Unfallen_Satan's comments

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Good to hear it succeeds where it counts. Battlefield single player is an appendix, not a a deal killer. I hope DICE learns its lessons for Battlefront, if it should get in its head to make single player for that. Star Wars fans are at least a magnitude more critical of Star Wars story than BF players are on BF campaign.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

@piha @CptJohnnyRico

I blame it on EA's trying to create the experience of real soldiering, or whatever they think is real soldiering. Not many gamers, I argue not even many real soldiers, want to play that. For an hour or two a session, a hell lot more people want the the intense over the top action of CoD or multiplayer than struggling through the personal dilemma of in-game soldiers that a lot of us can't even understand, let alone appreciate, assuming it was even scripted correctly.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

@mav_destroyer I agree. Lucky for me, FFXIII is as much Sazh's game as Lightning's, so she doesn't feel overbearing. I hope Lightning Returns will have equally interesting multiple protagonists.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Great attitude, and I am glad no dumbed down simple answer is offered for the titular question.

For me, the essential component in all games is the capacity for the gamer to put in something personal, whether it's skill or personality or just a past event, and the game to receive it in a meaningful way. Games that I really enjoy interact with me through superior scenarios or AI. Without that, I still respect any game that provides a medium for me to interact meaningfully with other people in a way not possible without the game. I don't consider work without either possibility to be games; so Minecraft without multiplayer or AI would be digital toy and not game to me.

I think games can learn a lot from movies: the narrative, the acting, the special effects, so on, but games must never lose sight of what I consider its soul: meaningful interactivity. The only QTE in previous David Cage games that I deem worthwhile are those that frame character choice in a time-limited setting, but because those choices help me discover something about myself as I play, they alone make those games for me.

Many no doubt consider Minecraft to be a game but David Cage's choose-your-own-adventure not. I hope gaming continues to struggle with its identity crisis as long as the struggle leads to growth.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Great attitude, and I am glad no dumbed down simple answer is offered for the titular question.

For me, the essential component in all games is the capacity for the gamer to put in something personal, whether it's skill or personality or just a past event, and the game to receive it in a meaningful way. Games that I really enjoy interact with me through superior scenarios or AI. Without that, I still respect any game that provides a medium for me to interact meaningfully with other people in a way not possible without the game. I don't consider work without either possibility to be games; so Minecraft without multiplayer or AI would be digital toy and not game to me.

I think games can learn a lot from movies: the narrative, the acting, the special effects, so on, but games must never lose sight of what I consider its soul: meaningful interactivity. The only QTE in previous David Cage games that I deem worthwhile are those that frame character choice in a time-limited setting, but because those choices help me discover something about myself as I play, they alone make those games for me.

Many no doubt consider Minecraft to be a game but David Cage's choose-your-own-adventure not. I hope gaming continues to struggle with its identity crisis as long as the struggle leads to growth.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Lol. Who'd thought CoH 2 would have such a deep impact?

This is good. The world needs a nationalist Russia to contrast with a non-functional, hopefully temporarily, US. It's time to go back to the good old days where men of convicton and extreme values ran the world.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Lol. Who'd thought CoH 2 would have such a deep impact?

This is good. The world needs a nationalist Russia to contrast with a non-functional, hopefully temporarily, US. It's time to go back to the good old days where men of convicton and extreme values ran the world.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

This is a very helpful preview.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

Smart. Here is to hoping it works.

Avatar image for Unfallen_Satan
Unfallen_Satan

195

Forum Posts

0

Wiki Points

23

Followers

Reviews: 2

User Lists: 0

@Banefire76 I would be extremely critical of any business proposition that did not put the welfare of the business first. For me, those points actually work in SE's favor as far as how serious they are about this project.