@GOGOHeadray Mine did too. Honestly, I can't think of a worse possible bug that a game could have. You'd think that would have been top priority in the first patch.
@SurlyPotato Wind Waker HD feels kind of unnecessary to me. The visuals from the original were already designed to age well, and they aren't adding the dungeons that were removed from the original. Seems like a wasted opportunity.
@Vividnightmare @telaros I guess the counter argument would be that they got entertainment for their money. When you pay to go to the movies or to an amusement park or something like that you don't actually get to own anything, you just pay to have fun.
@games_are_fun71 @Morfessa If enemies scale to your level then there would literally be no point in leveling up. In games where enemies don't scale there is a tangible sense of progression. At one point you may encounter an enemy that kicks your ass, but after you've leveled up you can go back and defeat that enemy and feel as though your character has gotten stronger.
@Gle4se "That is the difference between the two, and say wtv you want, DICE heard the players and changed the game to what we wished for, cod didnt"
The difference is that the average CoD player isn't asking for the game to change. Just look at the fan backlash when they recently re-balanced some of the guns.
@berserker66666 well.... not exactly. The tech can always get better. The way a game looks is only one of the technical aspects in game development. Things like world size, amount of characters on screen, AI etc. These things don't have a limit in the way visuals do.
One day graphics will be photo realistic and the price of development will drop so dramatically that there will be no visual difference between the games made by hundreds of people and the games made by just one person.
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