Wats_o's forum posts

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Wats_o
Member since 2004 • 246 Posts

Bad Fake picture is bad Fake! It is missing a lot of the regular details of a play pre-order page and in all honesty is a really bad fake! Example of pre order page for Modern Warfare 2: Here

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Wats_o
Member since 2004 • 246 Posts

PS3 controller is seriously uncomfortable ergonomically, if a game requires you to use the triggers it feels so un-natural to use! Playing killzone i had to take regular breaks due to my hands cramping up which effected my enjoyment of the game as a whole! Seriously outdated design which doesn't work anymore!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Wats_o
Member since 2004 • 246 Posts

[QUOTE="Wats_o"]

[QUOTE="loadedboon"] just as it is annoying and pointless claiming replay and photomode pictures are ingame you lemmings do all the time with forza 3 :Ploadedboon

How are they not ingame ffs, you pause te game spin the camera and snap a photo/record a replay done, same engine, same graphics just from a unplayable camera angle, i could play the game at an angle with the camera looking from the front wing over the car but would probably crash... a lot, so how would an image from that be different to a replay or photo shot?

you answered your own question. You're not playing from that angle so it doesn't look like that while playing the game

If you look at the graphics from a technical standpoint though, the angle you look at them from makes absolutely no difference as in a race you will infact see cars and environments from many different angles, so therefore isn't it infact better that the game looks good from any angle? And my argument is that regardless of what angle you look at it from they are ingame graphics taken whilst someone is playing the game using the ingame engine!

Edit/added: also the 2nd shot could easly be a playable bumper angle!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Wats_o
Member since 2004 • 246 Posts

I have a group of a baout 8 friends who play L4D and they have all pre-ordered L4D2 along with myself so i could imagine the figures being correct!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Wats_o
Member since 2004 • 246 Posts

[QUOTE="dbzultimate3134"]

[QUOTE="loadedboon"] what can I say? I'm just the neighbourhoods most charming person ;)

loadedboon

yeh kind of how u are annoying and pointless.

just as it is annoying and pointless claiming replay and photomode pictures are ingame you lemmings do all the time with forza 3 :P

How are they not ingame ffs, you pause te game spin the camera and snap a photo/record a replay done, same engine, same graphics just from a unplayable camera angle, i could play the game at an angle with the camera looking from the front wing over the car but would probably crash... a lot, so how would an image from that be different to a replay or photo shot?

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Wats_o
Member since 2004 • 246 Posts

This:

Oh yes it's the Binatone Colour TV game Mark 1 (Catchy brand name i know) Games =10 Variations of Pong ftw, had like 4colours but as i had a B&W TV it was a rare treat to put it on the family TV set for full colour experience!

And the Sinclair Spectrum +3 was my first propper computer!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 Wats_o
Member since 2004 • 246 Posts

Happy times roll on wednesday!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 Wats_o
Member since 2004 • 246 Posts

All the glaring differences between PS3 and 360 multiplats are overblown as hell. Somtimes it's a glaring difference like how Prototype looks significantly better on PS3 or Fallout for 360. The truth is if a developer used the cell and bluray to its max potential the game wouldn't be able to run on 360 at all. 360 fans should be thankful.

MegajerkNYC
What so far has been a reasonably debated post has just been ruined by fanboyism, "teh Cell and teh Bluuuez Rayz am so powah teh M$ xbox wud get teh RROD lolz! " That is utter rubbish the difference in technical specs on both consoles is negligible and it is time and effort spent by the devs coupled with their own knowledge of the systems workings that dictates how good or bad a game is, Yes PS3 exclusives do have a slight (And i mean slight) graphical edge but they are made by teams working in bed with Sony with longer time to spend developing than most dev cycles. On a regular Dev cycle that most 3rd party devs use the 360 has proven to be an easier console to use the power from and therefore in most cases 360 multiplats are better. Could a PS3 get a better multiplat if a Dev spent more time on it? i'm sure it could, Could the 360 devs make an exclusive to match KZ2 or Uncharted 2 graphically? I'm sure they could. The difference is not night and day as fanboys like to beleive it is night and a little later at night!
Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Wats_o
Member since 2004 • 246 Posts

Think it's hideous looking, trying too hard to be cool and futuristic! And maybe if Polyphony spent less time messing about with **** like this and the on screen graphics for the GT-R and more time working on the game,the f-ing thing would be out by now!

Avatar image for Wats_o
Wats_o

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Wats_o
Member since 2004 • 246 Posts

Grifball > Graphics

End thread