Typwn's forum posts

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Typwn

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#1 Typwn
Member since 2005 • 58 Posts

So what version of the game is OnLive Batman AA... is it the PC, the X360 or the PS3?Bebi_vegeta

It's the OnLive version. OnLive has its own SDK, it is its own Platform just like PS3 and Xbox 360.

After a little investigating i have decided i am very happy with my Stable console gaming. If OnLive does extremely well down the road, good for them. If not, oh well.Enjoy your product fellow gamers. (at least we have that in common).

Chogyam

And there's nothing wrong with your choice in console gaming, just like there isn't anything wrong with my choice. It SHOULD be about the games, but all anyone focuses on nowadays is hunks of plastic to flaunt around and call better. When the next generation of consoles come out the Micro-Console won't need to be upgraded, it'll simply play the games instantly when I want. That's how I prefer to play my games, especially since I can freely go from my PC, to the Micro-Console, and then to my Laptop while all my games and their progress is intact.

Again if you don't like OnLive thats fine, just don't like it for the right reasons. You can call me a fanboi if you want, I'm simply correcting false information and assumptions. Just like if I said Kinect is just an Eye Toy I'd have people in here correcting me as well. I would have to instead call all of you haterbois, as you have little to no idea how the service might run, yet its the worst thing you've ever heard of and couldn't possibly work based on your knowledge of how video compression and the internet works.

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Typwn

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#3 Typwn
Member since 2005 • 58 Posts

I never said it looked great?

"video quality is hugely variable in OnLive, ranging from very good to absolutely, diabolically dreadful. You will never get that disparity of performance on a local system". i got that quote by Digital Foundry, from wiki.

All I've read so far in this thread is a solid responses from GS members to the obsurdity of Onlive supporters.

Chogyam

Solid responses based on assumptions? That's not solid responses, I'm backing up every fact with sources, examples, and visual representations, however all I'm getting is "He's lying" or "Thats not how it works" or "That's just one person" blah blah.

Digital Foundry has a huge bias against OnLive because they pride themselves in computer hardware. Again, OnLive is not comparing itself to local PC gaming, ONLY to console gaming. You will have a better experience playing a game locally on your computer if you meet the hardware requirements to play them at max settings, and I'm not arguing against that! I have a gaming PC, I play PC games on Steam just like everyone else, but this hate against OnLive is completely unfounded! It has better graphics than consoles but PC looks better than OnLive, you can see it clearly in the comparison video.

Yes rely on issue that are not your own because you can't prove anything yourself. Truth is unless the TV has HDMI only, you can hook up even a NES to it. SNES and genesis too. TVs still have composite inputs today and RF inputs. Why don't you stop lying already?ChubbyGuy40

Hook up your NES and SNES, and you'll get huge green or yellow bars and other visual oddities. Yes they play fine, however they don't display correctly. I don't know why, but it happens. All other classic consoles after these work fine.

Edit: Oh and for those worried about 'losing' your games, they've setup yet another legal precaution. "In the highly unlikely situation that a game becomes permanently unavailable before the minimum term of your PlayPass, you will receive a prorated refund." However they are fully committed to keeping every game available forever, so this rebate is there for legal reasons obviously.

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Typwn

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#4 Typwn
Member since 2005 • 58 Posts

One guy on a random forum having a problem does not mean absolute impossibility for it to work.

Considering the rest of your posts here, I'd say you're quite desperate.

N30F3N1X

Its not just one guy, you should really read more than the first post of a thread before typing something to prevent yourself from looking helpless.

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Typwn

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#5 Typwn
Member since 2005 • 58 Posts

What I'm saying, is, I have a PC but can't play max settings of OnLive because I'm requiered a micro-console box... that apparently does some decoding.

But didn't you just said that it would be possible without a micro console to acheive such settings on PC & MAC in the near futur?

The fact that I'm requiered that box for a PC is a big fail part... don't you agree?

As for Batman AA... It's not OnLive 1.0... it's batman 1.0 Vs I have 1.1 on PC.

Bebi_vegeta

Yes the PC version is 1.1, however OnLive is NOT a PC! It's a console, and its particular version of Batman is version 1.0, that's Batman AA OnLive Version 1.0.

And no, OnLive is NOT a replacement for your PC hardware. It plays games at higher settings than current consoles, and lets you play high quality console and PC games on Macs and lower speced PCs. The service currently supports 1280x720 resolution, or 720p. Majority of TVs are 720p max anyway, and Xbox 360 doesn't even display in 1080p (its upscaled). OnLive Microconsole supports 1080p because its connecting to a TV only, and is made specifically for that. PCs and Macs have much more going on alongside running the OnLive client, but hopefully the PC and Mac clients will support 1080p soon as well.

