This same kind of pompus attitude and arrogance is the reasoning that has been used in just about every piece of liesure activity that people disagree with... What benchmarks are we posting for video games? Are you aware that video games is alot like reading books? That just saying reading books is too vague on what exactly you are reading.. Many video games outside of being a liesure activity can promote literacy in the fact of long readings, be historical based, or stress a persons problem solving capabilities.. Just who here is deciding what is backward, what is useless etc etc? This is the kind of logic that was used by the United States government in the early 1900s and during the 1800s in passing the most brutal policies towards Native Americans.. Because we had to "civilize" them ecause clearly their way of life and culture were "backward, degenerate and unproductive".
sSubZerOo
I can't believe that you think my attitude towards video-games is anywhere comparable to the attitude responsible for the systematic depopulation and mass murder of the Native Americans. I find it offensive, and you would do better to refrain from making those outrageous, tactless assertions.
On to your argument:
1.) "Video-games are a lot like reading books"
I believe you are referring to "some" video-games, for many video-games do not have any semblance of writing at all. Certainly, most video-games created before the 1990s lacked any writing whatsoever besides some of the deep RPGs created during that decade such as Wizardry, Might and Magic, and Wasteland. The 1990s, due to the lack of technology and disc space, required writing in place of spoken dialog. This is most certainly true for the RPG genre, which hitherto the beginning of the millenium were notorious for long dialog and hundreds of pages of written words. Planescape: Torment and Ultima 7 certainly spring to mind with their seemingly endless pages of writing and dialog. However, in this decade, video-games, especially RPGs, lack the same length of writing found in those RPGs. Furthermore, I have yet to find an RPG or video-game that sports the same quality writing found in most books that I've read. Really, the quality of writing in video-games is shameful to say the least. The writing is typically reminiscent of the writing found in any issue of Reader's Digest, meaning that the writing is just as conducive towards literacy as say any relative pop mag.
If I wanted to bolster literacy in my child, I wouldn't tell him to play Planescape Torment or Fallout. I'd say, "Start out with Homer and Vergil, then make your way to Dante and Milton with some guidance."
2.) "Video-games can stress a person's problem solving skills"
Many things which do not include excessive violence, gore, and which trivialize death can boost a person's problem solving skills while at the same time providing a real-world basis for those skills. Certainly, any book on mathematics can do this, but discourse and debate can do just the same. When a person is frequently accosted with views different from his own, which he needs to address, he is using those dialectic skills borne from logic and reasoning to provide a reasonable argument. Music, especially contrapuntal music, requires a lot of critical thought and problem solving to make certain that all the different melodies create one, harmonious, complex fugue or chaconne or what have you, which also does not include gratuitous violence and gore found in video-games, television, and some of our music.
3.) "Just who here is deciding what is backward and what is useless"
I am merely the opposition to those who are deciding what "isn't" backward and useless. I am no authority, nor do I have any power in deciding what you can and can't do. I'm simply disagreeing with you.
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