[QUOTE="Forza_2"]I need to be clearer about the gameplay part to stop the confusion.
When I say DMC4 can be deeper, this is the aspect of it that I mean. Performing combos with Nero for example. Full Insta-revved combos with Nero is not easy to do because the timing is strict. That's something that is not present in NG. Combos are simple to perform, the challenge comes from somewhere else. (Reading enemies)
Dante. The depth is not so much in performing the combos, but from changing styl_es to adapt to the situation you are in. To use all the styl_es to their fullest, you need to know the game well.
NG has more challenging enemies. But don't think that there is no challenge in DMC4. The option is there.
Kritical_Strike
In Ninja Gaiden, you need to know your enemy VERY well. It's not just the moves in NG that make it deep, it's the enemies moves, and how they attack you.
Ninja Gaiden is NOT about combos, all you that are complaining about it's combos need to take a good look at the game. Is there a sty*le meter? No. Do you get anything for doing a huge combo? No.
In Ninja Gaiden you get rewarded for killing your enemies as quickly as possible, while simultaneously positioning yourself to do as many UT's and ET's as possible. There is A LOT of depth in that, and you would be a fool to deny it.
NG has alot of depth but DMC's style system 1ups it.
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