This next generation of consoles have impressive ports from the PC; it is crucial to allow the console-gamer the closest thing to a mid-range PC that can be comparable to the technology of 2008-2009. Over-all, the exciting factor of both the XboxOne and the PS4, is the API/Mantle advantage that will be introducing the development team a complete alternative instead of the Direct X libraries. Yet, many games are still limited by conventional tools (licensed software) on the market.
Over-all, visually, both the specifications, though limited, are either upscaled to 1080 from 1280 x 720, at the standard of 60 frames or less by rate. With no ability to choose which shading techniques, or which drawing distances are available--- options that can allow a consistent frame rate and enjoyable experience has yet to be shone, it is clear that the consoles will on occasion suffer from hiccups; this is common on both the XOne and PS4 because of the lack of resources in CPU, GPU and RAM capability. The ending result is that it is mid-range system is frugal, and quite acceptable for the corporate needs of cutting down cost.
The GDDR5 is a clever type of ram for video cards; when the motherboard integration of this ram has yet to be used in the market place (PC build), and fully analyzed, I must discern that the marketing of this ram as traditional ram, is quite misleading, but in the end, deceptive. The amount of heat from the ATI/AMD processor, capacitors, and pipelines will cause the motherboard to bend as well; memory too, does heat up-- the frequency is quite high on PS4--- I have omitted the PS4 GPU, since it is quite low to accommodate the power supply. Failure of these machines is higher verses the PC.
This is common on both consoles, and the result of poorly ventilated cases and design will cause failure.
Both consoles will require curing in the oven, as with the previous generation, since the hardware will eventually warp. This creates a concern for the consumer level, as the problem of poorly manufactured hardware is ever-present on both machines. I think the PS4 isn't practical from a life-span at the price issued. The XboxOne too is going to suffer equally.
Graphically, the PS4 still doesn't match the power of a ATI 6950, but perhaps is marketed to be more powerful than the 7770 model for an affordable build. The GPU on both consoles, on Jaguar technology are best kept for cell phones and tablets.
Why has the AMD corporation allowed this cost-effective blunder? Jaguar(click on this to read the facts).
It seems that Sony and Microsoft are more concerned with frugality--- they pass it on to you while you pay for outdated hardware.
Sony and Microsoft are brilliant. The developers know this. I do know that some people at Sony are becoming uncomfortable at this weak CPU/GPU--- I am ignoring the fact that several stories on poorly manufactured consoles have been purchased by consumers who are none the wiser
I want carefully to consider the hardware, for it seems that the cons outweigh the pros.
The war of Sony vs Microsoft is farcical since the machines are inferior. The PR still managed to win.
Log in to comment