This is the price we pay for a game series that sets the new benchmark and redefines the genre with every iteration. It is a certainty, and this cannot be rushed.
@JamesThePrince Yeah, because every online works online perfectly from day one.
There are games with one hundred times less complex and indepth then this game that still don't work properly years after they are released. It's been less then a week and they've sorted a lot of the problems for a lot of people.
I thought they'd made the networking simply too complicated, but they've still managed to sort out the problems for most people, which Is just awesome.
I wouldn't say it's because of the Animus from a narrative view itself, I just don't think its potential came to fruition due to ( as pointed out ) the fact it simply wasn't written well by the end of the series.
It was clear with AC:Brotherhood where they were taking the series. With less of a focus on single player and it's sheer lack of substantial additional content it just felt lacking. They repeated the process again with Revelations, without any real form of progress in regard to gameplay.
As for AC:3, whilst the world was vast and well made and its additions fairly substantial it was a shame they were so rarely implemented, and a shame that the storyline was simply so poor and the overall product was so clearly rushed and unpolished. The bugs and glitches were far too numerous and the gameplay was just boring.
It's missions, game mechanics, story and characters were simply underdeveloped. I finished AC:3, granted not 100% ( who in the hell would want to do everything in it? ) and it was just a complete let down.
This I believe is a sign of just about every major game that has come from Ubisoft in recent years. They would be one of the best computer game companies out there if they didn't settle for this kind of half-assed practice, selling their games on rushed gimmicks set in tried and tested formulas, hand holding the played through ever single game mechanic every single time, as pointed out in the video.
To me it seems they've simply made the online mode far too complicated, mostly in regard to networking.
I was racing yesterday and the host quit because he was losing, and the game just couldn't handle it. It couldn't find a new host, disconnected me from the match, then GTA Online altogether. Then it seemingly disconnected me from Xbox live too, probably from sheer over-complication. The wireless just couldn't handle the traffic.
Rather annoying, considering they no doubt delayed the game for the MP and with the money they've made I would of thought they could afford a decent amount of servers.
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