@wiouds: Give it a chance before attacking? They tried to implement this via Steam and it was a disaster. The community didn't just lash out at Bethesda and Valve, we ended up fighting amongst ourselves, and modders that were previously respected were crucified for trying to move their content to a paid system.
The flight sim example was unique and only worked because it is still the community serving the community without the interference of the developer or publisher. It is an extremely niche market, and it was necessary to sustain the community as a whole. Without these mods there would be no community around these games. I'm ok with these tiny communities existing since they won't affect the industry as a whole. Bethesda, on the other hand, is aiming to upstage the whole modding community with this new system. I don't believe for a second they still want "free mods" to exist, their aim will ultimately be to replace it altogether.
Reading further, it sounds like the Creation Club is more of an extension of the DLC formula, since most of the new content will come from Bethesda internally. The expansion passes for Fallout 4 and Skyrim have been mediocre at best, and now they'll be even worse, because they going to be charging for each individual items as well as more fleshed out content like expansion packs. Remember the horse armor DLC for Oblivion? Yeah well, expect the market to be flooded with crap like that.
Also why are you comparing mods to a full blown game like FO New Vegas? That's a terrible comparison.
I like your optimism in how this won't affect "free" mods. If it succeeds, it WILL affect free mods. Once modders find out they can easily make money off this system, the whole concept of free mods will go out the window, because why would they bother uploading their stuff to Nexusmods when they can make hundreds of dollars off suckers who use this new system?
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