willing to make friends with them. You can also court a girl of your choice and get married, which is particularly addicting as you find out what gifts she likes, find ways to increase her affection for you over time, and then watch as her heart level slowly increases. First white, then purple, then blue, green, yellow, orange, and finally red. Getting one girl to red takes about 1 year of in game time, and for me its the most addictive part of the game. As the girl grows to like you her facial expressions and comments towards you will change gradually over time, almost like a real relationship.
Harvest Moon is unique because it ends when you say it ends. Some games like Harvest Moon 64 have a set "ending" where you're rated for your performance after a few years and then the game decides whether you get to keep playing or not. If you did poorly, you lose your farm and its game over. If you did well, then you get to play forever. But most HM games let you play forever by default. And for me its cool to set my own goals (Make a million dollars, upgrade my house and tools all the way, get married, have everyone like me, etc) and then decide for myself when I've "beaten the game."
Harvest Moon is a unique gem in this industry, that relies of practice, hard work, and inevitable results over instant gratification. Anyone who likes Animal Crossing and wants a more realistic experience without going full-blown "Sims" should definitely play Harvest Moon.
9) Skies of Arcadia (Dreamcast, 2000/GameCube, 2003)
Here is a goliath that I love to talk about. Skies of Arcadia. This is one of the deepest and strangest RPGs I have ever played, and while its definitely not completely under the radar, it is obscure enough to warrant putting it on my odd ducks list.
Skies of Arcadia was released at the end of the Dreamcast's lifespan. As such, it didn't sell too well. This is unfortunate because a lot of people missed out on one of the most interesting gaming experiences around. Its 2003 re-release on the GameCube was also a missed opportunity.
Skies of Arcadia melds together many pieces from different RPGs and works of fiction. The typical Star Wars evil empire is here, and so is the unique sky setting that can only be found in the "Legend of Zelda: Skyward Sword." Anime characters with different histories, motivations, and special techniques and customizations leads to a Zelda meets One Piece meets Final Fantasy 7 experience.
You are an Air Pirate named Vyse in Skies of Arcadia. The game begins with a simple routine raiding of an imperial airship, and at the end of the day your crew is kidnapped by the empire and sentenced to be executed in the Grand Fortress for their crimes. You make the bold decision to save them, miraculously pull it off, and become the first man to ever escape the Valua Empire alive. Making a fool of the empire, a bounty is set on your head as you turn your attention to the unexplored skies, creating your own crew, and exploring a huge world that you've wanted to see for your whole life.
Along the way you meet a number of typical characters that fight with you, and the RPG mechanics are par for the course. There's nothing new in any of the dungeon exploring or fighting, but the world exploration and ship battles more than makes up for it. If you were disappointed by Skyward Sword's empty sky, Skies of Arcadia can give a glimpse at what an amazing Sky Overworld can be like. It gives the gift of making you feel like a real explorer and adventurer, and that's something you have to experience for yourself to find out. The ship battles are also neat as they require a very "Battle Ship" strategic thinking and planning combined with stringing your best possible weaponry together to deal massive damage before your foes take you out.
It isn't perfect. Vyse has a special move that becomes a cheap crutch in battle because it does so much damage. I frequently charge up my skill points and keep my health up and just wait for an opportunity to use it instead of genuinely partaking in an exciting battle. Its just too tempting when you have such a powerful attack at your disposal. Also, the random encounters and sometimes trite dungeons can be a pain. But if you want a video game that offers an experience that you can't find anywhere else - a feeling a true freedom and exploring uncharted lands with hungry eyes - Skies of Arcadia's your gem.
8) Pac Man 2 - The New Adventures (SNES/Sega Genesis 1994)
Here's a weird game. Pac Man 2.
Pac Man 2 doesn't follow the traditional Pac Man formula. Actually, its anything but. Pac Man 2 consists of Pac Man walking through a world point and click style, and your job is to encourage him to do certain things and solve puzzles along the way.
