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Tighaman

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#1 Tighaman
Member since 2006 • 1038 Posts

@btk2k2:

Haaaa this where you think this is from lol why don't you stop reading that guy and think everything is from his site because its not even close and you don't know what GCN is xbox GPU because its not one like it on the market you all just see 1.3tfs and go by that. We can agree to disagree with the bandwidth of ps4 when they already showed the diagram.

Shape is confirmed to be JUST FOR KINECT PLEASE SHOW ME WHERE MS SAID THIS. and don't bring me the quote from the TESTER on beyond3d because like I said he was just a tester.

You haven't told me anything that involves DEEPDIVING and if you know anything you don't always have to look in the past to see where the industry is going. Pascal, Pirate Island will be a WHOLE NEW ARCH and MORE CUs and ROPs is not going to matter

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#2 Tighaman
Member since 2006 • 1038 Posts

@@btk2k2:

But that's where things get messed up this is not GCN Arch it just have AMD Tech inside there is a difference, You can look at Ps4 OWN DIAGRAM and it SHOWS its never reaches 176gb its only shows 140bw is the most, and the more bandwidth the CPU needs the less the GPU has whitch its not like that one the Xbox. Esram don't have contention so you will get 150+ most times.

Shape is for the whole system and fully programmable for ingame audio what do you think True Audio is one Digital Signal Processor the XBOX has 4.

This is not a SLI or crossfire with two GPU together this is a DESIGN TO HAVE ONE GPU BE USED AS TWO and being able to target EACH PART OF THE GPU INDEPENDENTLY its not because the command processors they are used sort of like ACEs and you don't need many ROPs when you can use the Shader Cores for fillrate.

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#3  Edited By Tighaman
Member since 2006 • 1038 Posts

@btk2k2:

You people don't read just look at the surface

Ps4 has 8 aces each ace can do 8 que. each =64que

Xbox One has 2 compute processors 2 graphic processors that can do 16que each =64 que

Ps4 has 18CU with 130gb BW total for the system if the CPU need some its goes lower to only 110gb BW just for the GPU

Xbox One has 12CU 150gb for the GPU and 50gb for the CPU with no need to fighting over Bandwidth.

It takes 225bw to totally saturate 12CU for graphics that means ps4 is wasting ALU trying to use 18CU just for Graphics hence 14+4 will never have enough bandwidth to use 18CU just for graphic without Asyn Compute.

Ps4 has 1.8tfs GPU that uses resources for CPU offloading, In Game Music, Video Compressing/Decompressing, Color compressing/ Decompressing.

Xbox One has a GPU split into TWO GPU so I don't know the total Tflops but I do know that its has different processors for CPU offloading, SHAPE, Swizzle Textures, Compressing and Decompressing all with its own Cache and bandwidth

You all on this forum is not telling me nothing I don't already know the reason they using dx12 because you can not target one gpu at a time or using processors individually. I'm not telling you anything from a blog or these forums, this is stuff I have been hearing for the makers of the consoles.

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#4 Tighaman
Member since 2006 • 1038 Posts

@tormentos:

Them quotes and that diagram is from the IEEE journal of John Sells the maker of the XBOX ONE and he explaining it to the IEEE you made look at your face I see it now its hilarious. You still don't get it do you of course t see anything with DUAL GRAPHIC CONTEXT BECAUSE ITS NOT ONE lol. THIS IS TRUE HSA. Fast Cache, Microprocessors, DSP, GRAPHIC CONTEXT SWITCHING.

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#5  Edited By Tighaman
Member since 2006 • 1038 Posts

Guy look at the Diagram. We see that is has 12CU no one is saying that, but I told you before that its not a Bonaire more like two of them together.

DUAL GRAPHIC CONTEXT there is not ONE GPU THATS DOING THIS ON THE MARKET. THE ONLY WAY YOU HAVE TWO GRAPHIC CONTEXTS IS WITH TWO GPUs

I would take what the guy who made the xbox over anything you say. Secret Sauce lives TORM lol

Of course PS4 is the most powerful APU AMD MADE because THEY DIDNT MAKE XBOX SOC THEY HELPED its a difference.

@tormentos said:
@FastRobby said:

Yes you can... You are not a programmer, and you know shit about it. Here is an actual developer:

http://www.reddit.com/r/xboxone/comments/2d0ht6/some_cloud_information_from_a_game_dev_on_neogaf/

http://www.reddit.com/r/xboxone/comments/2d92y8/kampfheld_the_devverified_by_ng_mods_working_on_a/

The point of cloud is to free the CPU of tasks, so it can use those resources for other stuff. But you can easily program a game in a way that it does use resources differently if the XBox One is connected to the internet. Just look at what the developer is saying, learn, and be silent when the adults are talking.

NO dude stop your damage control that so call dev say the impact is huge when even Phil Spencer has deny that already about both The cloud and DX12,they over sold it and after that fix it they knew they have to because they would fail to deliver.

If the cloud is not there for a game that uses the cloud it will fail period,run Titanfall offline and tell me if you can..

@Tighaman said:

@tormentos:

You see the diagram.....You seen that John Sells the maker or the console said THE ONLY ONE OF ITS KIND AT THE MOMENT....no 7790 over there don't worry though we will see I that the xbox has been using HALF OF THE GPU to the whole GPU of the ps4 lol

Dude stop not only MS admit that they have a freaking 12CU GCN which they even have to rise the damn clock at last minute to get freaking performance out of it,MS also admit that there is no secret crap,and AMD them self stated that the PS4 APU was the most powerful APU they build period there is no way around that one..

