I would also add "The Elder Scrolls II: Daggerfall", also from around that time, the few of us with a PC decent enough to run it, had to deal with issues like the main quest being broken, making the game impossible to finish.
It was back in the time when internet was not available everywhere. Me and my friends had to track down the magazines that included the patch to fix it.
The problem with Cyberpunk 2077 aren't the bugs. I'm sure that the game will get fixed eventually and be a great game.
The problem is the message behind the fact that the game sold 13 million copies in it's current state. said message being that you can sell people the least optimized and more broken game to gamers and they will buy it without hesitation if you hype it well enough.
The lawsuits against CDPR are a good thing, because gamers forget, but industry companies don't. It is good that they remember that if you pull stunts like this, there are consequences.
@psychomantisiii: Just like with Cyberpunk in PC (Only in PC), Witcher III was very inconsistent in that regard. Some people had a miserable experience, others some issues but not too many. Witcher III case was a weird one.
Those 12GB kinda still sounds like a mere marketing stunt to me: by the time that there is something out there that requires 12Gb, the card will be lacking in processing power.
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