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VampireLord123

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@Alpr1010

Well if you like DS, and you find yourself playing this game you will see what i mean. I have play both DS games, and the difficult setting of this game is comparable to those games.

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VampireLord123

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I have the game, just finished my frist playthrough, and i have to say it was a good game. I think you have to be little forgiving with the game, after all it is the first on the series and obivously is going to have flaws. Just what happen with the first Assasins Creed, the game was short and did not have any depth at all, but it was something new and different, than soon became one of the most beloved series this generation.

It has an intense feeling, the difficult setting is hard Dark Souls kind of way. For example, when you die you come back as another survivor and you have to go back and kill you old survivor turn into a zombie, but becareful, if you die again before grabing you stuff and killing your old survivor, you loose all you items you carry with you, including weapons.

Dying is something that easily happens in this game as well, bacuase the game zero forgiving. If a zombie grabs you and you are dead, if you fall off a high edge you are dead, if more than three zombies are trying to kill you, you better option is to run. All these aspect of the game remind it me why i like the Souls series, and if you are into that kind of games, you should give it a try.

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VampireLord123

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@NorwegianWinter

Holy then my GTX 560 wont be able to run it on max =/, well i guess i have to buy a new video card next year.

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VampireLord123

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I see many people did not understand the article at all. What the writer is trying to say, is that the core elements of the game should go from the inside-out. This means, if they are going to implement alternative ways to play using motion control or other kind of devices, they should add it in parts where the game truly needs them or optimizes the experience, making them part of the core elements of tha game. Adding motion controls just to make a jump or make a sound, dance, or just for the sake of solving puzzles, it is superficial. One example, of making use of the motion controls part of the core elements of the game, is Zelda Skyward Sword, it was a different experience, some bosses require skill and the good use of motion controlling to be defeated. More examples could be Trauma center on the DS or the Wii, Mario Galaxy series and many more that use them the way it should be.

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VampireLord123

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@TroubleMaker411 @tourdefist

Well, i have dissect the game almost copletely, finishing every quest and challenge, almost finish clearing all the maps, and i have to say the game feels very unpolished. There is many questionable design aspects of the game, some even hammper my experience in the game here are some.

-I have experience some freezing in the game, like four times or so, even there was a part where the game keep freezing every there seconds or so.

-I experience a bug on the hunting bear mission where the bear got stuck on the wall so could not finish the quest.

-In some part of the games, specially in New York, for some reason the guards just kept chasing even if i was incognito.

-In the underground level in New York i found un unifinsihed part in two elevators. You see to cross a part in the underground you neew to pull down to levers to bring two elevators down. If you come back to that part again, you will find the elevators up and you cant pull the levers down again, and the thing is you cant cross because you have to carry the lantern with you.

-For some reason while fighting, the auto-aiming of the game it just does not work correctly, in some cases i had to repeat some side quests because Connor would not aim to the guy i wanted to kill.

-The map is another big issue i had with the game, for some reason once i received a courier mission assasins contracts or other kind of mission, they dont pop up in the map, so i had to restart the game, and talk to the quest givers AGAIN, and then they will appear in the map. Some of the quests dont appear on the map either wich truly annoys me.

-When you are buying in the store, you can only buy one item at the time, which is kind of lame, and while selling or crafting, it is truyly annoying that you have to go item by item to select the one you want to sell or craft, for example, to choose to sell the wolfs pelt, you have to cross all your personal items to get to the point where you can select to sell the wolfs pelt through your convoy, which is pretyy annoying because you have to do it FIVE times because the game wants you to choose item-by-item.

-Above all aspect already, said the thing that truly bug me, was the fact that i found all the underground entrances, and for some reason the games keeps telling me that i only have found 82%, and i have double check all the entrances. This will hamper my 100% of the game and i am very annoyed about this.

There is some other issues that i found in the game, but many of these are just experience through side questing. If you play the game only the main quest, and some side questing, you wont probably experience many of the faults in the game. I personally woul have given this game a 7 even lower because the game really feels unpolished and there was not given enough time to finish the game properly.

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VampireLord123

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@GamerOuTLaWz and welcome to jackass lol

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VampireLord123

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The Wii U deluxe edition is the one is out of stock, there is plenty white ones around. I was able to get one last deluxe edition on Wall-Mart. But i guess 400,000 is not too bad.

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VampireLord123

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@DrKill09 @Steba93 @WWE6427 Technically almost 6 months have pass and sales does not seem to pick up.

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VampireLord123

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I suppose thats good i just bought the game, i guess ill wait for the patch to come around

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VampireLord123

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@WhiteStormy

Well Megaman has been always a cartoonish character, no matter what kind of game it was. Gameplay was similar to every game except for legends (I like the first two btw). When i say re-boot, they might re-invent the whole megaman universe and how is seen by the gamers.