@BlazingSpeed @Emerald_Scott I agree with both prespectives.
Going to school can benefit you from working with colleagues, learning directly and actually interacting with professionals, making the experience more personal and interesting, also more coordinated.
But it can also be very expensive and may not work out depending on the quality of the course itself. And thanks to the internet, you can become a homemade-professor all on your own given enough enthusiasm.
@bgna8980 @Voice_of_Wisdom Final Fantasy XIII was a CG-fest though. It relies almost completely on cutscenes, but if you ignore those, it's clearly prevalent how shallow it is.
Gameplay is the number 1 priority, if a game isn't good, it's a bad game, regardless of story. But cutscenes are not necessarily bad. If done right, and added on top of a working and decent game, it can add ALOT to the experience.
@DarkSaber2k Not it doesn't, the more ram allows you for more multitasking in cooperation with the CPU.As long as you have as much as the game requires, it makes no difference, the game only uses what it requires.
@Auriken It's not linearity that's the issue, it's the progression.
It's a corridor game. You go in one direction without any way of having control of the scenario. Alot of other linear games can let you play the same scene in many different ways. But corridor games give you only one.
Mainly, the point here is-- if you'll watch a walkthrough of this game, it's most likely it'll play out the same as you played it, whether you tried to or not.
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