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Wacky_bo_Jacky

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#1 Wacky_bo_Jacky
Member since 2003 • 49 Posts
[QUOTE="justforlotr2004"][QUOTE="gmastersexay"][QUOTE="groovdafied"]

Ok,

 

In my animation class, someone posted that it takes Pixar 144 Hours to render (create) one second of animation. I was trying to calculate how long it would take Pixar to finish a 2.5 hour movie, and I came up with about 2.5 years. I will post my work in a lil bit, I was wondering if you would be getting the same thing if you tried figuring this out.

I really appreciate it, thanks!

gmastersexay

It took Pixar 15 hours ro render 1 frame in the movie "Cars", 6 hours for the movie "Monsters Inc." and 2 hours for "Toy Story"

 

lol you sure it was 1 Frame cause theres 24 Frames per second I believe for a movie theatre movie. Thats 360 hours for 1 second worth of film.

Yes I am sure.

From Popular Mechanics: http://www.popularmechanics.com/technology/upgrade/1280251.html

Once the story line and the characters have been developed, it's time to bring them to life using a massive amount of computing power. Pixar uses a RenderFarm that consists of 1000 Intel processors running Linux with a total of 2 terabytes (1 terabyte is approximately a thousand billion bytes) of RAM and 60 terabytes of disc space.

This renders the animation--think of it as painting digital pictures. The computers create objects using a 3-dimensional software modeling program. The software computes all the necessary calculations to figure out the exact color of each pixel, and puts the pixels together to form a picture. It takes 6 hours to render just one frame of a Pixar movie--an image that lasts one twenty-fourth of a second. It's easy to understand why the artists don't take rendering lightly.

 

Yes, but it says it has 1,000 computers working at a time. Meaning that 1000 frames are being rendered every 6 hours, which translates to 41.6 seconds in six hours. That means it takes roughly 532 hours with all 1000 computers running nonstop to render an hour, or 56 days to render 2 and a half hours.

This actually makes the most sense considering rendering is not nearly the only thing done in the process of creating an animated movie. 

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Wacky_bo_Jacky

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#2 Wacky_bo_Jacky
Member since 2003 • 49 Posts

Ok....
I don't know if this is calculated right... but here's my work.

So you take 144 Hours of rendering times 60 seconds in one minute of animation, you get 8640 Hours. Times that many hours of rendering in roughly 2.5 hours of full animation you get 21600 hours of rendering.

Take that render time of 21600 hours devide by 24 hours in a day, you get 900 days. There's 365 days in a year, so two years is 730 leaving a difference of 170 days. So that's average of 2 and a half years of rendering????????

Am I doing this right? Or am I just flapping the mouth with numbers? ^_^ groovdafied

 

No, you only calculated what it would take to do 2 and a half MINUTES of animation. You need to multiply the 8640 hours times 60 again to get how long it takes to render an hour. That means it takes 518,400 hours to render just one hour. That translates to just over 59 years to render one hour.

So no, there's no way it takes that long to render a second. 

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