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TheMysticHorse

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#1 TheMysticHorse
Member since 2006 • 580 Posts
The only genre Wii doesn't suck at is mini-games and party games.
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TheMysticHorse

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#3 TheMysticHorse
Member since 2006 • 580 Posts

?

For FPS games, it has nothing except a PSP port and a dumbed down Metroid game. Garbage.

For Racing games it has nothing whatsoever, except a kiddy kart racer coming this month which looks like a Dreamcast game.

For Fighting games it has nothing except a shallow button masher that is a party game not a fighting game.

For RPGs it has nothing, and all that is coming is a rehash of Gamecube most overrated RPG (Tales of Symphonia) which also happens to be mediocre at best.

For Action games it has nothing worth mentioning.


Why is Wii such a disgrace in so many different genres? Discuss.

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TheMysticHorse

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#4 TheMysticHorse
Member since 2006 • 580 Posts
Starcraft II or Spore.
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#5 TheMysticHorse
Member since 2006 • 580 Posts
[QUOTE="TheMysticHorse"]

since Final Fantasy VI. The only other game that competes is Vagrant Story. Everything else between VI and XII was totally inferior to those games.

Discuss.

tader-salad
12 was awsome and one of the best FF, but die hard JRPG fans will rip your head off, sorry.

Ultimately the people who don't like XII aren't real FF fans.
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#6 TheMysticHorse
Member since 2006 • 580 Posts
[QUOTE="TheMysticHorse"][QUOTE="ice144"][QUOTE="TheMysticHorse"][QUOTE="nick31189"][QUOTE="Mad_Rhetoric"]

IMHO FFXII was the greatest FF game by far, not that that others were bad, but this one had every thing

1. great gameplay- FFX turn based system seemed too old

2. 3D camera - FFX and the other PS1 games would have been soo much better

without fixed cameras

3. a gambit system

4. great story and characters

5. great graphics

ice144

dude the story in FF XII wasn't even that good. FF XII story was way to linear. There wasn't enough emotion it. It wasn't a really a chartherdriven story. Although the graphics in FF XII were amazing. The music and Story didn't really fit too well together. I dont belivive there was any memorable tunes. Whereas a game like FF VI had emotion an more Charcter driven story, plus more memorable music. The charchters each had there own sotry. There was a ton of charcthers to play as. It also had the most insteresting villian in Kefka

You can't seriously be telling me the Boss Battle Theme wasn't memorable. FF XII had probably my favorite boss battle theme of any game, ever.

Wait, wut? Are you serious? I'm all up for opinions, but to call the boss battle theme the best boss battle theme of any game ever is telling me that you didnt play ff10 or ff9( and ff7, to a lesser extent). Seriously now, youtube the seymour boss fights in ffx and tell me that isnt epic.

I've been playing games before you were born kiddo, and probably own 20 times as many games as you do.

If that's true, good for you, but i honestly have no idea what that has to do with what i commented about.

I've played more games than you, including the ones you mentioned, thus my opinion holds more wait than yours. Simple really.
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#7 TheMysticHorse
Member since 2006 • 580 Posts
99% of Wii games could be done on PS2 or Dreamcast.
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#8 TheMysticHorse
Member since 2006 • 580 Posts
[QUOTE="TheMysticHorse"][QUOTE="nick31189"][QUOTE="Mad_Rhetoric"]

IMHO FFXII was the greatest FF game by far, not that that others were bad, but this one had every thing

1. great gameplay- FFX turn based system seemed too old

2. 3D camera - FFX and the other PS1 games would have been soo much better

without fixed cameras

3. a gambit system

4. great story and characters

5. great graphics

ice144

dude the story in FF XII wasn't even that good. FF XII story was way to linear. There wasn't enough emotion it. It wasn't a really a chartherdriven story. Although the graphics in FF XII were amazing. The music and Story didn't really fit too well together. I dont belivive there was any memorable tunes. Whereas a game like FF VI had emotion an more Charcter driven story, plus more memorable music. The charchters each had there own sotry. There was a ton of charcthers to play as. It also had the most insteresting villian in Kefka

You can't seriously be telling me the Boss Battle Theme wasn't memorable. FF XII had probably my favorite boss battle theme of any game, ever.

Wait, wut? Are you serious? I'm all up for opinions, but to call the boss battle theme the best boss battle theme of any game ever is telling me that you didnt play ff10 or ff9( and ff7, to a lesser extent). Seriously now, youtube the seymour boss fights in ffx and tell me that isnt epic.

