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Wasdie Blog

College life.

I have finally made it. All my years of hard work has payed off. Now I am attending UWEC, living in the dorms, going to class, and just living college life.

I have to admit it is pretty cool. I am majoring in Computer Science, so maybe I can shut up some fanboys in System Wars when it comes to hardware chat.

There are a lot of gamers here, a lot more than the hick town that I come from. I have to focus more on my studies than games. I realized that after I failed a math quiz today. Oops.

Anyways I should be posting some more blog posts more often now. I will start taking some pictures of college and posting them here, so if you guys want to know what college life is like, just drop in and ask a few questions.

Stocked up on some Xbox games today.

I found a bunch of great used Xbox games today at a Gamestop.

I found Mechassult for 3 bucks, Lord of the Rings: The Return of the King for 8 bucks, Unreal Championship 2 for 10 bucks, and Panzer Dragoon Orta for 10 bucks.

Then I bought Twisted Metal Hands on for my PSP.

What a great day it has been,

My revamped Killzone 2 idea.

Killzone 2

(Imagine that the entire game of Killzone never took place except for the opening cut-scene, the one with the Helghast invading Vekta)

You start off on Earth in an ISA basic training camp. There you will learn the basic controls of the game. Everything from controlling your character to giving orders to your future squad, if you ever achieve that rank.

While at this basic training camp you choose what kind of character class you want to play throughout the rest of the game. Your choices are solider, special ops, medic, heavy weapons, sniper, and engineer. It is pretty self explanatory what each character class does. The only exception is the engineer, that class is the only class where you can pilot vehicles. Once you are done with basic training you are sent to Vekta.

Instead of having individual levels in the game, the game takes the rout of Oblivion and Grand Theft Auto. The game world is one large continent. The whole game will take place on this one continent. Just like Grand Theft Auto and Oblivion. This world will be alive with different weather effects and climate changes over time.

While you are playing the tutorial in the computer randomly creates a general for each army. These generals have unique characteristics that are taken from a huge list of characteristics. For example one general may be very aggressive and prefer to attack with large numbers of troops while the other general may be very defensive and prefers strategy over brute force.

These generals are then given armies to place all over the map. For example a general may receive 150,000 men and 1200 tanks. The general will split them up into individual armies depending on his characteristics. A line is drawn on the map and the computer randomly picks which side of the map each general gets. Once this line is placed the general places his men and armor where he wants them.

So now we have this map full of armies from each of the two opposing forces. When the game starts the A.I. generals have one simple goal, beat the enemy. They will do this however their personalities dictate. Think of it like two A.I. forces fighting each other in some RTS on the PC. Very similar to that.

These generals will launch attacks on one another. They will reinforce armies where it is needed. They will build up defenses, move troops, do whatever it takes to send the enemy force off the planet. During the game they will receive more and more reinforcements to keep fighting each other with.

Also keep in mind there is no set winner. From the moment the game starts nothing is scripted, nothing at all. The Helghast may win or the ISA may win. The war could take 20 hours or it could drag on for 200 hours of gameplay, it doesn’t matter.

So now you have this huge war thing set up in the background, where does this leave your character?

Well depending on what kind of character class you are, you will be assigned a squad and placed right in the middle of this war. When you are on the ground you have no control over what happens. All you do is follow your orders and react to the situations. You will be stuck in the middle of these huge battles and you will have to stay alive at whatever the cost.

For example. Your squad is attached to a large infantry division that has been chosen to help an armored division take an enemy base located on a top of a hill. Your character is your normal solider. First thing you do is climb aboard a APC and link up with the armored division. Once you have linked up with the armored division, you pile out of the APC and fall in attack formation behind the tank division. Soon after the tank division begins to roll towards the enemy objective. The thing is the enemy general has knows that you are coming and has his own division of tanks on rout to intercept along with a few infantry divisions.

After a few minutes of following the tanks, you come under fire from the enemy tank division. Immediately the A.I. reacts to the counter attack and begins to fire on the enemy tanks. So now there is this huge tank battle unfolding right in front of your eyes. None of it is scripted. Each tank is reacting to the situation and trying to defeat its opponents.

You take cover as artillery from the Helghast base begins to fall on your position. All of you A.I. squad members do the same thing. The ISA infantry division that you are a part of is not just your squad, it is hundreds of guys attacking this base. Each man has a different part of the division. So imagine hundreds of soldiers taking cover from artillery fire.

The ISA tanks begin to break through the enemy line and force the Helghast into a retreat. The infantry division is ordered to advance on the enemy base. So you and your squad brave the artillery fire and charge forward.

