Tighaman's forum posts

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Tighaman

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#1 Tighaman
Member since 2006 • 1038 Posts

Battletoads was the shit on NES I cant wait to see what they cooking up Pimple lets get it

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#2 Tighaman
Member since 2006 • 1038 Posts

@12hitterquitter:

man the scale alone makes ISS look like a mini map lol one building in AC 5 is like a whole block in ISS and ISS was dead and empty it wasn't a real smooth experience. 45fps is nothing to about when it supposed to be 60 that's stuttering. Still stuck on 1080p

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#3 Tighaman
Member since 2006 • 1038 Posts

@tormentos:

Have you ever gamed on a PC? You don't drop NPCs to make your game run better you lower things you can control and that takes load off the CPU

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#4 Tighaman
Member since 2006 • 1038 Posts

annnnnd Tighaman the insider strikes again lol I'm tell you cows stop listening to Torm with his copy and paste shit just because it sounds good to the agenda. I said it for the start the ps4 cant handle that many drawcalls its going to have trouble when you need heavy calculations to and from the CPU, Pretty games with empty worlds, is ps4 destiny that's why MS tries to offload the CPU calculations with the cloud and other processors because they knew this gen would be different.

You all have to remember this was going to be an ONLINE ONLY GEN cloud was going to be used on every game and that's what these people based the engines on is for offloading to the cloud but they parity for Sony and had to change the vision. Sony is slowing down progress

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#5 Tighaman
Member since 2006 • 1038 Posts

@tormentos: If you don't have the CPU cycles and you want to keep a CERTAIN FRAMERATE OR CLOSE TO THAT MARK YOU CAN NOT UP THE RESOLUTION BECAUSE YOU GOT A HIGH POWER GPU.

As you turn up the resolution on any game on your PC the higher you go up the worse it performs no matter what kind of GPU you got, you find a balance CPU go hand in hand with the GPU.

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Tighaman

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#6 Tighaman
Member since 2006 • 1038 Posts

mr huggles on nuts be tripping

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#7 Tighaman
Member since 2006 • 1038 Posts

#@tormentos:

It depends on how you are rendering Forward+ or Tiled don't need ddr3 to store data it needs fast cache and BW please you only hurting yourself.

Who said that 12CU for Direct Compute and 12 for Graphics lol I said the 1.3tf is for GPGPU I also same that the CU are updated or beefed up more data can be packed into them

The cloud is used in more than titanfall but it don't go with your agenda its 80MB of ESRAM for the total system 32MB for GPU ONLY 47MB for the rest of the system for CACHE I'm telling this because you are misinforming the COWS with your slander.

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#8 Tighaman
Member since 2006 • 1038 Posts

#@tormentos:

The GPU of the XBOX ONE don't have to use DDR3 BW at all it has 150+ just from the Esram

them games you talking about are the MONEY MAKERS

You sound like you mad because the cpu is weak with no chance of improving NO CLOUD OFFLOADING NO SPREADING THE WORKLOAD OF THE CPU

ITS not about GPU its about CPU/GPU/ESRAM/OFFLOADING PROCESSORS something that's PS4 is not using.

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#9 Tighaman
Member since 2006 • 1038 Posts

@tormentos:

Folks you a trip you just said the answer THE GPU WOULD BE BOTTLENECK BECAUSE OF THE CPU...........WELL THATS WHATS HAPPENING WITH THE PS4 LOL.

Esram a patch work? LOL keep telling yourself that maybe it will hurt less.

No they stopped it because everyone wants that PlayStation money lead platform and bigger fan base and the and lets face it the are doing nothing like MS doing with servers.

I have played them both SO is on as we speak and its bigger with wAAAAAAAAAAAAAYYYYYY more stuff going on your main character has more polys than Desilin in game character aint that some butt rub lol,

It DOES have its OWN bandwidth that's FULL COHERRENT with the GPU OWN BANDWIDTH and I will stick to that.

Enjoy this parity because it really benefits the cowboys

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#10 Tighaman
Member since 2006 • 1038 Posts

@mikhail:

Maybe you have been looking at the Ps4 version lol of course in has 100s of NPCs on screen I've seen it with my own eyes