This game is HILARIOUS. Pac Man is an expressive creature in this game, and its funny to see how he reacts to each situation. They are around 50 ways that he can "Die" if you make a mistake, and expect him to die A LOT in your search for clues that will eventually lead you to the enemy stronghold of the Ghost Witch. Sometimes its because he got ambushed by those pesky ghosts and you have no more power pellets and Pac Man faints shaking with fear. Other times you didn't warn Pac Man about some random obstacle, and he gets himself a hilarious death as a result.
At one point there will be a rock pac man will trip over if he doesn't see it, and if you don't warn him by telling him to look down (LOOK, LOOK! - you'll laugh at this later...) he will trip over the rock, onto a skateboard, and fly headlong into a tree. Pac Man's emotions are vital to success - and while in most cases he must be happy to succeed (Keep him happy by baseline not shooting him with your slingshot unless absolutely necessary), there are situations where the game will require him to be sad, angry, fearful, or even "crazy" to survive a dangerous situation. But in most cases these are detriments - such as when an angry Pac Man kicks a ladder a man is standing on, kills him, and then a bucket of paint spills on Pac Man's head. That's a gameover in Pac Man 2!
The world you will explore is huge. There are four chapters and each one requires you to visit different areas. The first is a simple stroll through town. The second you'll be hang-gliding through the wilderness and exploring mountains. The 3rd you'll take a train to the challenging city area. Finally, you'll need to sneak into the enemy stronghold through the sewers and defeat the witch once and for all. The progression is very layered and the game is an absolute blast to play despite being a little weird and at times unwieldy. Its a must play.
7) Radiata Stories (Playstation 2, 2005)
This one deserves to be higher on this list - at least at number 4 or so. But I'm cool with leaving it at number 7 because... nevermind. On second thought, just pretend this ones a bit higher up, because it definitely deserves to be.
This is my number one favorite role playing game of all time. It has no equal because it mashes together elements and creates a world and experience that combines the best of slapstick humor, amazing adventure, and Majora's Mask. Yes, I said it! MAJORA'S MASK!
If you thought the schedule system in Majora's Mask was cool, JUST WAIT until you play this game! It takes a few hours for it to be fully fleshed out and realized, but the character scheduling and night/day system surpasses Zelda's dark saga on every level. There are over 200 characters who are doing different things at different times of the day, and no matter where you are the game progresses in real time. This system expands throughout the whole world, and its incredible to see that the characters in the mysterious wilderness of the Radiata Kingdom and just as busy and full of life as the characters in the bustling main hub town of the game. The streets and alleys and different sections of the main town are more impressive than Clock Town. There is always something to do in town, and like in Majora's Mask, you can spend countless hours questing within the town alone. Most of these quests consist of recruiting different party members and customizing your battle team to your liking. The recruiting process is fresh and fun and just like the Kafei/Anju quest in terms of depth and fun.
Radiata Stories really shines because of one character - the man you are oh so fortunate to play as - Jack Russell. Jack is the most hilarious dope in all of gaming. He punches doors instead of knocking. He kicks things (and people!) instead of just checking them out. He leads an ensemble cast that is equally endearing and simultanously ridiculous. Ganz is a knight version of Dante from Clerks 2, and despite the best of intentions he always gets the raw end of the deal. Ridley is a pretentious princess and Jack's love interest, although its hard at first with them hilariously bickering all the time. At one point Jack enthusiastically exclaims: "The more fights I get into, the stronger I'll get! Soon enough, my legendary super powers will be unleashed!" Ridley stands there in silence for five seconds before going, "You read too many comics, idiot boy." The whole game maintains this comic tone while still delivering a tear-jerking and satisfying story in a balance that works amazingly well.
Combine the unbelievable characterization and story with true questing in the style of the greatest Zelda titles around, plus a surprise that awaits you at the game's halfway mark that gives me chills to this day (Make sure you keep a second file handy) - and you have a real winner on your hands. Radiata Stories may not have the most unique combat out of Tri Aces line up of RPGs, (and that's why its critical score is middling at around 75) but it flows with life and creativity in ways that no other game has ever accomplished.
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