By the time you reach the enemy base your tank division has pounded the enemy line. The enemy soldiers have been scattered and weakened but they are still going to fight. Here is where the infantry combat begins.

The A.I. is extremely smart on both sides. They not only take cover they provide covering fire as well. Each squad uses fire and maneuver tactics to beat the enemy, sort of like Brothers in Arms but not to that extreme, more of a Call of Duty style of combat with more squad interaction.

You squad leader will be yelling out orders to the troops as you advance forward. You will see A.I. soldiers from both sides pulling their wounded out of the way and interacting with each other, like saying smart-ass comments to each other and whatnot.

Each squad is made up of all kinds of soldiers. Some squads will have heavy weapon guys that carry rocket launchers, others will have a field sniper, and others may have guys who carry machine guns. This will all be decided as the game progresses and reinforcements are spread out among the squads.

As you push farther into the base the enemy force becomes stronger and stronger. Their numbers increase. You begin taking more casualties than before, but you continue on fighting. Eventually you are victorious and you drive the Helghast from the base. You haven’t killed them all, instead they are just retreating.

The game will feature destructible environments that the A.I. will react to and use to their advantage if at all possible. This will bring even more depth into combat. If you cant get passed the machine gun nest, blow a hole through the wall and flank it.

This is just one of the nearly endless possibilities of combat situations that the player will come across while he/she is playing the game. The battle sizes will range from huge battles like the one I just described to small squad on squad skirmishes. The player will have a mix of both urban and field combat.

As I said before, because there are no scripted events, the out come of the war all is going to be different for every player. You may end up being forced off the planet in a massive retreat. Who knows? But there will be something to prevent your game from being two short, some sort of system that makes the game last at least 20 hours so it is not over in a hurry.

There will be several different difficulties. Instead of increasing enemy life, it will increase the skill of the enemy. Increasing the difficulty will result in much longer games, more difficult games.

Also the player can set up their own campaign. The player can create a general and assign him armies and place them around the map however the player wants, really opening up the gaming options.

As I said before there are going to be different character classes. This also opens up more options. For example if a person picks an engineer, he/she could be driving a tank into battle. Or if the player picks a special ops character, he/she will be doing more covert ops missions. All of these will be non scripted and will be different every time the player plays the game.

The graphics in the game have to be top notch to really grab the eye of the consumer and pull him/her into the game and not let go. Also the animations of the game have to be smooth as butter. There will literally have to be hundreds of animations to fit the infinite number of possibly situations. Also the transition between animations has to be so smooth you wouldn’t even know that there were two separate animations.

The sound would really be a challenge. Each game is different. Each squad you are in is different. Each character has their own personalities. During the battle soldiers will be all of this different information about the battle. And when you are not fighting they will be holding conversations with each other.

This brings me to another part of the game, the downtime. You cant be fighting all of the time. During these times you can get to know your squad. Get to know the guys who you will be depending on saving your sorry ass in battle. While you are not fighting you have to sleep to regenerate your health and your stamina.

One hour in the game will be roughly 20 minutes. While this does seem quite long, you have to remember this is FPS that battles can go on for a long time. One battle cant take 10 days in the game if the hours were any shorter. There will be battles at night, but mostly you will just sleep through the nights undisturbed.

Health packs have always been an issue. There is no possible way of having health packs all over the battlefields. To regenerate your health during a battle you must find a medic. If there is no medic, you are out of luck and will be forced to retreat. If your health runs out you aren’t dead right away. One of your allies can pull you from the battle and a medic can revive you.

During battles ammo will also run low. You will have to go back and re-supply or somehow get the ammo to your squad. This also opens up options for defeating an enemy, run him out of supplies, force him to surrender.

Now this was just the single player story mode. I really think this would change the way we play FPSs forever. But single player is only fun for a while no matter how good it is. Sooner or later you are going to want to put a bullet in your friends face, that is where the online comes in.

There will be one mode of online play, and that is a mode very similar to Battlefield 2 for the PC.

There will be a set of spawn points all over a large, spread out map. Your goal is to lower the enemies tickets to 0 before the time runs out. To do this you try to control as many spawn points as you can. If you hold more spawn points than your enemy, your enemies’ tickets will drop, same goes with your team.

The gameplay is character based where each character has a special set of weapons and abilities to fight the battle with. There are many different vehicles in this mode that you can use to help take the spawn points. Unlike the single player, any character can drive these vehicles.