Next year you will look like a fool and all gen long...hahaha

@evildead6789 said:

1. Your benchmark runs battlefield on high, mine on ultra, to run it on ultra the cpu has to do more work, simple as that. You don't have a clue how bottlenecking works yet you want to argue and call me a moron lmao

2. Who cares physx can run on the ps4, it runs on a pc cpu as well, even if it would run on an amd gpu, that's not the point. Tasks like AI will never be run (at least not this gen) on a gpu, because it isn't paralllel processed. Do you even know what the difference is between a cpu and a gpu

3. Well they do happen whenever you drive fast through busy traffic, which is a lot of times lol, gta fans selling their ps4's to buy an xboxone, like myself they prefer smoother gameplay than a bit better graphics.

Sony is so lucky the x1 fucked up with the kinect, but those days are over boy, back to reality. Pes is 720p on the x1? Buhuhu, a game no one cares about or it is you're japanese, who gives a flying f.. Everyone knows konami is sony's bitch. Maybe go play some pes in 1080p, I'll play some gta , far cry or whatever in smooth framerates lol, or better yet i'll play with my legends in fifa ultimate team (which are exclusive to the x1) in 1080p...

Who cares the x1 only has 68 gb/sec, it surely manages to run games at smooth framerates and high quality. The xboxone is smoother in gameplay in every single game lately. If the ps4 would lower the resolution as well, they might have smooth gameplay as well, but no they promised everyone better quality and now they have to come through, since they promised that already with the ps3 and there it took em 6 years to achieve better quality.

4. What link? physx? that's besides the point lol. just like pretty much everything you say. The point is that the ps4 is one overrated machine. That doesn't mean they don't make good games or that it isn't a good machine , but the x1 is pretty similar and imo, better balanced, has a better controller, better features and better servers. AT this time it's also cheaper. I prefer the exclusives on the x1 as well but that's just a matter of taste.

That doesn't mean you have to spread your lies everywhere, it's a fact that the lauch of the x1 was crap and their software & os configuration was crap as well, but as of now the x1 can be a very sweet deal.

1)The xbox one or PS4 doesn't run BF4 on Ultra mid to high in the best case scenario,the xbox one can't handle Ultra even at 720p and even that it was 10FPS slower as well,so yeah my chart does stand hell high on PC is higher quality than the PS4 and xbox one settings.

2)That is that is the point idiot Killzone SF was using its CPU for Physics,you run those on the GPU and the portion been use for physics on the CPU is now available to use in other jobs like AI or running more things at once or faster frame see.?

There are several thing which can run on GPU compute but now run on CPU,those free resources period the xbox one can't do that without hurting even more its graphics.

3)You say all the time so no you are wrong and the game is superior on PS4 period,the rest is just butthurt damage controls on your part.

So lucky.? Hahahaaaaaaaaaaaaaaaa

I don't care if you care or no one care about PES is 720p in the shitbox one deal with it..hahaha

Pes is locked 60FPS in the PS4 cry baby..hahaha

4)The point is that you are a blind biased lemming who pretended to be a hermit..haha

Balance meaning inferior..

18CU 8 aces 64 commands.

Same CPU and GDDR5 instead of fu** up configuration in the xbox one which was done to cheap out and include kinect in,balance mean inferior on xbox one..

What exclusives the xbox one has non,SO is basically the only one for endless months...

The rest is either on 360 or PC.

Epic how you ignore the whole Shadow of Mordor ownage,that is what will happen every time the PS4 isn't hold back...hahaha

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#6 Tighaman
Member since 2006 • 1038 Posts

@tormentos:

You see the diagram.....You seen that John Sells the maker or the console said THE ONLY ONE OF ITS KIND AT THE MOMENT....no 7790 over there don't worry though we will see I that the xbox has been using HALF OF THE GPU to the whole GPU of the ps4 lol

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#7  Edited By Tighaman
Member since 2006 • 1038 Posts

Like I said come back to me when any GPU doing SLI inside one GPU this is a NEW DESIGN NOT A 7700 HD more like TWO of them. The true power is not even used. They basically have been using half of the GPU

1 command processor

1 graphic processor

1 Geometry Primitive Engine

6 CU

2 Rendering Backend

EACH PROCESSOR CAN BE USED INDEPENDENTLY

THE FIRST OF ITS KIND TO HAVE TWO GRAPHIC CONTEXT DUAL GPU DESIGN

This what games have been using since the launch. Dx12 will be a whole new game when this hardware is public AMD/NVIDIA new GPU. JUST THINK one part of the GPU for the sky and buildings and the other part of the GPU Goes to the rest of the game is going to be truly something to behold.

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#8 Tighaman
Member since 2006 • 1038 Posts

What you see right there people are benchmarks of the game STABLE 30fps 1080p with that vegetation and fidelity it would be some massive downgrades to reach 60fps it looks great to me anyway but if anyone thinks this will be out next year is crazy.

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#9 Tighaman
Member since 2006 • 1038 Posts

The game looks great the vegetation is remarkable and its moving affected by his movements is nice, animations a lil janky but I will take them. If they are able to get this at 60fps which I doubt it would be great overall I still think Ryse looks better tho. If this suppose to show Ps4 power its disappointing.

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#10 Tighaman
Member since 2006 • 1038 Posts

you all know its an alt account, which many of you all have , but argue back and forth just because he talking about the ps4 lol