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Typwn

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#6 Typwn
Member since 2005 • 58 Posts

You claim full playpass purchases will be available forever, yet when I look at the playpass and click the details button, it says "full playpass entitles you to play the game while it is available on Onlive and you are an active member." It goes on to say that to be an active member, you must have be enrolled in a current membership plan, which may not be free in the future, and that the game will be available until at least XXX date.ianuilliam

Yes because they can not legally say that the games will be available forever on the service, though they have full intentions of making every game ever on the service available for play. You can read about it here. They also state the membership details as another legal requirement, the service is free and will stay free forever. They have a Netflix flat-rate plan coming in December for back catalog games and indie titles.

And about your NES and SNES, how are you getting them to work on your HDTV again?

AC2 on Onlive: $29.99. AC2 on Steam: $29.99. AC2 (NEW) for ps3/360 at Gamestop: $29.95 (used for $15-24). Batman AA on Onlive: $39.99. Batman AA at Gamestop (NEW): $29.95. Borderlands Goty on Onlive: $49.99. Borderlands Goty (NEW) at Gamestop: $59.99... for consoles. $49.99 for pc. Just Cause 2 onlive: 29.99. Just Cause 2 gamestop: 39.95... for consoles. 29.99 for pc.ianuilliam

Hooray for numbers! Love how you completely ignored the fact I stated majority of the games have all of the DLC and Addons included. Assassins Creed 2, Just Cause 2, Batman Arkham Asylum, they all have the additional content. Borderlands is obviously the Game of the Yeat edition, which includes the downloadable content.

All I'm hearing is how the service can't possibly work, except that is does and you can't change that fact. Don't use the service if you don't want, but seriously do some research into OnLive instead of spouting assumptions and out-dated information.

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Typwn

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#8 Typwn
Member since 2005 • 58 Posts

What? thats the most obsurd observation i have heard in my entire life. A streamed service better than a dedicated console platform. suuuuuure.Chogyam

The video is right there, see for yourself instead of just making more assumptions.

And I can tell you that you are full of it and flat out lying. Many others agree, if not everyone else that isn't an OnLive fanboy/salesman, OnLive is worse than consoles. Mafia 2 was all I needed since I've played them on every platform. PC, PS3, and tried for OnLive. PC obviously is far ahead of PS3 and OnLive. PS3 has a clearer picture over OnLive while OnLive lagged when I made Vito turn, move, and stop. Shooting and reloading also had a slight delay, and for some reason it took him almost 3 seconds to respond to the "take cover" command.ChubbyGuy40

Sorry to disappoint you but I'm not a liar. Here's yet another video where a friend and I are playing OnLive while communicating over Skype. I play Mafia 2 at the end of the video so you can see for yourself.

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Typwn

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#9 Typwn
Member since 2005 • 58 Posts

The guy @ university that you linked, said that the micro console does nothing special, so I don't understand why I'm not geting the full service throught a PC.

Also, the image was stretch to 1200p, making it blur...but it was also on low setting compared to my PC, for example, the lighting effect.

Bebi_vegeta

The micro-console is a box that is specifically made to process and decode the signal from OnLive. When he says 'it does nothing special' its to prove a point that there's no expensive hardware in the console except for the processors needed to process and decode the signal.

And yes the settings will be lower than your PC because its not competing with your PC, its competing with Consoles and I can tell you that OnLive Games look better than their console equivalents. Here's a great video showing just that:

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Typwn

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#10 Typwn
Member since 2005 • 58 Posts

Again, of course it works for him. He has a 50+Mbps connection and lives 50 miles from a data center. A much larger percentage of people in the US have a 7 or below Mbps connection, and live over 500 miles from a data center. Meaning that the reviewer's experience is not anything close to what the average user will experience.ianuilliam

I'm 500 miles away from the server in Dallas and 1,000 miles away from the server in West Virginia. My current connection has been fluctuating between 2Mb/s and 4Mb/s, and I have been able to play without any issues at all. You're making assumptions when you can just try the service yourself.

The average speed in the US, according to Speedtest.net is around 7Mbps (I have 6, myself). While that's sufficient to use the Onlive service, it is just barely.ianuilliam

The service states a minimum of 1.5Mb/s, you're fine in that respect as long as you have a steady connection. Again, you're arguments are still based on assumptions.