The maps are bit unique. Instead of creating brand new maps for the online, the maps are sections of the single player map. This will allow you to fight online in some of the places in the single player mode.

Also the whole BF2 squad mode will be there with one person on each team being the general of each army and can do all that stuff. (if you played BF2 for the PC you know what I am talking about)

This mode will support 128 players. Just like the PC version each map is sized to fit the set amount of players to it never gets to crowded or to spread apart.

There will bots. These bots will have similar A.I. to that of the single player mode, so they never seem like they are on waypoints and just plain suck.

The online is obviously not the focus of this game at all. The real focus is on the single player mode and the endless options it provides. I really think that this game can change the way we play FPSs forever. The problem with this idea is that it will take a massive amount of dedication by a skilled development team to pull it off. Also it will take a huge amount of processing power to do all of that. I think that if some dev team works their ass’s off this can be done on either the PS3, possibly even the Xbox 360. Already some devs are getting this idea. EA’s Medal of Honor Airborne game for the Xbox 360 and the PS3 has very similar A.I. to this idea. When you land in the battle nothing is scripted. So it is coming, I just don’t know when.

Please feel free to comment on any of these ideas and add your suggestions to make it better. Thank you for taking the time to read this insanely long idea.

Revmote will not be as good for FPSs as everybody thinks, this is my reasoning

Ok I know am going to get flamed for saying this but here it goes anyways.

I know a lot of you love the Revmote a lot. You always say it is the most innovative thing ever made for gaming. And I also hear how it will be so good for FPSs.

Today I was trying to figure out how the Revmote would work for FPSs. If all you have to do is move the remote to move your crosshair how would that work. You could not turn around completely, unless the senseitivity is really high. And even then if you just turned your character around and now you wanted to look straight, you could not point the remote back to the TV because it would turn your character. This would force you to play the game on an angle. I dont really understand how that will work, I need to see some demos.

Anyways that is not what I wanted to say. What I want to say is that the Revmote may be really advanced and innovative, but the power of the Revolution is going to hold back the FPSs.

This is going by some logic, not by actual numbers but hear me out.

If the Revolution is going to be $200 at launch and have an internal harddrive, and the console itself is the size of about 3 DVD cases, how are you going to fit a powerful gaming machine into that and keep the cost down? The simple answer is you cant. Logically the Revolution cant be much more powerful than the Xbox in both GPU and CPU processing power.

Now you may say "Who cares I dont really mind if my graphics look dated!", but when you start comparing graphics of the Xbox 360 and the PS3 to the Rev the little graphics whore inside of even the most hardcore gamer will step in and say "God why am I playing this crappy looking game."

To make this even worse, todays modern shooters require many diffrant things. Among the most important is innovative level design, smart A.I., something that breaks up reptition (could be a mix of great A.I. and level design or many other things), and probably most important you need power to back all of it up, and power is one thing that the Revolution will lack. Games like F.E.A.R. and BF2 and even HL2 thive because the systems they run on are very powerful.

As FPSs become bigger and more complex, they will require more and more power. For example, back in the day graphics and even gameplay found in FPSs like Quake 3 and Half Life were amazing. But if those games were release today, because our standards have increased greatly, those games would not be veiwed as good or as groundbreaking. The same happened even this generation. If Halo: Combat Evolved would launch today agianst games like Far Cry: Insticts or Brothers in Arms it would not be considered as good or as groundbreaking.

This will happen next gen as well (or this gen depending on how we look at it). Xbox 360 titles now are just giving us a glimps of what we will be playing in the future. If this generation has a leap half as the last, we are going to see some amazing looking games that are going to put all of these launch games and early gen games to shame.

So where does this leave the Revolution and its FPSs? Both the Xbox 360 and the PS3 have the processing power to push some amazing looking games at the start of the gen and as developers dive deeper into the processing power of the systems, graphic limits will be pushed even further. The Revolution however is at a huge disadvantage when it comes to this. At the beginning of the generation it will already have weaker looking graphics than the other systems, but because of the limitations in its hardware, at the end of the generation the graphical diffrance is going to be huge.  Just like the PS2 this gen games will just simply not be able to be put onto the Revolution becuase it is so weak, or its ports are going to be extremely watered down.

Now you may say "But those are just the crappy ports, the GC has never had good ports why should the Rev? Nintendo is all about the first party games." And you are 100% correct. But even with the skill of the 1st party devs, games they develop wont even beable to come close to game built from the ground up on the PS3 or Xbox 360.

