Warsport99's forum posts
Wow,
A quick google search of cg_hudobjectivemaxrange and you'll have your answer.
You need to edit that value of 10000 to 2048 via the console and that will fix it.
I think hardware developers either need to speed up or the software devs. need to slow down. I find it rediculous to spend $XXXX of the latest hardware only to get barely acceptable or sub par performance. If I buy a $500+ graphics card It should run any game out without question reguardless of a processor being a year older or "only" having 1 gig of ram. That or different rendering methods need to be taken into consideration. I think software devs need slow down anyway though. About six months ago R6 Vegas was released and about a month ago I seen Ubi had already begun hyping a next game in the series complete with its own subliminal website. And now I see theres already another Splinter Cell game in the works...Give Me A _____ Break! No doubt that the performance will be even worse with these. What ever happened to supporting your products for a little while and then moving on.
Developers need get back to designing their games the way they see fit and with help and ideas from their supporting community, and without the interference of big corporations. They should have no say in how devs make their games or set guidelines and restrictions upon them.
It seems like every game out there has got some kind of next gen motion blur or depth of field feature or 10 gigs of textures. Having huge texture files does not make a game next gen imo. I have not even played a single game with any of these features, but I am already tired of it. To me its just a cheap effect that shows laziness of direction. A few titles are excluded from this, COJ;Cry. Also this whole new GeoW style cover system is getting out of hand. Again I have not yet played a single game that uses it, but I know I dont like it. I thought it was cool and worked well for geow, then its used in Vegas, and now in BIA, and who knows What next. I'll take the traditional leaning method for its realistic approach. I also think every FPS should have the option to lean, even the somewhat run and guns. Obviously its has no place in games like Painkiller, or your serious sams.
Speaking of leaning, I would like to see single player enemy AI use leaning, crouching and prone positioning, instead of just standing in the wide open saying "hey shoot me". It would be great to have some of your own tactics used against you. It would definitly make you play more cautiously not knowing wether or not if an enemy is lying in ambush or crouched down behind a dumpster ready to lean out and put a round in your head.
I am also sick of this toggled consolised movement and aiming down sight system. FFS atleast give me the option. Example: When I take my finger off of "W" to stop moving forward guess what, I STOP MOVING FORWARD! Likewise when I release my crouch key I should rise. Yeah I know its a a strech. None of this having to press the crouch key again to rise, or better yet a completly different stance up key. That !#%^ used to get me killed more times than I'd like to admit.
That and pretty much everything Robert said :D
Something cool about the MoH : PA directors edition dvd
For those of you that have it you may already know that is has the music and image player, and the images can be zoomed in or out. Whats cool about that is if get into the directors edition folder, inside the main pacific assault folder, you will find where all the images are stored. You can then load the properly numbered image tiles into photoshop to make some incredibly large resolution pics. One pic alone of some American fighter planes attacking a Japanese carrier has a rez of 2753x2183 and has 99 individual pieces (didnt upload that one). You just gotta have alittle time and patience.
I've pieced together 27 of my favorites of 65 total. Here are a couple examples I've done:
http://img258.imageshack.us/img258/9237/hammerheadbigof0.jpg
http://img260.imageshack.us/img260/3707/ambushsmallxp3.jpg
http://img262.imageshack.us/img262/1960/surrenderbt4.jpg
http://img82.imageshack.us/img82/4828/villagekz6.jpg
http://img338.imageshack.us/img338/4836/stealthyo2.jpg
I am currently playing through MoH: PA with the 1.2 patch to take advantage of the anti-aliasing. So now I got aa enabled but there's dancing white pixels all around objects which are more annoying and distracting than the jaggies. I searched google a bit to see if there was a solution but couldn't turn anything up, so I began trying things out for myself. I found that if you enable the "Alternate pixel centers" option through the advanced tab of the direct3d section of ATi Tray Tools it will fix the white pixel issue around objects. It doesn't completely remove them, but it makes them much less noticeable. Obviously you will need ATi Tray Tools installed to do this.
In doing this it also changes the graphical LOD. It makes things seem blurry, and you lose some texture detail but its not bad. It kinda gives it a cinematic type effect. At times it can look a bit cartoony.
A couple example screenshots:
Normal
Alternate Pixel Center:
Both screenshots were taken with the same in-game settings, and neither were photoshopped other than changing the image size. Also the image quality was degraded from 5mb tga. files to ~400kb jpgs. The shots look faded and washed out, it looks much more vibrant ingame. btw it is supposed to be night time.
After discovering this it made me wonder if this could possibly help out with the graphical conditions in Resident Evil 4 for the Pc. I'm tempted to get a hold of re4 and try it myself.
Would anyone be interested in trying this with RE and see if makes the game more atmospheric? Even if it doesn't have any effect on re4 it is still a solution to the pacific assault AA issues.
you gotta hit control + shift + ~ to open the console.
Or you can add the arguement "+set com_allowconsole 1" to the properties of the doom3 shortcut on your desktop so it looks like this...
\Doom 3.exe(space)+set com_allowconsole 1
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