My friends, I have a serious problem. Every time I try to fix it it just comes back bigger and stronger, and I'm not sure I can deal with it on my own anymore. Even now I can feel it eating away at my soul, egging me on to do unspeakable horrors. Alcoholism? No. Sex addiction? I wish. Addicted to snorting NesQuik through a bendy-straw? …Maybe, but that's a problem for another time. No, my problem isn't something you might find in a psychology textbook, or on any of those news programs run by the 'liberal media elite'. Good people of Gamespot (and possibly Google if you got redirected here), I, The-Techspert, also known as Jurugar/x|c/Ghettofabulous/Kinkbot3000, have an undeniable urge to complete video games too quickly.

The liberal media rarely reports on the "real" issues like this one. At least I know there is one woman out there who I can count on.
I have been this way for as long as I can remember, ever since I started playing on my cousin's SNES. I, like many of you out there, have been wondering all my life just what went wrong. Why did god make me this way? Was it because my father was distant and my mother was overbearing? Was it because my mom did heroin and cocaine on a daily basis while I was in the womb? Was it because I was dropped on the head not once, not twice, but 7 ½ times? Ok, I think I'm getting a little off topic.
The average video game these days is anywhere between 10 and 30 hours long – some are much more and, sadly, some are much less. All games, whether they be good or bad, long or short, violent or child friendly, strive to entertain their users. I've played a lot of great games over the years, and I've recently noticed a pattern emerge: I buy a game, spend all day (and night) playing it, and end up beating it within two or three days. There are some notable exceptions – for example, Dragon Age: Origins took me about two weeks to play through, though I did have a lot of other stuff going on that sucked up my time from playing. However, I still played it whenever I could, and compressed what could have been a month's worth of entertainment into a significantly shorter time span.

If you finish a game per week, they really start to pile up…
Often I find myself in an "interim" period between games, where I just got finished with a game but it's too early to buy a new one. I find myself with nothing to do, and nothing to look forward to so that I can get through the day with a smile on my face (of course there *gasp* other forms of entertainment out there besides video games, such as interacting with other people…but I'm only really talking about video games here). But of course whose fault is that but my own, since apparently I am just physically incapable of rationing out my play experience, like a little kid with a bag of Halloween candy – I eat as much as I possibly can until what would have lasted for a week or two is gone in a heartbeat.
Are my expectations too high? Am I only supposed to get a few days worth of enjoyment out of a game before I shelf it and move on to the next one? I refuse to let myself buy a new game every week, and not only for monetary reasons (a new Xbox game every week would cost over $3000!). I won't let myself believe that a game that dozens or maybe even hundreds of people worked on for years and spent millions developing and perfecting can be drained of all entertainment value within a just a few days.
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Going through games too quickly can really suck out the enjoyment (or soul, either one works)
But it's us, the gamers, that decide how much fun we get out of a game, especially if the game is open-world or sandbox. Take Assassin's Creed – the game itself is superb, but playing around in the world in which it was situated was almost as much fun. For example, I would pick a part of the city and just kill anything that moved in that area while still being stealthy. Some citizens would show up, and I'd kill them and go into hiding. Some guards would respond to the noise and I kill them. More guards would show up and I'd kill them. Eventually the intersection would be covered by a pile of bodies, with no end in sight. Other times I would just round up as many guards as I possibly could and fight them all at once. Another example would be Morrowind, where I would just get up on a tall building and kill everyone I saw with my bow and arrows. Shenanigans like this – not necessarily intended by the game developers, but still doable in the game – can extend the life of games well beyond the scope of just the storyline. Of course, that's provided that the game ALLOWS you to do such things; not every game has as immersive a world as Assassin's Creed or the Elder Scrolls series do.

Catch me if you can!
Of course for multiplayer games the timeline is significantly extended. I played World of Warcraft for two years and, no matter how much time I spent playing it, I couldn't "beat" it. It was a reprieve and immensely satisfying to have a game that, if I wanted to be entertained, always had something interesting to do: battlegrounds, arenas, raids, dungeons, general tomfoolery, twinks, questing...And if you ever truly got bored with a character, you could always make a new character of a differentrole or faction and get a whole new play experience! Of course this was as much a curse as it was a boon for someone like me, who can't help but pour all of his time into a game until it is done…as you can imagine, I logged more hours into that MMO than I'm proud of, and it took a surprising amount out of me to quit the game. That's why Nesingwary-US won't be hearing from Jurugar the human rogue

Warcraft is great if you have time to burn…but awful if you don't want to have ALL of your time burned
But where is the middle ground? A game can only have so much content, even an MMO, so how do you stop yourself from running through it too quickly? Multiplayer games like Warcraft do effectively throw a "speed bump" into the mix with differentiated difficulty curves and the social aspect (the two M's in MMO); there is only so much you can do on your own, and while you might feel like raiding for 8 hours straight at 3 AM on a Sunday night until you kill Arthas (are they even up to him yet content-wise?), if you're lucky you might even find a handful of companions, but good luck finding 24 (or is it 39?) other people. And god help you if you're looking for skilled players.
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