FPSs can only be so good with the Revmote. The new way of playing them is going to be a real treat and we are going to see some great ones, but in the long run the power of the Rev is going to hold FPSs back so much. The processing power of the Rev wont allow for huge draw distances and really smart and advanced A.I. Also physics wont be able to used to as extensivly. Levels wont be able to have the really cool effects that other games on the PS3 and Xbox 360 have, like possibly destructive enviroments or really great lighting, shadow, and water effects. These little things make FPSs stand out. Great graphics really inhance the whole FPS experiance. Games like BF2 and F.E.A.R. are so inhanced by their graphics that playing it the lowest settings is almost an entirely diffrant experiance.

This is what will make the FPSs on the Rev lack compared to ones on the Xbox 360, the PS3, and the PC (which will once agian destory all of the consoles).

Then agian I could be wrong. Maybe the Rev is extremely powerful. Maybe I am wrong when I say this. Only time will tell. But as of right now, using pure logic and reasoning, I think that FPSs on the Rev will not be nearly as good as ones on the PS3 and Xbox 360.

Also this is just for the sheep that think FPSs are going to be the best on the Rev. Most sheep arnt really crazy about FPSs like cows, lemmings, or hermits, so they really dont care. They will be to busy playing Zelda with the Revmote to care. Which is a good thing.

Connection problems = gameing problems.

Lately my internect connection has really been bad so I havent been able to play many games online, which really sucks. I didnt realize that I online game as much as I really do. I guess I have been wrong about online games for the longest time.

Because my online sucks right now I have gone back to playings some old favorites like Timesplitters (the original) and RE4. I really wish I had some good RPGs, damn my A.D.D and always wanting to have shooting games. Oh well I will get over it. The closest thing I have to a deep RPG is Diablo 2 LOD and I cant play it online.

Until I get my online back I really dont know what to do. I rented COD2 BRO so I have something to shoot through for awhile. After that I could go finally beat SP:CT. Then I guess I could go play through GR:SS. Also I probably should beat Shadow of the Colossus and God of War, I guess I am just lazy.

Anyways I decied to start blogging agian because I have nothing better to do with my time.

My Halo MMOFPS Idea, part 1.

After my idea for Killzone 2 (which I desperately need to update) I have been thinking about a great idea for a Halo MMOFPS that would allow players to fight the war between the Covenant, Humans, and the dreaded Flood.

It would of course be on the Xbox 360 because we all know that Microsoft would not dare give up the Halo license.

Before I get started I am going to have to warn all of you that you have to disregard both Halo:CE, Halo 2, and the upcoming Halo 3.

The game takes place after the Humans have their first encounter with the Covenant. An opening cut scene would show players that the war has been spanning the galaxy the different Halos spread across the galaxy. The main bit of fighting has been going on at Earth and on Delta Halo; the largest of the Halos (correct me if I am wrong I am just making that up).

Now there needs to be a point to all of this fighting. So I am going to create on. The Humans goal is to completely take over Delta Halo, where the Covent are stationed and destroy it. The Covenants goal is to take over earth.

I am stealing this idea from games like Planet Side and WWII online so bear with me.

(I couldnt fit it all into one post so I had to make two)

My Halo MMOFPS idea part 2. (long read)

This is the main part of my idea. I couldnt fit it all into one post.

Across the worlds there is hundreds of CPs (command posts). Each of them are linked liked to the nearest ones kind of like a web. They are linked by supply lines. These supply lines allow the ammo, health, and repair stations to work for the team that controls them, kind of like BF2s stations. So if a cp is neutral nothing will work there.

Instead of being able to spawn at these cps you can only spawn back at the main base. Now that causes players to be more careful when fighting, also really brings meaning to those supply lines and makes transportation a vital role.

Back to the cps. Cps are very important because you can set up defenses at them and launch attacks. Also you can set up teleporters to CPs that are a certain distance from the front line of neutral CPs. Making transportation a bit faster.

Now you probably have a few questions but before you get all upset I haven’t explained how the point system is going work or the credit system.

The point system is how you will rank up. You get points by killing enemies, repairing vehicles, healing allies, taking cps, destroying enemy vehicles, transporting people from place to place, and what not. These points will be accompanied by medals which you will have to earn if you want to be a really high rank. So like a person can be a sniper forever, if they want all the medals they will have to do other things.

Next the credit system, this is extremely important. Credits are what will run the war machine. A player earns credits by fighting the war. If you kill a person you get a certain amount of credits, it works kind of like the point system if you know what I mean. These credits can be used to purchase anything in the game. You want a new weapon, you have to buy it, you want a vehicle you have to buy it, you want better base defenses you have you buy it.

