Ucasuals' forum posts

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Ucasuals

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#1 Ucasuals
Member since 2012 • 180 Posts

no waypoint markers adds more hours of gameplay to a game because it takes a player longer to figure out what to do.

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#4 Ucasuals
Member since 2012 • 180 Posts

[QUOTE="Ucasuals"]

crysis 3 will be ruined by waypoint markers defeating the purpose of those giant levels because the player wont even explore every nook and cranny because he's being led by a waypoint marker.

jun_aka_pekto

Even the original Crysis had markers that sows where to go. But, you'll still need to find other means of entry if the front gate is heavily defended. I'd like to see Crytek get rid of the enemy indicators though. I like to be surprised.

Yes they shouldnt have been there. I grew up playing turok the dinosaur hunter i dont want this garbage.
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#5 Ucasuals
Member since 2012 • 180 Posts

This game was basically made for f*cking exploration and they ruined it because of the influence from halo combat evolved waypoint markers.

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#6 Ucasuals
Member since 2012 • 180 Posts

waypoint marker and linear game design=death of exploration in fps lol

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#7 Ucasuals
Member since 2012 • 180 Posts

Now crytek i would love you to stop destroying the exploration aspect of first person shooters.

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#8 Ucasuals
Member since 2012 • 180 Posts

turok the dinosaur hunter is the original crysis for consoles.

it had giant levels with no waypoint markers.

waypoint marker is for dumbass noobs

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#9 Ucasuals
Member since 2012 • 180 Posts

i need to kick developers upside the head for making games pointless with all these dumbass design choices that shouldnt be in our games.