The_Pig_Hostage's forum posts
Hopefully this will mean the Simpsons Arcade game isn't far behind.Sophette
This is the first thing that came to my mind, lol. I don't care about X-Men, but Simpsons Arcade would be a day-one purchase.
Well, those are legitimate complaints, but I'd hardly call it broken; just somewhat flawed, like any game. It was one of the most critically acclaimed games on the Gamecube (90% review average), so to dismiss it in the same breath as Too Human is pretty unfair.[QUOTE="The_Pig_Hostage"][QUOTE="CarnageHeart"] I enjoyed the story of ED (though the game didn't change enough on the second playthrough that I thought a third playthrough to see the true ending was worth it) but the game design was terrible. The first broken aspect of the game was that all non-boss enemies could be instantly incapacitated if not killed by decapitation (which was easy to pull do). To make such battles interesting, I refrained from decapitating enemies. The second broken aspect of the game was the continually replenishing magic system. Once one learned the spells to heal damage and cure insanity, the game became a cakewalk since one could heal completely from one room to the next. To make things interesting, I healed only before boss battles and in order to experience the sometimes very clever insanity effects, I didn't cure my characters' insanity. The magic system was neat in that one could pull off a lot of cool things (summoning monsters and whatnot) , but those things destroyed the balance of a game which clearly hadn't been designed to accomodate them. I was a huge fan of Silicon Knights after Legacy of Kain (I bought a Gamecube largely for Eternal Darkness) which is why I'm so disappointed by the direction Dyack has gone in.CarnageHeart
Why are you talking about the metacritic score and not the game? Have you played it?
Yes, I played it. It's one of my favorite horror games of all time. I brought up the metacritic score just as a quick way of illustrating that the general consensus on the game is overwhelmingly positive. You made it sound as though Eternal Darkness had been widely considered a critical flop, and that its developer was arrogant for not acknowledging it as such; but this makes no sense, when it's clear that the vast majority of critics regarded it as a success.
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