Ok I will talk about that later but now onto the vehicles. As you know Halo is know for its fun and easy to drive vehicles. Halo MMOFPS will be no different. But instead of randomly spawning vehicles you will now have to purchase them at the main base and somehow transport them to the battle, and teleporters won’t work for them.

There will be your standard array of vehicles. The Scorpion tank, the ghost, the warthog (gauss or machine gun) and every other vehicle short of the Scarab. All these have to be purchased at the main base. On top of these vehicles there are an array of transports like Human drop ship and Covent Drop ship. These will work just like they do in the pervious games, they carry a certain number of guys and they can carry one large vehicle or two smaller ones.

Because the Vehicles were so well balanced in Halo 2 they will not be changed much. The only really thing I can see adding is the plasma machine guns to the Wraith. Also there will be two types of Banshees, one with plasma bombs which will be extremely expensive, and another without which wont be as bad. That should even them out.

A player can buy all sorts of stuff with credits. They can buy weapons, air strikes, mounted weapons, covenant shields and other armor plating for temporary bases and defenses. Mounted weapons can be taken with you and brought everywhere. To even out them though the will have ammo and you will have to have somebody go reload it when it runs out. Otherwise it disappears after a certain time. Evens them out you know.

CPs can be upgraded so to say. Permanent upgrades (as long as they aren’t destroyed). A player can spend his/her credits on upgrading each CP. For example a player can place mounted machine guns on top of sandbags or walls in a CP area and they wont go away. A player can buy trenches and obstacles. If a lot of players get together they can build entire walls. They can buy artillery and anti aircraft weapons and place them in bases. Fully upgradeable/customizable bases.

This brings me to the actual game play. First I will start off with the Humans because I know a lot of you people want to be humans.

When you start off you have to pick your character class. In other words you can just spawn and pick up all these weapons. It will sort of work like Battlefield 2 in a way. There will be the medics, there will be the engineers, the assault the special ops, the usual.

Everybody is a Marine. There are very few Spartans. To become a Spartan you need to achieve the highest rank which will be extremely difficult and cant be achieved by working with friends, you need to be good. Before you can become a Spartan you need to be okayed by mods, to make sure you a legitimate player.

When you first start up you join a certain battalion of men, or a division of men. They are all player made and player controlled. In that division you are put into squads. The squads work like in Battlefield 2 only on a much larger scale. A standard squad is eight players large with one commander so 9 players total.

Because it is a FPS you need headsets to communicate. It will work something like Halo 2. If you are close to the people anybody can hear you but you need to use your radio to talk to everybody in your squad. Also squads can link communication so like up to 10 squads can all be on the same radio frequency. Also you can have different radio channels. One may talk to everybody in your squad another may talk to your fire team and one more may talk to every person in your group of squads.

As I said all of this is player controlled so all the planning is done by players back at HQ. They are higher ranked officials who have spent their time fighting and want to lead. They give commands to the division leaders who give commands to the squads.

To complicate this and make it more realistic you need to use a radio pack/station to be able to talk over long distances. Like if you are attacking on Delta Halo and you need to talk to a guy back on Earth you actually need to find a radio station/backpack to get a hold of them. And they will have to be on the radio as well on their end.

Also Marines don’t have shields they have health. Yes they will need to get health packs and medics to stay alive.

So that is kind of how the human side is going to work. Now the Covenant.

Because the Covenant weaponry isn’t as powerful as the Humans, as we all saw in Halo 2, they need to be evened out.

When you become a Covenant player you can choose between a Jackal or a Grunt. Jackals lead to Drones. Grunts lead to Elites and eventually Hunters.

If you choose a Grunt you are placed under the command of a player Elite. This is mainly to familiarize yourself with the game and then you are bumped up to Elite. The good thing about Elites is that they are giving a squad of A.I. Grunts to command. They can upgrade the Grunts weapons and whatnot.

Elites do have a shield, but it is a bit weaker than in previous Halo games. This evens them out with all the Human weapons and makes a good balance.

If you choose Jackal you can become a variety of guys instead of just a fighter. Jackals are the medics, the engineers, the snipers, and all the little things that can earn you points.

A player can have a Jackal and an Elite character and can swap between the two at any time. Both of the different characters share credits. Also when you swap you don’t move at all. You cant leave a Jackal back at HQ and bring your Elite to Earth, it doesn’t work like that. Elites are really not good for anything but fighting and that is not where the credits really are. Jackals aren’t for fighting but they are the ones that make the credits. Also in terms of health, both elites and Jackals have health meters. When you swap characters your health stays where it is at when you leave one character. So you can’t heal yourself quickly.

