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YEZZER

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#1 YEZZER
Member since 2007 • 125 Posts
[QUOTE="YEZZER"][QUOTE="MikeE21286"][QUOTE="YEZZER"]

http://blog.newsweek.com/blogs/levelup/archive/2007/07/12/world-exclusive-expanded-details-on-killzone-2.aspx

read the 8th paragraph.

which reads

Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.) There's a glow decal that happens when bullets make contact; right now it's applied to all weapons, but they're planning to dial it back and only have it apply to certain weapons. Even the tracer fire seems specific to Killzone 2, as if it has a slight upward arc the further it gets from the muzzle.

WOOWW, but didnt lemmings claim that ps3 could never do this, on the 3 cores in the 360 could?

is some one owned?

MikeE21286

Your title says that it "can't" do 4x AA. You need to edit that.

thats was just to draw the lemmings in, u no they **** all over them selfs when they hear bad news of ps3

lol, yeah, I realized this right after I typed my post

an now look at them, hideing, in the sand once again

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YEZZER

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#2 YEZZER
Member since 2007 • 125 Posts
[QUOTE="YEZZER"]

http://blog.newsweek.com/blogs/levelup/archive/2007/07/12/world-exclusive-expanded-details-on-killzone-2.aspx

read the 8th paragraph.

which reads

Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.) There's a glow decal that happens when bullets make contact; right now it's applied to all weapons, but they're planning to dial it back and only have it apply to certain weapons. Even the tracer fire seems specific to Killzone 2, as if it has a slight upward arc the further it gets from the muzzle.

WOOWW, but didnt lemmings claim that ps3 could never do this, on the 3 cores in the 360 could?

is some one owned?

MikeE21286

Your title says that it "can't" do 4x AA. You need to edit that.

thats was just to draw the lemmings in, u no they **** all over them selfs when they hear bad news of ps3

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YEZZER

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#3 YEZZER
Member since 2007 • 125 Posts
[QUOTE="MIYAMOTOnext007"]

ZOMG!!!!!!!!! 4xAA HOW AMAZING!

Kahuna_1

That is what the 360 uses.

leave the haters, they dont deserve a reply

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YEZZER

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#4 YEZZER
Member since 2007 • 125 Posts

PS3 - 1 CPU, 3.2 GHZ + 7 SPU's 256KB 1.0 GHZ + 256 MB RAM + 256 MB RAM + RSX

if a developer can make all those talk to each other efficiently, amazing things are possible

R-Dot-Yung

wow thats allot. looks like when u have a good dev, they can do anything

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YEZZER

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#5 YEZZER
Member since 2007 • 125 Posts

http://blog.newsweek.com/blogs/levelup/archive/2007/07/12/world-exclusive-expanded-details-on-killzone-2.aspx

read the 8th paragraph.

which reads

Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.) There's a glow decal that happens when bullets make contact; right now it's applied to all weapons, but they're planning to dial it back and only have it apply to certain weapons. Even the tracer fire seems specific to Killzone 2, as if it has a slight upward arc the further it gets from the muzzle.

WOOWW, but didnt lemmings claim that ps3 could never do this, on the 3 cores in the 360 could?

is some one owned?