List some of your favorite new takes on Tetris.
Tetris exists on nearly every platform in one form or another, and though ubiquitous some titles stand out as making changes to the familiar system that actually better the gameplay. These titles ought to be commended, as most companies creating tetris games merely clone a formula while these standout titles took a financial risk to better the experience. Tetris developers, look here for models of how to make your game the next must-own version of a game everyone and their grand-nanny loves!
My favorite takes include Push Tetris (Tetris DS, Nintendo DS) and the system of silver/gold squares (The New Tetris, N64):
http://www.youtube.com/watch?v=hxp8vZZzqfc
^Push Tetris -
Both players play on one board, which on their screen appears as if their own pieces are falling with the other person's pieces rising to meet in the middle. Tug-of-war style lines were added above and below the playing field, and breaking a line shifted the board towards the other person's tug-of-war line. Push the blocks beyond the tug-of-war line by breaking lines with the tetrads to win. This was a fresh take on competitive multiplayer tetris, and seeing the board fall down past your buddy's line to win was far more satisfying than merely throwing garbage onto someone else's screen (as was the case in nearly all competitive matches before this one). Very Satisfying!
http://www.youtube.com/watch?v=ENObKRhRzM8
^The New Tetris system -
Creating a 4x4 square of one type of piece turns them gold, and breaking them gives you additional points. Make a 4x4 with more than one type of tetrad for a silver, which gives you additional points for breaking them but not as much extra points as given for breaking a gold. This added new depth to multiplayer strategy, especially considering that more garbage was thrown to the other player when breaking gold/silver lines. Hectic!
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