Even with a faster internet service, there's still the input lag. Sure, the Joystiq reviewer didn't notice it. But as I said, he lives ~50 miles away. I live 500. Many others live farther. And no, input lag has nothing to do with your connection, it's a simple matter of distance, infrastructure, and physics. There are basically two options to improve it. Move closer to a data center, or wait till they build a data center closer to you.ianuilliam

This statement proves you have never used OnLive and have no idea how it works.

At least the software is cheaper, right? No actually, it isn't. Sure, most of the games on the service are less than $60, but they are also old games. AC2 is $30 on Onlive (full playpass is the only rental option). AC2 is also 30 on Steam, and the console version, new, is $30 at Gamestop. Used copies are as low as $15 at Gamestop and Amazon. Other games will show similar price comparisons, and for the games that offer shorter playpasses, they tend to be the same as renting from Blockbuster stores or Redbox, and far more expensive than renting from Gamefly or Blockbuster Online.ianuilliam

Assassins Creed 2 on OnLive has all of the DLC and Addons included with it, as do majority of the games on the service. Keep in mind, the publishers set the price of all the games, not to mention you get these games INSTANTLY which makes up for the fact that renting prices are similar to Blockbuster and Redbox. Gamefly and Blockbuster Online still require you to wait 2-3 days for your game, and even when you get the game it could be unplayable if the disk quality is low.

Speaking of software, where is it?ianuilliam

Sorry. Not sure if you heard but December 2nd is the Micro-Console launch. Yes the service has been around since June, but that was basically live beta testing to see usage numbers and performance. They hope to have 50-60 games before the end of 2010, and have 100 games in the pipeline slated for next year.

And none of that even touches on what, for many, is the biggest flaw. No ownership. If I buy a game, it means I intend to keep it. My game collection goes back to the NES, and I still play those old games. Why would anyone want to pay just as much for a 2-3 year lease to play a game as they would to just outright own it forever? Even if you don't play old games or care about collecting them, at least with a console copy you can always resell it and get some of your money back.ianuilliam

Again you're arguing based on assumption. First off you own the license to play the games forever, just like with any physical or digital media in history. You should really read your EULA and TOS for your 'physical' copies of your games, as you only own the license to play the game and not the game itself. its not you play your NES still, I have my in mint condition never opened in a closet. Why haven't I opened it? Because I haven't had a TV that supports the inputs since 2000. There's no 3 year limitation on your games that was dropped just like the monthly fees, and not because of complaints from consumers.

OnLive never intended to charge a monthly fee ever, it was temporarily planned as a worst case scenario.

Inside Gaming: "Last month you announced that OnLive would be dropping it's required monthly fee. Players can now jump into OnLive for nothing. What was the motivation behind this? Was this move a direct reaction to negative feedback that you received about the subscription fee."

Steve Perlman: "Look, we never wanted to have subscription fees. We had no data to go by. When we announced $14.95 a month… nobody minds when you go down in price. We're not a Microsoft and we're not a Sony. We can't afford ten years of loses. You know what I'm saying? Let's put it this way: the worst case scenario we could imagine as far as usage would have required us to charge $15 a month. But what we did between the announcement and launch was what we call a commerce beta where people were buying games to test the credit card purchases and everything because you can't get real usage numbers until somebody actually buys a game. It's fascinating watching how usage for the exact same game, free or purchased, is different. So we were rolling up to release in June at E3, we're like 'jeez, I don't think we're going to have to charge anything.' But we couldn't be sure. So we decided to go this way: we partnered with AT&T and announced that the first year is free and after that it's $4.95 a month. Okay? Just to get people on there so we could get real usage and track that usage. We collected the data and tuned the system to optimize it for usage and after three months we were able to conclude that we don't have to charge any on-going fees. Which is great."

IG: "Was that sort of the plan from the beginning? When you you guys started was it like 'Ideally, we won't have to charge monthly fees?'"

SP: "So here's the thing. The plan was to make it so there were no monthly fees, if you play a game, either way, we get paid because you're playing a demo [Editor's Note: Steve mentioned to me earlier in a presentation that OnLive is compensated when users play free demos] or we get paid because we get a revenue share on a sale of the game. But we had to go and ran the numbers. You know? You're a start up so you go and run the numbers. 'Here's the best case scenario and here's the worst case scenario.' By the way, the only reason we could afford to do is we were so worried about the worst case scenario we built in all these optimizations in the servers to minimize the cost of operations. And it's because we built in all these optimizations…that we are able to offer a free service. If we just took off-the-shelf servers, we wouldn't be able to. But what you just saw there is that you're sharing servers amongst a lot of other people and it's using them very, very optimally."

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