I bought this game yesterday, and I have to admit: I had a queezy feeling about its quality and value up till the moment I played it but at this point in time I can tell you that of all things, at least it's genuine fun.
So far I've only played 2 hours of it -which mainly consisted of watching my girlfriend beat the game I had payed for- and it's low difficulty level and assumed shortness set aside it appears to be all that we 2D-platform lovers have been craving for.
"Why?", one asks. The answer is quite clear: it's good old braindead 2D point-A-to-B platforming covered in a layer of 128-bit graphical sweetness. Don't misinterpret that statement though: thise game has very little in common with the SNES DKC games. The only recognizable character is DK himself, and the game is built around a high-scoring system that works very well, even is obligatory. For instance: grabbing multiple bananas at a time will result in a higher score, and combos are performed by consecutive actions without touching the floor. You build up your score during 2 stages, after which there is a boss battle in which your score doubles as your health.
So by now you've all noticed that I haven't spoken about the konga-controls yet. And with reason. Basically this game would have been perfectly controlable with a regular controller, but the konga's aren't a hurdle either. It works just fine as long as you don't stray into the 'why didn't they just use the regular controller' thought-trap. All there is to say on this topic is that the drums are used for directional imput and claping for special actions and gathering bananas/stunning foes. The claping also eliminates the need for pixel-perfect control, but I won't delve deeper in to that untill I have beaten the whole game and review it.
Some conclusionary notes:
- Level design is good enough, with the occasional original idea thrown in. Theme's aren't all that inventive.
- Bosses are fun but not that hard and have a tendency of re-occuring often. So far I've only counted 4 types and I think that's about it. There are an equal number of mini-bosses that grow more challenging everytime you meet them too though.
- The game seems easy enough for everyone to enjoy, but the high-scoring mechanics make it attractive even for the more seasoned gamer.
- Might prove a bit short.
- It's geniune fun!
added points through editing:
- doesn't really have anything in common with previous DK games. Only recognizable element is DK himself.
- the game seems to have a problem deciding on wether to put the emphasis on high-scoring or regular 2D gameplay. Not enough incentive for hardcore high-scoring.
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