I've been playing games before you were born kiddo, and probably own 20 times as many games as you do.
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#9 TheMysticHorse
Member since 2006 • 580 Posts
[QUOTE="TheMysticHorse"][QUOTE="yoshi_64"][QUOTE="TheMysticHorse"]

Still, Vaan's brother died because of the Empire, and the fact they tried muscling into Dalmasca. He's certainly going to feel biiter towards them, because had they not been so lustful for power, his brother wouldn't have been killed in the process, no matter who killed him. It's blatantly obvious from the start of the game that he dislikes the empire, so he naturally was going to fight for his brother against the empire. It doesn't really matter that he doesn't know if Basch/Gabranth did it from the start, what he knows is that it would not have happened had the empire not been trying to invade. Penelo did lack development, which is probably why they dedicated the ending to her.

yoshi_64

True,, about the last part for Penelo. I kind of felt they did that for her because she had no development.

As for Vaan, I pretty much know he's fighting for his brother and in the beginning he wanted to accomplish his dreams of becoming a sky pirate (which fits for the RW game on DS) however I guess my disappointment was, they had me try and care for this character who pretty much ended being one of a few. By that I mean, I kind of was thinking he'd be the hero of the game, the leader of sorts, and the man who'd rise up, grow through these trials, and become more than a street rat out for vengenances of sorts.

I'm not saying he was bad or terrible, but I guess the problem XII had for me was that it didn't feel like anyone was ever taking control of the story... yet that was how VI was so why do I feel this way? I don't really know... but VI's characters were very well told, likeable, and had great backstory and development to make them feel unique and special.

XII's story was great for its mature storyline and its adult themes in my opinion. Yes the characters lacked development, but the plot surrounding them was still great imo and I think XII emphasized one thing: war isn't about just one person, it's about many people. That meant that the individual characters in XII perhaps weren't as detailed because the plot was supposed to affect many many people. Sure it didn't do it as well as VI. But then I'd say XII's gameplay was better than VI's was, even though I prefer VI overall.

Ture, I don't have any problems with XII's storyline. It was wonderfully told, and a much needed break IMO from the usual fantasy power-lord trying to rule over the world and a group of heroes try and stop the force.

XII showed even some important NPCs and the lifestyle of many affected cities because of this war.

Gameplay wise, I'd say I honestly still prefer VI's. Part of the reason is, while I love the quasi real-time battle system (sure you could move around, but attacks still happened in a turned-based system a la KOTOR) and no more random encounters either. However, the problem I had with XII's gameplay mechanic overall was the weapon system and character definition.

Anyone could wield any weapon, wear the same armor, and the like if you so choosed. The liscene board was setup so anyone could go any path, and for the first few 20 some hours in the beginning of the game... it was no problem. I chose different paths and made some different people, but once you complete the License board, everyone feels the same... and it was pretty easy to complete the thing too.

Sure VI had a system where everyone could learn all the same magic and use the same summons, but each character had a unique fighting style and it was fun to really explore them and use them for different enemies or ust swap around. Mainly, for XII, the benefit I only saw for different weapons from Swords, Staves, Hammers, etc was ... well it was really marginal if you ask me. I had Bash wield an Axe for the whole way through, Fran, Balthier and Vaan for the longest time held staves, guns I found useless as it was hard to obtain good enough ammo and even guns for that matter. Swords were standard fare too, Penelo, Ashe, and Vaan began being my sword wielers.

Magic mostly was something I rarely had to worry about... sure I set the appropiate gambits to heal my ailments, or use on the enemies, but summoning I found so broken and useless. You lose 2 people for one Esper, whom would either die easily on a boss, or the summoner would die on the boss, making the esper have to leave... I rarely saw any of the Esper's strongest attacks and they really didn't provide much benefits, because you'd lose a ton of MP on summons or all MP on the highest ones, that it left you defenseless and wasting ethers.

If you ever get a chance, try out the International Version, it fixes most of your complaints. I still liked the License board because it gave me the freedom to design my characters how I want, rather than being forced to follow a stereotype stat upgrades all though the game. But at the same time, it did generalize characters too much.

Still, I think the gambits added a whole new dimension to the combat, two methods of battling, gambits and manual input. Meant you had to plan ahead of battle while combining manual commands with gambits for the best effects. I loved it personally. So much strategic depth I found in it.

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TheMysticHorse

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#10 TheMysticHorse
Member since 2006 • 580 Posts
I concur. It's been happening ever since Xbox's first year. Halo:CE and Splinter Cell were like holy crap awesome in the early Xbox days but imo it's been going downhill ever since. Halo2 with fully recharging health, crap campaign, and power weapon pickup based gameplay was the sign of the end for me. That game was such a dissapointment.Lazy_Boy88
Xbox's first year was so great and it had so much potential... :( But the brand has dropped to rock bottom now.