TohouAsura's comments

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@Pieter101 The usual stuff, 3DSMAX and Zbrush.

It really doesn't matter, they are all powerful tools. It depends mostly on the user.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@BlazingSpeed @Emerald_Scott I agree with both prespectives.

Going to school can benefit you from working with colleagues, learning directly and actually interacting with professionals, making the experience more personal and interesting, also more coordinated.

But it can also be very expensive and may not work out depending on the quality of the course itself. And thanks to the internet, you can become a homemade-professor all on your own given enough enthusiasm.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@bgna8980 @Voice_of_Wisdom Final Fantasy XIII was a CG-fest though. It relies almost completely on cutscenes, but if you ignore those, it's clearly prevalent how shallow it is.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@MetalDogGear Generalizations sure are fun, aren't they?

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@Prats1993 That's not how it works...

Gameplay is the number 1 priority, if a game isn't good, it's a bad game, regardless of story. But cutscenes are not necessarily bad. If done right, and added on top of a working and decent game, it can add ALOT to the experience.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@DarkSaber2k Not it doesn't, the more ram allows you for more multitasking in cooperation with the CPU.As long as you have as much as the game requires, it makes no difference, the game only uses what it requires.

I have 16GB like you. No difference.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@abdoalwaer There isn't.

But then again, this wasn't meant for you.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

Another CAPCOM game with so much potential and so little of it used...


... I miss you, Dark Void.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@Auriken It's not linearity that's the issue, it's the progression.

It's a corridor game. You go in one direction without any way of having control of the scenario. Alot of other linear games can let you play the same scene in many different ways. But corridor games give you only one.

Mainly, the point here is-- if you'll watch a walkthrough of this game, it's most likely it'll play out the same as you played it, whether you tried to or not.

Avatar image for TohouAsura
TohouAsura

40

Forum Posts

0

Wiki Points

3

Followers

Reviews: 1

User Lists: 0

@GamerCents When the idea of what a game is came into fruition.

Linearity is okay at certain points, but their biggest flaw is-- You played it once, you've played it all.