it's not just the dx11 version that matters it's how big level is how many polygons that level is how many a.i on screen and physics. crysis warhead is more hardware intensive than bf3 period it also had better graphics.
hell duke nukem total meltdown on ps1 has a filter to smooth off the pixels. quake 1996 would look badass with just higher polygons alone i dont need all this pixel shader ****
When u turn up the resolution in software mode in quake it actually looks cleaner than the hardware mode. plus nowdays they have **** that can smooth away the pixelation.
quake 1996 days i didnt give a **** about af and i still dont i was just happy all i needed was a ****ing pc to run the game and didnt need any extra ****
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