Lately, I've been getting immersed in the world of LittleBigPlanet. The game is occupying my thoughts so much, it's ridiculous.
This was the first title in my collection back in April. However, it had been neglected in favour of shooters and other genres. The thought of making a brand new level, from the ground up, seemed like a long and laborious task.
As a creative person, that was a LittleBigFauxPas. This past week, I decided to pick it up again and give it a proper chance.
The BETA had remained largely untouched, and the first couple of levels within Story Mode were still incomplete. However, once I knuckled down, and watched all the tutorials, the experience has been nothing short of amazing!
The BETA, while time consuming, is a total riot! There's literally no end to the ideas that can pop into your head. The crazier, the BETTER! :D
When it comes to the basics (rocket propelled cars), I can't help but have a huge smile on my face. There's a real child like enthusiasm to the smallest of contraptions. I'm content with just building jeeps and makeshift rockets. For yucks, I also tried to make a cherry gun, with hi-larious results. :lol:
Overall, the game is a breath of fresh air. I feel kinda guilty not to have embraced it sooner. The scope is impressive and it's lots of fun to boot. This might be my new addiction, because I don't see myself playing anything else at the moment.
In terms of creative ideas, the darker notions are at the top of my list. *Insert maniacal laughter here.*
'Escape From Despository One' is the name of my first level. This is a little horror number, set within a mental hospital. The over arching theme is to break out, and drive a 'Crazy Wagon' to the finish.
If the tools permit, I might incorporate a helicopter chase. (Sometimes, a wacky notion is too ambitious, which is kinda frustrating.)
The real buzz is the attention to detail. I want to fill my 'world' with atmospheric touches. This is the main driving force behind 'Depository One', and something that I'm taking pretty seriously.
Anyone can make a mechanised lift, or a fire pit. I've watched a couple of You Tube vids, and there are some generic obstacle courses in the mix.
That's generally something to avoid. The aim is to make everything subtle and functional. I want the player to feel they are walking around a real location, filled with authentic items. Everything from: blast doors, motorised CCTV, broken tv monitors, a munitions locker, electrical force fields, colour coded signs, hidden passwords, and wall mounted weapons.
When it comes to effects, I want people to jump over the remains of a burning door, than a pre-made platform. Electricity will surge from tv monitors, and hazardous smoke will bellow from damaged pipelines.
The need for humour and laugh out loud moments won't be ignored. At the beginning, I have a talking wall, which blurts out gibberish, and this'll be a recurring theme throughout. :)
Other sections may require the player to run back and forth between locations. If they come across a sealed door, they'll need to go back to the munitions locker, and haul out the triggered explosives! They might also want to use the wacky cherry gun, spotted earlier in the route, to finish the job. :D
Anywho... LittleBigPlanet is a really cool game, and I'm glad to have picked it up again. I'm gonna be occupied with my custom levels for some time.
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