You don't even pay for that. You're essentially renting (and their terms of use and so on make that explicit). You're paying full retail price (and sometimes even more than that) for a rental.HuusAsking
If you rent a game then you're renting the game, otherwise Full Play Passes will be available forever (however he can't legally say that because technology changes etc). As was said in another review, you could go buy a SNES but good luck hooking it up to your HDTV. You aren't paying full retail price either, in fact new releases are usually $10-$20 below retail. Other titles are usually half the price of retail as well. And again, let me stress this, OnLive is not a PC it is a gaming console that works across multiple devices.
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Including Comcast, Cox, Time Warner, and Verizon? Perhaps you can provide a quote from the video that says to explicitly. And furthermore, there's still the matter of distance-based display lag, which nothing short of a faster-than-light communication technique can address. And let's not forget all those services capping their Internet usages. Using Netflix in such an environment is a stretch.HuusAsking
Yes, including all of them, you can see it in this video. If that's not enough for you, you can see their IPv4 Route Propaganda. Also, you're making assumptions now about distance-based display lag, which makes sense based on how our knowledge of the internet works. However, it is all real time. When you spectate in the Arena, it's 1:1 video and audio. If you were on the phone with someone, and watching them play on OnLive, the sound would sync up. When you're playing UT3, FEAR 2, Splinter Cell, or hell ANY multiplayer on OnLive, it is REAL TIME. There is no pause between someone jumping or shooting in a multiplayer game and you seeing it. I have ran so many tests with OnLive, it truly is an amazing service and many of your arguments are based on assumptions.
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Which means absolutely squat if OnLive goes down. When they go down, ownership of all those servers gets liquidated and sold to whoever.HuusAsking
OnLive can operate at any capacity, be it large or small. They get compensated for games purchased, games demoed, and now for the hardware. They were doing fine with 2,000,000 logins in 5 months (14,000 concurrent users), but in this article they state OnLive has received over 7,000,000 logins. If we subtract the 2,000,000 we're left with 5,000,000 logins in the two weeks since the announcement, which is over 350,000 concurrent users. They would be going down any time soon.
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That's where it falls flat vs. physical ownership and Steam-like DD where the files reside on your hard drive. You don't need Internet access to play. Very handy if you're a single-player fan. And if you want to be a serious competitor in the System Wars, you better bring something that a lot of people can access easily and affordably. Not a lot of people have good Internet access, and not a lot of people can afford the bandwidth.HuusAsking
You still need internet to obtain and DRM check with Steam, but onto your other arguments. OnLive is extremely easy to access, be it on a PC, Mac, TV, and soon iPhone and iPad. The OnLive Micro-Console is $99 which is extremely affordable, and comes with not only the Micro-Console but also an awesome Wireless Controller, HDMI Cable, Ethernet Cable, Power Cable, and a Free Game of your choice. Setup is simple and straight forward, there are no moving parts, and you only have to push the button on the controller to turn it on and jump into the games. All you need to play is a 3Mb/s connection, and nearly every major internet service provider offers this for a relatively low price. If they don't, they will at some point or another.
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