The squads and divisions work just like the Humans so there isn’t much to talk about there.

Ok now the Flood. I don’t want the Flood to be a huge part of this game at all because I really want to focus on the Covenant and the Humans war but the Flood will be a general annoyance.

The Flood are all computer controlled. They attack randomly on Delta Halo and on earth because the flood is spreading. They can be stopped and contained. When the flood attack there will be a flood spawn point that appears. To stop them the spawn point has to be destroyed. Also the flood can only take over a certain area around this spawn point so they don’t destroy the world we set up.

 

If you get killed by the flood you become a flood dude yourself. You lose points and rank if you become a flood guy. To gain back these points you have to convert other people. It is not a lot but just a few. If you get killed as a flood guy you spawn back at base with the point loss. Also if the spawn point is destroyed all people who were converted spawn back at their base with a half point loss.

Also if you are killed as a flood and don’t want to waste your time you can take the point and credit loss.

This would make the flood a general annoyance and would allow the war to continue without being interrupted.

Next about the locations and the transport between them. Because they aren’t touching there will need to be someway to land troops on the planet or Halo. I think this is where space fleets come into play. You need a transport to travel across space. You can transport instantly so you don’t have to fly but you still need a transport.

Yes it’s the Navy’s turn. You know how players can buy transports to fly between the two battlefield (well be instantly transported then have to be flown to the actual fight). These supply lines across space can be cut off by large battleship fleets.

These fleets are bought and manned by players. A player can buy a destroyer, a battleship, the carrier. One person cant fly these things. They need a crew. Not a monstrous crew, but a crew (weapons, repairs, and flight). The carrier needs men to fly the little interceptors/banshees.

Between Delta Halo and Earth there is this huge space. Players can fly across this open space and land anywhere on the planet/Halo. You can fly across in Transports, Banshees, or fighters (human).

Large fleets can engage each other. Also fleets can carry large amounts of transports and troops across space at one. Possible huge invasions, I think it could get quite interesting.

Ok now how about actually FPSing. In Halo 2 the action was fast paced and unrealistic. You could jump high and not take damage from falling. Also you have the whole shield thing.

Well now more realistic combat is brought to the table. Elites and Humans aren’t superheroes here. I mean Spartans can move like MC but the normal Marine and Elite cant. The action is still fast paced and a bit more on the arcade side, but it allows for different fights. No longer can you jump from on top of a building into a fight or climb on a wraith and shove a grenade into the cockpit.

Also grenades are different. There is no quick grenade button, you have to select it from your weapon select and pull the pin and throw. These changes are not to take away fun, but make it so that people don’t end up killing each other off.

In these battles you wont see people suicideing themselves as much. In Halo 2 when two people fight then end up whipping grenades at each other and end up both dieing. Or when there is an assault there is only one or two people who survive and many people die.

This is not how real war works and that is not how the game is going to work. You don’t have the luxury of respawns anymore. This is going to change Halo. The action will still be fast paced but it wont be like Halo 2 at all. It will be more like Halo:CEs story, minus the Master Chief.

This is a big change for the world of Halo. You can not have a MMOFPS like Halo 2, it wont work. You have to change the entire way of playing the game. This will decrease the number of fans greatly. But good fans of the series will welcome the change and it will be really fun.

Last I have to talk about the environments and the graphics. We are going to see a mix of urban and other combat here. I mean on the Halo you have open fields and mountains with snow. On Earth you will have cities, fields, deserts, and whatnot.

All the buildings will be destructible. That really brings in some new elements. This allows for players to completely destroy entire city blocks to get to their objectives. And will make the game more intense.

I would imagine the graphics of this game not to be as good as other games. There will be a lot of stuff going on and you would want to see a consistent framerate. I can see better textures and more detailed environments from Halo 2, but not much more. The character models were good and considering the size of this game that is pretty impressive. The Xbox 360 will be maxed out for this. XBL would really be put to the test.

Also if one side would happen to win, which will happen eventually, a new game starts and people again can choose sides and whatnot. There will be a little time between games to get everything organized and all updates done. Between these times there will be a practice mode kind of like battlefield just so people can play.

So that is my idea. Post any comments if you have them, and any more suggestions. This is not Halo 3. Instead this is a MMOFPS set in the Halo world that is controlled by humans. The outcome is by the players.