Xeonz's forum posts
The fact remains that the system still has some incredible games coming for it (that the majority of the general public will not want to miss out on) like GT5, MGSIV, FFXIII, GTAIV etc.Only care about 3 games you just listed there: GTA IV, GT5, and MGS4. With GTA IV coming to 360, it's just not worth it for me.
It's also guaranteed developer support for a long time due to PS1 selling over 100 million, and PS2 selling over 100 million (and due to this strong developer support we will see the PS3 succeed in sales too).
Besides the games, free online and blu-ray are great additions to the system, and in the long run, the gamers will be the beneficiaries.
It's selling pretty well for a $600 system too, and Sony hasn't even begun aggressive advertising yet. It's also quite clear that despite some on SW may hate the PS3 many big name websites like IGN and Gamepro have already stated that they except the PS3 to win the console war.
Just throwing this info out there. My point is that despite the hate against the PS3 in SW, the system is still good, offers a lot, and hate within this board is clearly not deterring consumers or big name websites claiming the PS3 will be victorious.
What do you think?
the-very-best
[QUOTE="crispytheone88"]This is all so facinatingI'm gonna center just in 2 main points that are wrong there 1) shared ram is not more efficient, it just saves money, 2) RSX real specs are still unkown RSX specs ARE known. Where have you been, under a rock? Specs are similar to the G70/G71. They said originally RSX was gonna be 550MHZ, but it was later downclocked to 500MHZ probably to keep costs low or something.
Lets lay it on the table, and understand WHY PS3 is a dissapiontment, hardware wise.
CPU, "teh cell", not specifically designed for games, it is more powerful in theory than the 360 CPU, The advantges are the ability to take some processes from the CPU and use a SPE to process it, the problem is the programmer has to write a specific code for that SPE, making it alot more work to wring out CPU performace, which basically handles Physics, Ai, and basic system fuctions, not generally related to the Graphics.
I also want to piont out here that according to Sony, the PS2 had a much better theoretical peak performance than Xbox1, and we all know the xbox was a good bit more powerful
Xbox 360's cpu does have an avantage over teh cell, it is a triple core power pc, same speed as the cell, but it has a dual instruction chipset, so each core can handle two instuction, basically six things at once, that advatage is, while programmers have to write specific code for each of the Cell's SPE's, all the cores have the same instruction set on the 360, so processes can be placed anywhere to maximize CPU effeciency, making it alot easier to sqeeze out performance from the 360 CPU
Both CPU's are powerful, and yes the Cell IS more powerful, but in console gaming, the GPU runs the show
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In a battle of the GPU's, its not very close, while the RSX in the PS3 is powerful, it has no advantages over the 360, in fact the 360 has a much more advanced GPU by far, with unified shader pipelines it can maximize it effeciency, so in real world gaming, the 360 is significantly more powerful, able to do more textures and more effects like lighting and AA. The RSX is obviously still able to produce some very nice graphics, but Sony could of, and should of done better, When PS2 launched, it was significantly more powerful than the Dreamcast, and it showed right away, this time, the 360 has the best looking game on the market, and there really has not been a game released yet to match it, and posting pictures of games in development don't count, we need to wait untill those games are released to see how they really turn out.
MEMORY
This is pretty easy, the 360 wins, better and more effecient OS, a unified memory structure, so the CPU or GPU can access whatever is neede at the time, with no bottlenecking, much MUCH better bandwidth, and 10mb of EDram, speeding things up in the rendering dept, and while the RSX can access part of the 256 reserved for the CPU, it does have to pass through the CPU to do it, and that does create a bottle neck.
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In the end, the fact remains, Sony had a year to best the 360's hardware, and failed, they created a system that has more theoretical power, but to access the smallest benifit, requires the programmer to rewrite code for each little thing to bring up performance, the 360 is just a better designed game machine, and thats the facts
ZeLeam
[QUOTE="ZeLeam"][QUOTE="Silvereign"][QUOTE="foxhound_fox"]PC graphics >>>>>>>>>>>>>>>>>>>>>>>>>> 360 and PS3 graphics
:|
What are you trying to prove exactly?
Silvereign
So why will Oblivion for PS3 look better then Oblivion on PC?
It wont....
Can someone repost the rumor squashed article and thee Ign article.
Wow you are so ignorant. First of all, it's not that hard to google it up. As for PS3 doing the textures better from far away, there's been already a mod out for PC on Oblivion called Landscape LOD Texture Replacement. What the precious PS3 version can't do is 2048 textures. http://devnull.devakm.googlepages.com/totoworld Please don't give me BS about PS3 version being the best. It can't do 8X AA, 16x AF.
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